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Aug 5 2024

Geez changed the status of T183355: Place on the road where cars are flipped from New to Awaiting internal Testing.
Aug 5 2024, 2:50 PM · Arma Reforger
Geez changed the status of T183324: Localization - incorrect Ukranian translation of "open" from New to Awaiting internal Testing.
Aug 5 2024, 2:47 PM · Arma Reforger
Geez changed the status of T183325: Localization - incorrect Ukranian translation of "close" from New to Awaiting internal Testing.
Aug 5 2024, 2:46 PM · Arma Reforger
Geez changed the status of T183326: Localization - incorrect Ukranian translation. from New to Awaiting internal Testing.
Aug 5 2024, 2:44 PM · Arma Reforger
Geez changed the status of T183323: Driving and walking difficulties from New to Need More Info.

Hello thedude182.
Do you also experience this on non modded version of the game?

Aug 5 2024, 2:41 PM · Arma Reforger
LouMontana added a comment to T182845: [Feature Request] Add Top to SCR_Stack.

Added next patch ;-)

Aug 5 2024, 1:03 PM · Arma Reforger
Mischkov edited Additional Information on T183388: [1.2.0.102] Radio radial menu buggy state (beta testing channels).
Aug 5 2024, 12:55 PM · Arma Reforger
Mischkov created T183388: [1.2.0.102] Radio radial menu buggy state (beta testing channels).
Aug 5 2024, 12:54 PM · Arma Reforger
Geez added a comment to T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.

I have been able to reproduce similar issues in two different ways :

  • N°1 : local game master everon by placing a squad in a similar way to the living quarters recruiting feature in Conflict official scenario
  • N°2 : self hosting the official "Conflict Full Everon" scenario and check a location where I know 99% sure with experience I will find glitched AI (the location is the supply point near Regina village, I'm encountering all the time glitched AI into the containers there)

    Environment : Windows 11 x64 - 23H2 No mods

Steps to reproduce N°1 :

  1. Start a Game Master Everon mode (local)
  2. Select a fire team group (same as in conflict mode like the soviet fire team in my case)
  3. Adjust the placement near the pier in Morton until one model starts glitching into the pier
  4. Place the squad with left click
  5. One (or more) squad member will be glitched into the pier

Steps to reproduce N°2 :

  1. Host locally the official game "Conflict Full Everon" scenario
  2. Go to gamemaster view and check the AI unit markers at the supply point near Regina village (you will already see the unit markers glitched into the containers)
  3. AIs are glitched into the container (You might only see the AI unit markers, as on previous image. To see the AI character "fully" generated you can spawn your player character and teleport it near).
Aug 5 2024, 10:26 AM · Arma Reforger
Geez added a comment to T179085: Switching between short/long-radios using dedicated keys is bugged.

I haven't noticed that, but there are still problems with communication controls.

  1. If you follow Asmodeus' instructions, but select the long range radio through the radial menu, then you will send the transmission in long range radio's frequency regardless of whether you use talk over radio or talk over long-range radio button. As I see it, the talk over radio button seems to simply send using the radio, channel and frequency that is selected using the radial menu.
  2. There is no talk over long-range radio toggle button, like there is for direct talk and talk over radio, that both have dedicated toggle button.
  3. The other type of comms controls (one button for push to talk, and channel selections that don't send automatically) was previously bugged in a way that the selection between short and long range radio did not work unless push to talk was also pressed. That is now corrected, but that selection still lacks visual confirmation. I mean, when you select between direct talk and radio talk there is a text that confirms your selection (direct talk / radio talk selected). That confirmation is missing between short/long range radio. And even the confirmation text between direct talk/radio talk is actually flawed. As seen with the following example -push direct/radio talk (shows selected AN/PRC-68 channel and frequency for US radios) -push short/long range radio (no visual prompt, but AN/PRC-77channel and frequency is selected) -push direct/radio talk (shows selected direct talk) -push direct/radio talk (shows selected AN/PRC-68, but AN/PRC-77 is actually selected)
  4. I guess there should be a separate key bind to select between the hand-held radio's (AN/PRC-68) channels. Now the second channel can only be selected through the radial menu.
Aug 5 2024, 9:51 AM · Arma Reforger
meuhey added a comment to T183308: Weapon visual issue .

