Hello thedude182.
Do you also experience this on non modded version of the game?
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Aug 5 2024
Added next patch ;-)
In T183278#2647147, @Mischkov wrote:I have been able to reproduce similar issues in two different ways :
- N°1 : local game master everon by placing a squad in a similar way to the living quarters recruiting feature in Conflict official scenario
- N°2 : self hosting the official "Conflict Full Everon" scenario and check a location where I know 99% sure with experience I will find glitched AI (the location is the supply point near Regina village, I'm encountering all the time glitched AI into the containers there)
Environment : Windows 11 x64 - 23H2 No modsSteps to reproduce N°1 :
- Start a Game Master Everon mode (local)
- Select a fire team group (same as in conflict mode like the soviet fire team in my case)
- Adjust the placement near the pier in Morton until one model starts glitching into the pier
- Place the squad with left click
- One (or more) squad member will be glitched into the pier
Steps to reproduce N°2 :
- Host locally the official game "Conflict Full Everon" scenario
- Go to gamemaster view and check the AI unit markers at the supply point near Regina village (you will already see the unit markers glitched into the containers)
- AIs are glitched into the container (You might only see the AI unit markers, as on previous image. To see the AI character "fully" generated you can spawn your player character and teleport it near).
In T179085#2646457, @Akibuua-FIN- wrote:I haven't noticed that, but there are still problems with communication controls.
- If you follow Asmodeus' instructions, but select the long range radio through the radial menu, then you will send the transmission in long range radio's frequency regardless of whether you use talk over radio or talk over long-range radio button. As I see it, the talk over radio button seems to simply send using the radio, channel and frequency that is selected using the radial menu.
- There is no talk over long-range radio toggle button, like there is for direct talk and talk over radio, that both have dedicated toggle button.
- The other type of comms controls (one button for push to talk, and channel selections that don't send automatically) was previously bugged in a way that the selection between short and long range radio did not work unless push to talk was also pressed. That is now corrected, but that selection still lacks visual confirmation. I mean, when you select between direct talk and radio talk there is a text that confirms your selection (direct talk / radio talk selected). That confirmation is missing between short/long range radio. And even the confirmation text between direct talk/radio talk is actually flawed. As seen with the following example -push direct/radio talk (shows selected AN/PRC-68 channel and frequency for US radios) -push short/long range radio (no visual prompt, but AN/PRC-77channel and frequency is selected) -push direct/radio talk (shows selected direct talk) -push direct/radio talk (shows selected AN/PRC-68, but AN/PRC-77 is actually selected)
- I guess there should be a separate key bind to select between the hand-held radio's (AN/PRC-68) channels. Now the second channel can only be selected through the radial menu.
many other related small visual issue with guns locked in rear position
Thanks for your reply! Gonna try tomorrow capping max fps to 30 (that option existed iirc) as a workaround, just to play. If it actually checks you GPU I hope they will remove that behavior in future release or hotfix, like why when there is throttling and so on.
I had a similar experience but with an AMD 6800XT card. My hotspot temp was over 100 but I would get GPU Hangs down at 90 degrees.
I could fix it by adjusting the starting parameters in steam: -addonDownloadDir "G:\ArmA Reforger Addons"
Aug 4 2024
I have the same problem, same explanation, the Arma Rebugging has another problem with vehicles. The lights turn off when you get out of the vehicle even if the vehicle is still on.
The error is still present in 1.2.0.102
https://www.youtube.com/watch?v=lFs5e0yHIaw
Aug 3 2024
As Speedwaystar shows it's a pretty well known issue. No idea when/if devs are planning on fixing it. It's not just rocks either, you can find all sorts of broken spots that will show odd behavior. Getting stuck in containers, inaccessible attics, inside of walls, even just teleported outside of buildings entirely. Most of the time it's just comedic, but there are a few spots where you can get that most players won't be able to find you and in which you can still cap a point.
duplicates T179922: Bugged deployed radio spawn, T180578: [1.1.0.42] Bugged deployed radio spawn, T175284: [0.9.9.87] Sometimes a player can spawn inside rock when the player with radio backpack stands on it, T170749: If players spawn on a player with a radio, they may get stuck in various objects, T169754: [ver0.9.7.61] Multiplayer Conflict Arland get stuck in boulders when spawning on backpack radio
I have been able to reproduce similar issues in two different ways :
- N°1 : local game master everon by placing a squad in a similar way to the living quarters recruiting feature in Conflict official scenario
- N°2 : self hosting the official "Conflict Full Everon" scenario and check a location where I know 99% sure with experience I will find glitched AI (the location is the supply point near Regina village, I'm encountering all the time glitched AI into the containers there)
It is still present in 1.2.0.102
https://www.youtube.com/watch?v=4o_lirXqXyw
I already reinstalled the game and the workbench and checked the files. On my mod also nothing happens. I doesnt matter in wich combination I try to create the editable prefabs the plugin will always do nothing. On the sample mod I tried it without and with deleting the editable prefab files before I used the plugin.
Aug 2 2024
Updated title and description after recent similar report on 1.2.0.102 version: https://feedback.bistudio.com/T183305
(experienced personally the same on current version and previous 1.2.0.96 version)
version stable 1.2.0.102
Hello meuhey.
Please provide the following info:
Hello StimpsonJCat.
This will be adjusted for the 1.3 version.
In T183278#2646599, @PR9INICHEK wrote:Hi Geez :)
I'm already wasting my time playing a game that's filled with bugs.
Then I take the time to film the video.
Then, to process it, trim it.
Then to create a ticket and describe everything.
Now you still need to spend time and describe what is already in the video.I feel like you could spend 1 minute of your life and watch it, it's not an hour long movie.
I like the ideas of having bushes shuffle around as players move around inside. I feel like bush movement (ideally), progressive sounds, and posture are enough to balance them. Slower movement speed is reasonable but at a standing posture. Crouched movement should impact the bush less and prone has the least impact on both movement and sound.
Could you perhaps answer to this comment first please? https://feedback.bistudio.com/T183235#2645909
@tuskohopkinsz Good suggestions, yours should be looked at aswell, thank you for your insight.
@reyhard,OK. let me know if you want me to create a new ticket under "Arma Reforger Modding". No problem at all
Aug 1 2024
Hi Geez :)
I haven't noticed that, but there are still problems with communication controls.
Hello PR9INICHEK,
Please, always include written repro steps containing as much details as possible. "Visible in video" is simply not a proper way to provide the information.
Thank you.
I will try to move it later but in worst case scenario it can remain here for now
Hello Asmodeus.
Does this occur on the current latest version? As we cannot seem to reproduce the issue on 1.2.0.102.
Regards,
Geez
Jul 31 2024
@reyhard, OK. I see the problem now. Even though I clicked that link, on the drop-down I selected "New Arma Reforger Bug Report", I should have clicked on "New Arma Reforger Modding Bug Report". My mistake!
@reyhard, thanks for the reminder, however, I did see your comment. The thing is, as far as I can see, I did add both tickets to "Arma Reforger Modding" feedback. So if this ticket is still not in the right location, I don't know why.
This system is no longer in use, so this ticket can be closed
Same for 1.2.0.102
I have posted this similar suggestion on steam. I put it here as it contains some extra suggestions (higjlighted with bold typeface):
PS: @StimpsonJCat Just a reminder, since it seems you missed my comment from discord - Arma Reforger is incorrect place for such bug report since it is related to Workbench. Correct one would be https://feedback.bistudio.com/project/view/68/