Also to add, it seems to be caused by heavy player interaction and being around people, checking task manager and the network it's at ~4-5% load each crash, I've seen it as low as 1%. Is this a me problem? or an issue with the game itself?
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Sun, Mar 30
Sat, Mar 29
@Geez any update on this?
In T184946#2781354, @thuggins wrote:Anyone test 1.3 yet? I saw some callouts about multi threading improvements and memory leak fixes.
Same problem
Anyone test 1.3 yet? I saw some callouts about multi threading improvements and memory leak fixes.
In T184946#2781246, @hageshiku wrote:So windows 23h2 works. So this means we have to reinstall windows with all the stuff and settings again?
So windows 23h2 works. So this means we have to reinstall windows with all the stuff and settings again?
Update from a Friend: He runs the Game with 100 - 120 FPS, but since the Update even 80 FPS feels like 20 - 30 FPS.
Duplicated -> https://feedback.bistudio.com/T187941
Update: The reg changes does not fix the problem. Had the same Crash yesterday in 1.3.130 and i already changed the values in the registry.
Hello. This issue is still present in stable version 1.3
Path for playback:
- Enter any game mode.
- Spawn or get UAZ469, UAZ452 cargo.{F5186291
- Inspect the number of seats in the model.
- Compare this to how many people you can put in cars.
As a result, you will get one seat less than in the model of these cars.
This applies to all fractions with cars of this type.
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
Infamous nvidia crash started to occur for me too (it wasn't like that before or wasn't that frequent):
01:01:19.679 RENDER (E): Invalid copy queue fence value (complete = -1, expected 1505350), GPU crash is likely 01:01:19.679 RENDER (E): Render error (-2005270523 = 0x887A0005): The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device. 01:01:19.679 RENDER (E): func: m_pD3DDevice->GetDeviceRemovedReason() 01:01:19.679 RENDER (E): C:\jenkins\cpu\workspace\continuous_branches_stable_1.3.0\ARGamecode\Enfusion\Enfusion\src\render\enf_rendmainimpl.cpp(3138): enf::RendererImpl::EndFrame 01:01:19.679 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_REMOVED 01:01:19.679 ENGINE (F): Crashed 01:01:19.716 RENDER : ---------------------------------------------------------------- 01:01:19.716 RENDER : ---------------------------------------------------------------- 01:01:19.716 RENDER : Rend: Fps:1000000.00 (0.00ms) | Present 0.00ms | Wait4GPU 0.00ms (graphical 0.00 + copy 0.00) | defrag 0.00ms 01:01:19.716 RENDER : Rend: DP:0000 DPI:0000 DPR:0000 DPID:0000 Tri:00000 Vert:000000 CSRun:00|AllV:00x(00000) AllI:00x(00000) BegV:00x(00000) BegI:00x(00000)|TRes:0206 01:01:19.716 RENDER : ----------------------------------------------------------------
My log:
When trying to load into an official server the game just freezes.
My guess is its related to battle eye, I tried deleting the battle eye folder out of arma reforgers file folder and it worked for the first server but when i left and tried to join a different server I ran into the same issue.
Fri, Mar 28
Still an issue post 1.3 update
Still an issue post 1.3 update
addons metadata were corrupted on workshop side and should be now fixed. can you try again and I would close this if there are no more issues with downloading this addon
Had the same thing in 1.3 experimental and now in 1.3 stable, gets much worse when driving around
When driving around the map (48 player official conflcit server)
The game experiences a few short stutters as well,
such as dropping from 99th% FPS: 100 down to 20
In T182736#2637948, @purechaos wrote:You guys can take ideas from ArmA 3 too.
Video:
I notice the exact same problem as DayZ with the gun swaying when moving demonstration in Reforger. The weapon inertia has this noodle arm effect in Reforger and EnFUSION DayZ (see point #1 comparison video in T190295 ) that looks very off and will cause the gun and arms to clip into the eye or go above above it. This was never present in ArmA 3 neither in the Alpha versions of DayZ.
After manualy uploading the published MOD files to the dedicated, i get a new message. Looks like the upload files from Workbench are corruped or does not fit to the Workshop.
Really big problem in both ArmA Reforger and DayZ (as seen in T190295 ) that wasn’t as prevalent in the Real-Virtuality titles. Seems to be a common problem unaddressed in the EnFUSION player controller. Hopefully it can be atleast be fixed before ArmA 4 (and DayZ II?).
In T190239#2780160, @ThePACMANFROG wrote:Ive found out the BSOD is from BEDaisy.sys
Resolved for one of the upcoming updates.
Resolved for one of the upcoming updates.
This small issue is still a thing in the latest stable version 1.3
@Geez - for visibility on this. This is still occurring in live v1.3.
Ham, you might have to make a new ticket about this on the playstation 5 section. I thought direct communication sounded weird on 1.3 but i have to try on few servers to confirm this.
Ive found out the BSOD is from BEDaisy.sys
I've noticed that proximity chat isn't very directional anymore on PS5. When somebody is talking within earshot on proximity they sound like they're all around me- like they're on the radio but it's quieter and their voices fade out as they get further away. I can't pinpoint location unless I hear their footsteps, weapon signature, or find them by sight alone. I've tried all sorts of different settings and nothing changes it.
Yes, this has happened to me and the fix is to change texture detail aswell. This mostly happens in modded servers for me.
Thu, Mar 27
Some additional information:
- It has unfortunatly persisted into the stable release of 1.3
- Playing on higher Texture detail setting accelerates this and the issue comes up sooner.
- It seems to have some connection, or it just accelerates it (might as well be a mere coincidence) but opening the map seems to have a negative impact on this.
Duplicate of T187957
I tried sfc/Scannow and nothing was corrupted. With the new update I tried to play to see if the problem got fixed. I blue screen again, just sitting it a bush on a community vanilla server.
HUGE CHEAT!!!
Close.
Reviewed in 1.3.0.130 (Production). Problem is resolved. Thank you
In T189474#2779864, @MozzyFX wrote:In T189474#2778523, @Geez wrote:In T189474#2778285, @Salokin wrote:@Geez would it be possible to get an update on this issue?
It's really taking the fun out of the game for me and I don't seem to be alone on this one.I would really appriciate it.
Unfortunately no further update I can provide.
We are aware of this issue and it is being worked on.
Regards,
GeezHey, just to confirm: The team are aware of the slow textures and the 100% CPU usage freezes?
In T189474#2778523, @Geez wrote:In T189474#2778285, @Salokin wrote:@Geez would it be possible to get an update on this issue?
It's really taking the fun out of the game for me and I don't seem to be alone on this one.I would really appriciate it.
Unfortunately no further update I can provide.
We are aware of this issue and it is being worked on.
Regards,
Geez
Thank you.
We have tested this on our end but we were unable to reproduce.