many other related small visual issue with guns locked in rear position

Aug 5 2024, 5:19 AM · Arma Reforger
meuhey created T183381: US jeep & soviet ambulance undercarriage has no collision detection with character.
Aug 5 2024, 4:59 AM · Arma Reforger
Electroencefalografista created T183378: Jumps camera in first-person view..
Aug 5 2024, 3:13 AM · Arma Reforger
yavl added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.

Thanks for your reply! Gonna try tomorrow capping max fps to 30 (that option existed iirc) as a workaround, just to play. If it actually checks you GPU I hope they will remove that behavior in future release or hotfix, like why when there is throttling and so on.

Aug 5 2024, 2:23 AM · Arma Reforger
EricTViking added a comment to T183375: Arma Reforger crash: Exception GPU hangs!.

I had a similar experience but with an AMD 6800XT card. My hotspot temp was over 100 but I would get GPU Hangs down at 90 degrees.

Aug 5 2024, 2:03 AM · Arma Reforger
JayC667 added a comment to T180494: Problem downloading mods after moving game with Steam to another drive.

I could fix it by adjusting the starting parameters in steam: -addonDownloadDir "G:\ArmA Reforger Addons"

Aug 5 2024, 2:03 AM · Arma Reforger
purechaos created T183377: Pointing with finger continuously does not work.
Aug 5 2024, 1:35 AM · Arma Reforger
yavl edited Steps To Reproduce on T183375: Arma Reforger crash: Exception GPU hangs!.
Aug 5 2024, 12:37 AM · Arma Reforger
yavl created T183375: Arma Reforger crash: Exception GPU hangs!.
Aug 5 2024, 12:36 AM · Arma Reforger

Aug 4 2024

LINWAINN added a comment to T183368: Surface mask export C++ crash.

PS: the png file is generated correctly

Aug 4 2024, 6:14 PM · Arma Reforger
LINWAINN created T183368: Surface mask export C++ crash.
Aug 4 2024, 6:12 PM · Arma Reforger
Vic_with_the_nic edited Additional Information on T183367: Supply truck storage discrepancies.
Aug 4 2024, 5:53 PM · Arma Reforger
Vic_with_the_nic created T183367: Supply truck storage discrepancies.
Aug 4 2024, 5:51 PM · Arma Reforger
Electroencefalografista added a comment to T179085: Switching between short/long-radios using dedicated keys is bugged.

I have the same problem, same explanation, the Arma Rebugging has another problem with vehicles. The lights turn off when you get out of the vehicle even if the vehicle is still on.

Aug 4 2024, 5:40 AM · Arma Reforger
kawalec created T183355: Place on the road where cars are flipped.
Aug 4 2024, 1:37 AM · Arma Reforger
kawalec added a comment to T182417: Falling through map and swimming below terrain after vehicle crash.

The error is still present in 1.2.0.102
https://www.youtube.com/watch?v=lFs5e0yHIaw

Aug 4 2024, 1:27 AM · Arma Reforger

Aug 3 2024

Yamachinu added a comment to T183336: [1.2.0.102] Respawning on deployable radio into rocks, character stuck.

As Speedwaystar shows it's a pretty well known issue. No idea when/if devs are planning on fixing it. It's not just rocks either, you can find all sorts of broken spots that will show odd behavior. Getting stuck in containers, inaccessible attics, inside of walls, even just teleported outside of buildings entirely. Most of the time it's just comedic, but there are a few spots where you can get that most players won't be able to find you and in which you can still cap a point.

