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Nov 13 2024

BIS_fnc_KK changed the status of T150415: Multiplayer is Not Allowing Players to Pick Up Items from Dead Bodies from New to Feedback.
Nov 13 2024, 9:51 PM · Arma 3
BIS_fnc_KK added a comment to T150415: Multiplayer is Not Allowing Players to Pick Up Items from Dead Bodies.

There have been some indirect fixes that could have affected this bug, please check if it still is happening after Revision: 152411

Nov 13 2024, 9:51 PM · Arma 3
Leopard20 added a comment to T186370: Why cannot I play this game.

Install the latest .NET Framework.

Nov 13 2024, 6:32 PM · Arma 3
kathleenbrown440 added a comment to T186370: Why cannot I play this game.
Nov 13 2024, 2:56 PM · Arma 3
kathleenbrown440 added a comment to T186370: Why cannot I play this game.
Nov 13 2024, 2:55 PM · Arma 3
ilbinek added a comment to T66277: The "setplayable unit" command doesn't work.

As usecase was requested:

Nov 13 2024, 1:53 PM · Arma 3
RickOShay created T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
Nov 13 2024, 12:37 PM · Arma 3
dedmen changed the status of T186290: Datalink config properties do not work correctly on soldier type units from New to Feedback.

With EF CDLC release

Nov 13 2024, 9:30 AM · Arma 3
dedmen added a comment to T186290: Datalink config properties do not work correctly on soldier type units.

These config entries are only read on Transport vehicles.
On people, they do have the entry in engine, but its always initialized to false, and never read from config.

Nov 13 2024, 8:57 AM · Arma 3
thirdspaniel added a comment to T186290: Datalink config properties do not work correctly on soldier type units.
Nov 13 2024, 7:40 AM · Arma 3
iHATEmyPOScomputerTHATSheldTOGETHERbyDUCTAPE created T186370: Why cannot I play this game.
Nov 13 2024, 7:32 AM · Arma 3
barnshenncp added a comment to T186156: [Feature request] Expand logging commands with runtime context .
Nov 13 2024, 6:58 AM · Arma 3

Nov 12 2024

neenonw89 added a comment to T186156: [Feature request] Expand logging commands with runtime context .
Nov 12 2024, 10:27 AM · Arma 3
Themoneyway merged task T186341: Car camera glitch into T186342: Car camera glitch .
Nov 12 2024, 4:42 AM · Arma 3
Themoneyway added a comment to T186341: Car camera glitch .

Please fix this if possible because I can’t drive cars I fix.

Nov 12 2024, 4:31 AM · Arma 3
Themoneyway created T186341: Car camera glitch .
Nov 12 2024, 4:30 AM · Arma 3

Nov 11 2024

MBMC added a comment to T186235: createVehicle first time cause massiv performance.

Okay, thx for the infos. For now i think dedmen has to much to do with his current work. Maybe I'll bring it up nicely next year.

Nov 11 2024, 6:25 PM · Arma 3
kju-PvPscene added a comment to T186235: createVehicle first time cause massiv performance.

How does createVehicle work?

Nov 11 2024, 4:36 PM · Arma 3
MBMC added a comment to T186235: createVehicle first time cause massiv performance.

I find it really difficult to create a discussion here. For me, a feedback tracker is about information or possibilities to improve something and to discuss this with officials or to give information for improvements.
Maybe it is better to discuss something like this in the arma discord, here I am interested in official statements.

Nov 11 2024, 3:06 PM · Arma 3
cr4qsh0t added a comment to T186235: createVehicle first time cause massiv performance.

Speaking as third party observer with a little bit of developer experience and some knowledge of how games/software works, there is little point in changing the current system of createVehicle with regards to initialization.
If you need certain assets to be loaded consistently fast in run-time conditions, then you should prespawn those as "dummy objects" and immediately delete them once you initially enter run-time conditions.
It is justified (and sane) as the developer of the game to leave the existing system as it is, because your case is easily a much more niche use-case than the cases most people use Arma for.

Nov 11 2024, 1:45 PM · Arma 3
kju-PvPscene created T186319: [Feature request] Usability improvements for jipqueue log/display.
Nov 11 2024, 9:30 AM · Arma 3
katrinasanchez added a comment to T59627: Scroll wheel for stance change.
Nov 11 2024, 2:31 AM · Arma 3
CommandDDOS added a comment to T119130: [Feature Request] Support setObjectTexture for simple objects.

any chance to add this?

Nov 11 2024, 1:23 AM · Arma 3

Nov 10 2024

MBMC added a comment to T186235: createVehicle first time cause massiv performance.

How does createVehicle work?

Nov 10 2024, 10:40 PM · Arma 3
Jon_Of_Arc added a comment to T170351: Subscribed Steam Compositions Not Visible in Zeus.

