Hello Mccc2.
Please include the following information:
- Game Version number:
- Modded?: (Yes/No)
- If modded, please list the mods:
Hello Mccc2.
Please include the following information:
Hello again.
Can you also upload the ArmaReforgerSteam_2024-05-05_23-30-42.mdmp file please?
@Geez I’m having this same issue, along with massive stuttering.
In T180574#2602736, @Kurbstomp4 wrote:I have encountered other problems with bases not being capturable when they should be or not being able to spawn in them despite having antenna and supplies. I think these problems may all be related. Trying to figure out how to replicate the problem.
Any update on this? Ive spent hours and weeks trying to figure this out...
I've also posted a few times in the discord about it and never get an answer.
Every time I try to remove the Request Vehicle action it gets auto added back to the prefab, canceling out the old method of spawning vehicles and it's soooo frustrating!!!
Please fix the lag switch
We need a fix ASAP
I tested addMagazineCargo, addItemCargo and addMagazineAmmoCargo, all are fixed. Tyvm!
next dev/prof
The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.
In T154359#2602895, @dedmen wrote:We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.
Works for me
getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.
next prof/dev
I love it. It's easy to play. I will win all these cookie clicker 2 missions.
Got killed on Livonia NY by player using a tracker
In T180574#2602718, @PR9INICHEK wrote:In T180574#2602401, @Kurbstomp4 wrote:Any news on this?
Have you encountered this too?
In T180574#2602401, @Kurbstomp4 wrote:Any news on this?
next prof/dev
I've uninstalled. Please consider this matter closed. Thanks for your attempt at assistance.
Hey Geez. So, I mentioned the error I was getting previously. The files generated where done so by clicking "Show Files and Prepare Report".
I also mentioned that I updated my drivers and software.
I'm sorry, I don't have any. I usually don't record videos of my games and I don't stream any.
Will be added in a future update
Hello balinof.
Currently we are unable to determine the cause. It is possible that some of the game data could be corrupted. Would it be possible for you to run the game verification in Steam and make sure Steam cloud sync is disabled?
Regards,
Geez
Hello CamelCase.
The system settings dmp does not appear to be any dump file that DayZ uses or produces. The second archive has RPT files but they do not mention any crash occurring.
Are you sure you are saving the archive correctly by clicking "Show details and prepare report" when the crash occurs?
If there is no error popup and the game freezes/shuts down and does not create any dump files, then unfortunately there is nothing for us to go on as we need the game mdmp to analyse the possible cause. Also if the problem is occurring as described, We suggest to check your drivers and software to make sure everything is up to date and nothing is corrupted.
Resolved for the 1.25 stable update.
Thank you regone.
This is a known problem for couple of weapons and it is scheduled for a fix.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Resolved for the 1.2 update.
Here another example of how this happens:
Thanks for the answer. If I can reproduce or demonstrate it reliably, I will open another ticket.
This is a very important feature that needs to be implemented.
I think you need to read a bit more carefully.
@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
Mod makers fixed this themselves a long time ago!
The Grenade Window Breaker mod works for both hand and UGL grenades...
yes it does sometimes a i can almost go an hour before it crashes i was playing last night for arouynd a hour till it finally crashed but this time a diffrent error : 23:30:42.770 RENDER (E): Invalid copy queue fence value (complete = -1, expected 199289), GPU crash is likely
23:30:42.781 RENDER (E): Render error (-2005270523 = 0x887A0005): The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device.
23:30:42.781 RENDER (E): func: res
23:30:42.781 RENDER (E): D:\jenkins\workspace\ntinuous_branches_stable_1.1.0_2\ARGamecode\Enfusion\Enfusion\src\render\dx12\enf_texture_dx12.cpp(636): enf::Texture::AllocateDX12Texture
23:30:42.781 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_HUNG
23:30:42.782 ENGINE (F): Crashed
23:30:43.295 ENGINE (E): Application crashed! Generated memory dump: C:/Users/javin/Documents/My Games/ArmaReforger/logs/logs_2024-05-05_23-21-16\ArmaReforgerSteam_2024-05-05_23-30-42.mdmp
@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
false report - after extensive debugging turns out was likely viewdistance related
!
In T154359#2602361, @dedmen wrote:The weapon the unit is using, knows what its told to shoot at.
We could say "If you are told to shoot something, that should be considered target"
That would be doable, if unit has no assigned target, check if its weapon is told to shoot at something and use that instead..
For USSR you can use name of flowers
Repro mission is a bit meh, only updating every 0.5s
replacing with a onEachFrame makes it much easier to see
Any news on this?