Aug 3 2024, 10:44 PM · Arma Reforger
Electroencefalografista updated the task description for T183348: “Central Communications Coordination” (CCC):.
Aug 3 2024, 3:29 PM · Arma Reforger
Electroencefalografista created T183348: “Central Communications Coordination” (CCC):.
Aug 3 2024, 3:26 PM · Arma Reforger
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:24 PM · Arma Reforger
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:22 PM · Arma Reforger
vlad333000 edited Additional Information on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:20 PM · Arma Reforger
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:17 PM · Arma Reforger
vlad333000 created T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Aug 3 2024, 2:12 PM · Arma Reforger
speedwaystar added a comment to T183336: [1.2.0.102] Respawning on deployable radio into rocks, character stuck.

duplicates T179922: Bugged deployed radio spawn, T180578: [1.1.0.42] Bugged deployed radio spawn, T175284: [0.9.9.87] Sometimes a player can spawn inside rock when the player with radio backpack stands on it, T170749: If players spawn on a player with a radio, they may get stuck in various objects, T169754: [ver0.9.7.61] Multiplayer Conflict Arland get stuck in boulders when spawning on backpack radio

Aug 3 2024, 1:14 PM · Arma Reforger
Mischkov edited Additional Information on T183336: [1.2.0.102] Respawning on deployable radio into rocks, character stuck.
Aug 3 2024, 6:52 AM · Arma Reforger
Mischkov created T183336: [1.2.0.102] Respawning on deployable radio into rocks, character stuck.
Aug 3 2024, 6:50 AM · Arma Reforger
Mischkov added a comment to T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.

I have been able to reproduce similar issues in two different ways :

  • N°1 : local game master everon by placing a squad in a similar way to the living quarters recruiting feature in Conflict official scenario
  • N°2 : self hosting the official "Conflict Full Everon" scenario and check a location where I know 99% sure with experience I will find glitched AI (the location is the supply point near Regina village, I'm encountering all the time glitched AI into the containers there)
Aug 3 2024, 5:49 AM · Arma Reforger
kawalec added a comment to T181137: Arma Reforger Texture Detail Graphics Exploit.

It is still present in 1.2.0.102
https://www.youtube.com/watch?v=4o_lirXqXyw

Aug 3 2024, 4:13 AM · Arma Reforger
JeckZeRippa added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

I already reinstalled the game and the workbench and checked the files. On my mod also nothing happens. I doesnt matter in wich combination I try to create the editable prefabs the plugin will always do nothing. On the sample mod I tried it without and with deleting the editable prefab files before I used the plugin.

Aug 3 2024, 12:33 AM · Arma Reforger

Aug 2 2024

tuskohopkinsz created T183331: Feature suggestion - ability to use backpacks as shooting bags by allowing weapons to be rested on them.
Aug 2 2024, 11:31 PM · Arma Reforger
speedwaystar added a comment to T182319: [1.2.0.66] Auto Hover action prompt broken in all helicopters.

potentially caused by T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position

Aug 2 2024, 9:33 PM · Arma Reforger
Mischkov updated the task description for T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
Aug 2 2024, 7:56 PM · Arma Reforger
Mischkov added a comment to T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.

Updated title and description after recent similar report on 1.2.0.102 version: https://feedback.bistudio.com/T183305
(experienced personally the same on current version and previous 1.2.0.96 version)