+1. Still an issue. Above fix does not always work.

Nov 10 2024, 10:39 PM · Arma 3
crashdome created T186313: Request: new command 'getTargetLock' to expand upon current 'playerTargetLock' command.
Nov 10 2024, 10:16 PM · Arma 3
kju-PvPscene added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.

You may want to ask on the arma discord as reminder if your update was missed

Nov 10 2024, 6:47 PM · Arma 3
kju-PvPscene added a comment to T186235: createVehicle first time cause massiv performance.

most likely nothing can be done here - creating a new entity is complex (loading the model and texture data, allocating memory (RAM+VRAM), initializing the simulation, loading sounds, etc)

Nov 10 2024, 6:40 PM · Arma 3
alexfun1 added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
Nov 10 2024, 3:17 AM · Arma 3
alexfun1 added a comment to T185042: RGBA for setMarkerColor and setMarkerColorLocal.
Nov 10 2024, 3:16 AM · Arma 3
alexfun1 added a comment to T65499: RPT spam SubSkeleton index was not initialized properly.
Nov 10 2024, 3:16 AM · Arma 3
alexfun1 added a comment to T185806: Launcher error.
Nov 10 2024, 3:15 AM · Arma 3
alexfun1 added a comment to T171318: Commands to return default hidden selection textures and materials.
Nov 10 2024, 3:15 AM · Arma 3
alexfun1 added a comment to T185279: Marker of type "Empty" no longer visible in zeus map view.
Nov 10 2024, 3:14 AM · Arma 3
BIS_fnc_KK claimed T186146: Script error in Contact campaign mission "Anomalous Phenomena".
Nov 10 2024, 12:38 AM · Arma 3

Nov 9 2024

Wakamo00 added a comment to T186248: Flickering or stuttering of playable characters, npcs and their equipment..

Copy, thx

Nov 9 2024, 10:29 PM · Arma 3
Chairborne renamed T186290: Datalink config properties do not work correctly on soldier type units from ReportRemoteTargets config property does not work correctly on soldier type units to Datalink config properties do not work correctly on soldier type units.
Nov 9 2024, 5:22 PM · Arma 3
Chairborne created T186290: Datalink config properties do not work correctly on soldier type units.
Nov 9 2024, 5:22 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

i was able to crash the game with the modparams command by inserting a really log string as the modclass parameter...i wonder if the modlist i was using had an obfuscated modclass that could have caused a buffer overflow or something in an unusual way?

Nov 9 2024, 1:30 AM · Arma 3

Nov 8 2024

coursefpx added a comment to T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher.
Nov 8 2024, 5:40 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Leopard20 added a comment to T186248: Flickering or stuttering of playable characters, npcs and their equipment..

Switch to the stable branch until a fix is released on the performance branch.

Nov 8 2024, 4:50 PM · Arma 3
Chairborne created T186256: UH-80 rear landing gear panel cannot be retextured.
Nov 8 2024, 12:07 PM · Arma 3
dedmen changed the status of T185279: Marker of type "Empty" no longer visible in zeus map view from New to Feedback.
Nov 8 2024, 11:20 AM · Arma 3
BIS_fnc_KK claimed T121570: Models without "insignia" selection get insignia randomly applied on some other selection.
Nov 8 2024, 8:17 AM · Arma 3
Wakamo00 created T186248: Flickering or stuttering of playable characters, npcs and their equipment..
Nov 8 2024, 4:40 AM · Arma 3

Nov 7 2024

dedmen changed the status of T171116: A weird stuttering video problem, problem identified from New to Feedback.

Fixed in profiling branch v9, and next dev branch.

Nov 7 2024, 8:20 PM · Arma 3
fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.

Any new info on this? Was the minidump useful?

Nov 7 2024, 8:19 PM · Arma 3
dedmen set Ref Ticket to AIII-54600 on T171116: A weird stuttering video problem, problem identified.
Nov 7 2024, 8:15 PM · Arma 3
MBMC changed Severity from severity:trivial to severity:none on T186235: createVehicle first time cause massiv performance.
Nov 7 2024, 7:22 PM · Arma 3
MBMC created T186235: createVehicle first time cause massiv performance.
Nov 7 2024, 7:17 PM · Arma 3
R3vo edited Steps To Reproduce on T186233: "HOLD SPACE TO ADVANCE" does not work in Contact campaign.
Nov 7 2024, 6:07 PM · Arma 3
R3vo created T186233: "HOLD SPACE TO ADVANCE" does not work in Contact campaign.
Nov 7 2024, 6:06 PM · Arma 3
R3vo added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

@BIS_fnc_KK The issue happens also in vanilla, not mods. After the briefing at the start of the mission, you get into the offroad and drive down the road. Suddenly a big lag happens and the error is printed to the rpt.