Aug 2 2024, 7:56 PM · Arma Reforger
Mischkov updated the task description for T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
Aug 2 2024, 7:52 PM · Arma Reforger
Mischkov renamed T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position from [1.2.0.92]Pressing a button in first person in a vehicle automatically returns the button to its original position to [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
Aug 2 2024, 7:52 PM · Arma Reforger
Anurai_Tawkamiya created T183326: Localization - incorrect Ukranian translation..
Aug 2 2024, 7:30 PM · Arma Reforger
Anurai_Tawkamiya created T183325: Localization - incorrect Ukranian translation of "close" .
Aug 2 2024, 7:13 PM · Arma Reforger
Anurai_Tawkamiya renamed T183324: Localization - incorrect Ukranian translation of "open" from Localization (LOC) to Localization - incorrect Ukranian translation of "open" .
Aug 2 2024, 7:01 PM · Arma Reforger
Anurai_Tawkamiya created T183324: Localization - incorrect Ukranian translation of "open" .
Aug 2 2024, 6:50 PM · Arma Reforger
thedude182 updated the task description for T183323: Driving and walking difficulties.
Aug 2 2024, 6:32 PM · Arma Reforger
thedude182 created T183323: Driving and walking difficulties.
Aug 2 2024, 6:31 PM · Arma Reforger
meuhey added a comment to T183308: Weapon visual issue .

version stable 1.2.0.102

Aug 2 2024, 6:18 PM · Arma Reforger
Geez closed T179815: Keybinds: Conflicts not shown as Resolved.
Aug 2 2024, 2:01 PM · Arma Reforger
Geez merged T183305: Autoshutoff of vehicle dashboard functions into T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
Aug 2 2024, 10:45 AM · Arma Reforger
Geez merged task T183305: Autoshutoff of vehicle dashboard functions into T182360: [1.2.0.102] Pressing a button in first person in a vehicle automatically returns the button to its original position.
Aug 2 2024, 10:45 AM · Arma Reforger
Geez changed the status of T183308: Weapon visual issue from New to Need More Info.

Hello meuhey.
Please provide the following info:

Aug 2 2024, 10:41 AM · Arma Reforger
Geez closed T175666: Feedback: Pulling pin on grenade audio is far too loud, which alerts enemy players as Resolved.

Hello StimpsonJCat.
This will be adjusted for the 1.3 version.

Aug 2 2024, 10:36 AM · Arma Reforger
Geez added a comment to T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.

Hi Geez :)

I'm already wasting my time playing a game that's filled with bugs.
Then I take the time to film the video.
Then, to process it, trim it.
Then to create a ticket and describe everything.
Now you still need to spend time and describe what is already in the video.

I feel like you could spend 1 minute of your life and watch it, it's not an hour long movie.

Aug 2 2024, 10:17 AM · Arma Reforger
Yamachinu added a comment to T182912: (FEATURE) Moving through bushes should be nerfed.

I like the ideas of having bushes shuffle around as players move around inside. I feel like bush movement (ideally), progressive sounds, and posture are enough to balance them. Slower movement speed is reasonable but at a standing posture. Crouched movement should impact the bush less and prone has the least impact on both movement and sound.

Aug 2 2024, 9:04 AM · Arma Reforger
reyhard added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

Could you perhaps answer to this comment first please? https://feedback.bistudio.com/T183235#2645909

Aug 2 2024, 7:50 AM · Arma Reforger
meuhey created T183308: Weapon visual issue .
Aug 2 2024, 5:42 AM · Arma Reforger
purechaos added a comment to T182912: (FEATURE) Moving through bushes should be nerfed.

@tuskohopkinsz Good suggestions, yours should be looked at aswell, thank you for your insight.

Aug 2 2024, 4:17 AM · Arma Reforger
meuhey created T183305: Autoshutoff of vehicle dashboard functions.
Aug 2 2024, 3:18 AM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard,OK. let me know if you want me to create a new ticket under "Arma Reforger Modding". No problem at all

Aug 2 2024, 12:09 AM · Arma Reforger

Aug 1 2024

PR9INICHEK edited Steps To Reproduce on T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.
Aug 1 2024, 9:02 PM · Arma Reforger
PR9INICHEK added a comment to T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.

Hi Geez :)

Aug 1 2024, 9:01 PM · Arma Reforger
Akibuua-FIN- added a comment to T179085: Switching between short/long-radios using dedicated keys is bugged.

I haven't noticed that, but there are still problems with communication controls.

Aug 1 2024, 2:48 PM · Arma Reforger
Geez changed the status of T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model from New to Awaiting internal Testing.

Hello PR9INICHEK,
Please, always include written repro steps containing as much details as possible. "Visible in video" is simply not a proper way to provide the information.
Thank you.

Aug 1 2024, 11:26 AM · Arma Reforger
Geez changed the status of T183279: [1.2.0.102] (Enemy in the area) Even one AI does not allow you to create buildings and groups of bots for protection from New to Feedback.
Aug 1 2024, 11:23 AM · Arma Reforger
Geez closed T179021: Unkillable Soviets as Resolved.
Aug 1 2024, 11:06 AM · Arma Reforger
Geez closed T176722: [1.0.0.29] Sounds continue to play when exiting to the main menu as Resolved.
Aug 1 2024, 11:06 AM · Arma Reforger
Geez closed T181348: If ScenarioId mission header starts with 0, it will be parsed out in ServerData.json as Resolved.
Aug 1 2024, 11:06 AM · Arma Reforger
Geez closed T178342: Opening the radio radial menu sometimes doesn't work. as Resolved.
Aug 1 2024, 11:06 AM · Arma Reforger
Geez closed T167007: [0.9.5.101] Weapon Rack on Coastal Base Morton clipping with wooden pole as Resolved.
Aug 1 2024, 11:03 AM · Arma Reforger
reyhard added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

I will try to move it later but in worst case scenario it can remain here for now

Aug 1 2024, 10:50 AM · Arma Reforger
Geez added a comment to T179085: Switching between short/long-radios using dedicated keys is bugged.

Hello Asmodeus.
Does this occur on the current latest version? As we cannot seem to reproduce the issue on 1.2.0.102.
Regards,
Geez

Aug 1 2024, 10:16 AM · Arma Reforger

Jul 31 2024

StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, OK. I see the problem now. Even though I clicked that link, on the drop-down I selected "New Arma Reforger Bug Report", I should have clicked on "New Arma Reforger Modding Bug Report". My mistake!

Jul 31 2024, 11:12 PM · Arma Reforger
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

@reyhard, thanks for the reminder, however, I did see your comment. The thing is, as far as I can see, I did add both tickets to "Arma Reforger Modding" feedback. So if this ticket is still not in the right location, I don't know why.

Jul 31 2024, 11:09 PM · Arma Reforger
PR9INICHEK updated subscribers of T167007: [0.9.5.101] Weapon Rack on Coastal Base Morton clipping with wooden pole.

This system is no longer in use, so this ticket can be closed

Jul 31 2024, 9:51 PM · Arma Reforger
PR9INICHEK edited Steps To Reproduce on T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.
Jul 31 2024, 9:47 PM · Arma Reforger
PR9INICHEK created T183279: [1.2.0.102] (Enemy in the area) Even one AI does not allow you to create buildings and groups of bots for protection.
Jul 31 2024, 9:44 PM · Arma Reforger
PR9INICHEK created T183278: [1.2.0.102] (Coastal Base Morton) The AI was in the embankment model.
Jul 31 2024, 9:44 PM · Arma Reforger
PR9INICHEK added a comment to T180581: [1.1.0.42] (UI) {Living Quarters Building mode} The enemy is in the zone, but I can still observe him.