Nov 7 2024, 5:51 PM · Arma 3
BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

Basically a can of worms but I think it can be improved

Nov 7 2024, 12:13 AM · Arma 3

Nov 6 2024

ThomasAngel added a comment to T185855: 2.18 update broke CT_BUTTON action attribute.

Tested again on both stable and v8 profiling, it doesn't work for me on either.

Nov 6 2024, 9:52 PM · Arma 3
BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

I will take another look

Nov 6 2024, 12:33 AM · Arma 3

Nov 5 2024

dedmen changed the status of T185855: 2.18 update broke CT_BUTTON action attribute from New to Feedback.

Cannot reproduce.
Running 2.18 (post hotfix) 2.18.152302
Both working and "broken" buttons work for me.

Nov 5 2024, 2:08 PM · Arma 3
NikkoJT added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

This can probably be fixed easily by updating BIS_fnc_setUnitInsignia to use the new string-based selection targeting for setObjectTextureGlobal, instead of searching for and then hard-saving the current uniform's insignia index.

Nov 5 2024, 1:56 PM · Arma 3
TRAGER added a comment to T124855: Sound bug with plane.

Best reproduction example is:

  1. spawn class B_Plane_Fighter_01_F in Eden any world in fly with AI pilot
  2. start mission and move your camera avay jet from a ~2km
  3. then move closer to jet and listen that no any sound played (even super close to jet)
  4. wait ~20 sec and sound will appear instantly
Nov 5 2024, 12:11 PM · Arma 3
dedmen set Ref Ticket to AIII-56691 on T185102: Non-player units do not trigger dynamic simulation.
Nov 5 2024, 12:03 PM · Arma 3
TRAGER added a comment to T128495: the police boat "C_Boat_Civil_01_police_F" hasn't got a siren..

Indeed, the siren on police boats has a place. How nice that it is very easy to implement, we need next actions:

  1. in CfgVehicles → Boat_Civil_01_base_F → Sounds add this code see Pastebin
  2. in CfgVehicles → Boat_Civil_01_base_F → UserActions add this code see Pastebin

Look at the result - https://youtu.be/Z3Sr42D0J1g, same as @madpat3 requested via video

Nov 5 2024, 11:41 AM · Arma 3
kju-PvPscene created T186160: [Feature request] Add an option to make server side frame captures open the "diag capture" dialog on the client automatically showing the data.
Nov 5 2024, 7:41 AM · Arma 3
kju-PvPscene created T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.
Nov 5 2024, 7:32 AM · Arma 3
kju-PvPscene created T186158: [Feature request] Confirmation when captureSlowFrame got successfully triggered (admin chat, server console/rpt).
Nov 5 2024, 7:28 AM · Arma 3
kju-PvPscene created T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.
Nov 5 2024, 7:27 AM · Arma 3
kju-PvPscene created T186156: [Feature request] Expand logging commands with runtime context .
Nov 5 2024, 7:23 AM · Arma 3

Nov 4 2024

R3vo added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

Does this happen in 2.18 vanilla?

Nov 4 2024, 10:41 PM · Arma 3
BIS_fnc_KK added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".

Does this happen in 2.18 vanilla?

Nov 4 2024, 10:34 PM · Arma 3
R3vo created T186146: Script error in Contact campaign mission "Anomalous Phenomena".
Nov 4 2024, 10:15 PM · Arma 3
Denclout created T186143: ARMA 3 Bluild stable- 2.18.152302 .
Nov 4 2024, 9:47 PM · Arma 3
R3vo added a comment to T182822: Script errors related to format command optimizations.
18:58:38 Error in expression <_3den_display3den_menubar_search_text",
format [localize "str_disp_xbox_hint_mp_>
18:58:38   Error position: <format [localize "str_disp_xbox_hint_mp_>
18:58:38   Error 0 elements provided, 1 expected
18:58:38 File a3\UI_F_Orange\UI\Displays\RscDisplayAANArticle.sqf..., line 75
Nov 4 2024, 7:39 PM · Arma 3
dedmen closed T169080: Allow NVG toggle functionality for regular headgear as Resolved.
Nov 4 2024, 2:44 PM · Arma 3, Restricted Project
dedmen changed the status of T171346: diag_captureSlowFrame not logging to file on dedicated server from New to Feedback.

2.18 prof v6 and later

Nov 4 2024, 2:31 PM · Arma 3
BIS_fnc_KK added a comment to T185296: customChat command does not work.

Retested with current profiling branch version: 2.18.152307

Nov 4 2024, 2:06 PM · Arma 3
Kill3rCat created T186128: "Take" Eventhandler does not fire for corpses when objects taken from linked SimulatedWeaponHolder (and vice versa).
Nov 4 2024, 2:03 PM · Arma 3
diwako added a comment to T185296: customChat command does not work.