Same for 1.2.0.102

Jul 31 2024, 9:40 PM · Arma Reforger
Commander_Falcon renamed T181863: [Experimental 1.3.0.18] Incorrect characters spawn in certain vehicles or no characters spawn at all from [1.2.0.98] Incorrect characters spawn in certain vehicles or no characters spawn at all to [1.2.0.102] Incorrect characters spawn in certain vehicles or no characters spawn at all.
Jul 31 2024, 7:45 PM · Arma Reforger
Commander_Falcon renamed T181796: [Experimental 1.2.1.76] Arsenal boxes don't show a preview when selected in Game Master from [1.2.0.98] Arsenal boxes don't show a preview when selected in Game Master to [1.2.0.102] Arsenal boxes don't show a preview when selected in Game Master.
Jul 31 2024, 7:45 PM · Arma Reforger
Commander_Falcon renamed T181860: [Experimental 1.2.1.76] Pilot survival vests don’t come off from the pilot and crew characters from [1.2.0.98] Pilot survival vests don’t come off from the pilot and crew characters to [1.2.0.102] Pilot survival vests don’t come off from the pilot and crew characters.
Jul 31 2024, 7:42 PM · Arma Reforger
Commander_Falcon renamed T182376: [Experimental 1.3.0.18] Some preview images still in need of updating from [1.2.0.98] Inconsistent preview image quality to [1.2.0.102] Inconsistent preview image quality.
Jul 31 2024, 7:42 PM · Arma Reforger
Commander_Falcon updated the task description for T181903: [Feedback] Tweaks to the M1 helmets.
Jul 31 2024, 7:42 PM · Arma Reforger
Commander_Falcon updated the task description for T181868: [Feedback] Global AI vehicle spawner and improved location for the spawner icons after the simulation begins.
Jul 31 2024, 7:42 PM · Arma Reforger
Commander_Falcon updated the task description for T181905: [Feedback] Tweaks to the M65 uniform.
Jul 31 2024, 7:42 PM · Arma Reforger
Commander_Falcon renamed T181927: [Experimental 1.3.0.18] Most gestures from the gestures menu have been removed from [1.2.0.98] Most gestures from the gestures menu have been removed to [1.2.0.102] Most gestures from the gestures menu have been removed.
Jul 31 2024, 7:42 PM · Arma Reforger
Commander_Falcon renamed T181798: [Experimental 1.3.0.18] Global and local brighter nights don’t work when the simulation is paused from [1.2.0.98] Global and local brighter nights don’t work when the simulation is paused to [1.2.0.102] Global and local brighter nights don’t work when the simulation is paused.
Jul 31 2024, 7:38 PM · Arma Reforger
tuskohopkinsz added a comment to T182912: (FEATURE) Moving through bushes should be nerfed.

I have posted this similar suggestion on steam. I put it here as it contains some extra suggestions (higjlighted with bold typeface):

Jul 31 2024, 4:25 PM · Arma Reforger
speedwaystar changed Category from category:general to category:aipathfindingmotion on T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
Jul 31 2024, 2:23 PM · Arma Reforger
speedwaystar changed Category from category:general to category:zeusgeneral on T182945: [1.2.1.76 Experimental] certain vehicles spawn without gunners when game is paused.
Jul 31 2024, 2:23 PM · Arma Reforger
speedwaystar renamed T182408: [1.2.0.124] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them from [1.2.0.98] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them to [1.2.0.102] {AI} {Driving} The driving AI is magically aware of distant AT Mines and plots its route to avoid them.
Jul 31 2024, 2:20 PM · Arma Reforger
speedwaystar renamed T182945: [1.2.1.76 Experimental] certain vehicles spawn without gunners when game is paused from [1.2.0.98] certain vehicles spawn without gunners when game is paused to [1.2.0.102] certain vehicles spawn without gunners when game is paused.
Jul 31 2024, 2:20 PM · Arma Reforger
speedwaystar renamed T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting from [1.2.0.98] M15 AT Mine deployment: inconsistent options display when planting to [1.2.0.102] M15 AT Mine deployment: inconsistent options display when planting.
Jul 31 2024, 2:20 PM · Arma Reforger
reyhard added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.

PS: @StimpsonJCat Just a reminder, since it seems you missed my comment from discord - Arma Reforger is incorrect place for such bug report since it is related to Workbench. Correct one would be https://feedback.bistudio.com/project/view/68/

Jul 31 2024, 12:40 PM · Arma Reforger