Retested with current profiling branch version: 2.18.152307

Nov 4 2024, 2:02 PM · Arma 3
Kill3rCat created T186127: "Take" Eventhandler does not fire when items are moved to non-weapon slots from container.
Nov 4 2024, 1:50 PM · Arma 3
kju-PvPscene created T186124: [Feature Request] Expand diag_captureSlowFrame with excludeScopes parameter.
Nov 4 2024, 12:19 PM · Arma 3
kju-PvPscene renamed T186123: [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file from [Feature Request] "Copy All" + ALT key should export trace to file to [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file.
Nov 4 2024, 12:14 PM · Arma 3
kju-PvPscene created T186123: [Feature Request] "Copy All" + ALT key in profiling capture UI should export trace to file.
Nov 4 2024, 12:13 PM · Arma 3
CrankMasterPaul added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

I don't quite understand why the memory LOD is so far off the visual LOD, but maybe as a workaround you could offer another parameter to set what LOD to use.
It would make more sense to use a visual LOD by default in my opinion, attachTo is a visual thing, but I can understand that you probably don't want to break existing code.

Nov 4 2024, 11:01 AM · Arma 3
kju-PvPscene closed T153161: [Feature Request] New scripting command: assignedVehiclePositions as Resolved.
Nov 4 2024, 10:28 AM · Arma 3

Nov 3 2024

CrankMasterPaul created T186109: Typo in VehicleCapacitorExplosionEffectsBig (Railgun Tank explosion FX).
Nov 3 2024, 9:25 PM · Arma 3

Nov 2 2024

BIS_fnc_KK changed the status of T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference from Need More Info to Feedback.
Nov 2 2024, 11:37 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

setUnitLoadout will now fail if unit is switching weapon
isSwitchingWeapon command added

Nov 2 2024, 11:36 PM · Arma 3
BIS_fnc_KK added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

I cannot reproduce this bug. Does the repro in description run with a mod?

Nov 2 2024, 9:17 PM · Arma 3
BIS_fnc_KK claimed T186076: Add support for custom marker color format to Eden Editor.
Nov 2 2024, 6:26 PM · Arma 3
R3vo created T186076: Add support for custom marker color format to Eden Editor.
Nov 2 2024, 5:20 PM · Arma 3
Chairborne added a comment to T170421: AI-driven Tracked Amphibious Vehicles Get Stuck in Rivers.

This happens with the AAV9 from Expeditionary Forces CDLC as well, seems like the AI is unable to use tracked vehicles in water, they can only go forward.

Nov 2 2024, 9:53 AM · Arma 3
Fraali added a comment to T167015: Using setUnitLoadout on Multiplayer produces silent bullets and incorrect weapon reference.

Confirmed this still happens as of 2.18 stable and profiling

Nov 2 2024, 9:23 AM · Arma 3
Fraali added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.

This has been fixed in the 2.18 update, it can be closed

Nov 2 2024, 9:21 AM · Arma 3
Fraali added a comment to T185238: Version 2.18 Incorrect custom radio! RPT spam.

This has been resolved as of the latest 2.18 stable, it can be closed

Nov 2 2024, 9:21 AM · Arma 3
cr4qsh0t added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).

I don't think so, I would expect {mapGridPosition [8500,4700]} to return "085047", not "084046", because 8500m mod 100m = 0m and 8500m / 100m = 85, thus {mapGridPosition [8500,4700]} should return "085047".

Nov 2 2024, 12:47 AM · Arma 3

Nov 1 2024

BIS_fnc_KK claimed T182822: Script errors related to format command optimizations.
Nov 1 2024, 8:26 PM · Arma 3
BIS_fnc_KK added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).

Is the grid position not matching map grid square?

Nov 1 2024, 8:24 PM · Arma 3
R3vo added a comment to T182822: Script errors related to format command optimizations.

utils 4 produces this error as well @BIS_fnc_KK

Nov 1 2024, 7:54 PM · Arma 3
Halcyon created T186037: Way for modlist html to choose between CDLC or CDLC compat. data.
Nov 1 2024, 4:02 AM · Arma 3
veteran29 added a comment to T59444: Snakes can open doors.

Bump

Nov 1 2024, 3:54 AM · Arma 3

Oct 31 2024

guitof15 created T186033: error (0x0000016A) and exit code 0x0000DEAD -.
Oct 31 2024, 10:44 PM · Arma 3
namenai added a comment to T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..

It would be nice to get this fixed cause I do see quite a few mods using some of the fields that dont work thinking they do.

Oct 31 2024, 5:38 PM · Arma 3