After doing some testing on the current profiling branch (2.14.151108) here are some things I found
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
All Stories
Oct 25 2023
I had the same issue I think there's a problem with the launcher
i Dont think loot table i see loot spawn17353 because i tested the same files from my
other server is have Custom files like ammo weapons foods ........ and the same problem
only thing I can think of is the loot table cant handle the 30k extra items boosted....
post your files so we can see the issue
after 4 testes as i sayed iboosted the loot (Vanilla types no mods) using DayZ Standalone Tools and i try manual using Notepad++ and i did not touch the dynamic event (deloot="0"/> Value and still the same problem
It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.
Compile error
i setup fresh server no mods (btw i used just autorun and mmgs storage mods in other test servers ) itemes spawn but i think if i start boost gear a litle and remove some loot from the dynamic event (deloot="0"/>
will not spawn again i will test again and let you know later
In T176251#2517944, @XMC_Cross wrote:Could this be possibly caused by desync? With sound effects
Resolved for stable 1.23
In T175892#2518577, @Geez wrote:Hello again.
Nitrado pushed another fix. Does the issue still occur?
OK that's fine. I doubt that types.xml is causing an issue, unless there is an error and it's not been validated. An easy way to check would be to upload a types file with just the water bottle entry included:
what else have you changed...
swap your modded types with the vanilla types and see if they spawn.
if they still don't you broke something elsewhere.
Lol i deleted storage_1 in mpmissions / dayzOffline.chernarusplus / storage_1 is they are other way ?
How are you wiping the server?
i know that i wiped the server 6 times and wait some time and still they dont spawn
The items are spawning, those log entries just shows the loot economy doing it's job. Don't read into log files too much. It will make you think there is an issue, when in fact there isn't one.
The changes you make won't be instantaneous. You need to wait at least a few hours before you will see the changes, unless you wipe your server
</type>
<type name="AK74"> <nominal>15</nominal> <lifetime>28800</lifetime> <restock>1800</restock> <min>3</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> </type>
Try removing tiers 3 and 4 and set both idle mode countdown and idle mode startup to 0
In T176362#2518651, @Geez wrote:Hello Tactical_Toxic.
This is not broken, just requires an additional thing setup to work.From: https://reforger.armaplatform.com/news/mod-report-2
Show Hitzones Debug
From now on, if you want to use "Show hit zones" debug located in GameCode->Hit Zones you will need to enable the debug of HandleDamageSystem. You can do it from the diag menu like this: Systems-> Systems Diag -> Frame -> Check HandleDamageSystem
Pin
no i try this on 1.23
You're not trying this on 1.22 stable version of the game are you? If so they won't spawn at all as they haven't been added yet.
In T175909#2518092, @Spittem wrote:In T175909#2517839, @Geez wrote:In T175909#2517770, @Spittem wrote:In T175909#2515060, @Geez wrote:A fix has been released with todays update. Please let us know if there are any issues still.
Still having major issues with this. Not on EXP but on regular servers. Can connect to any servers except Asia Pacific which is the servers I need. Have tried everything, deleting the game, resetting router, spamming the server, favouriting and trying to enter that way. NOTHING WORKS. Have been trying for days.
What is the location from which you are trying to connect to these servers? And do you experience any network issues?
Geelong, Vic, Australia. I never have network issues. Internet bandwidth and speed is very good, many people in different areas than me having the same issue. It allows me to enter EU servers, Community Servers, but it just gives me “Server unreachable” for every single official AP server. Going on nearly a week now I cannot play the game and I’m not the only one. This is not on EXP - just regular.
I’ve tried everything recommended and nothing fixes it, same with some of my friends. We are basically about to just delete the game and move on
Every device that uses a 9v battery can be repaired.
Still happening on 1.23 Experimental.
This has been a common issue so we will probably automatize the other debug once "Show HitZones" gets enabled.
Hello AkiDaWolf.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Resolved for stable 1.23.
Hello Falcon91.
Hello Tactical_Toxic.
This is not broken, just requires an additional thing setup to work.
Resolved in stable 1.23.
Hello GeorgeHH.
The issue has been fixed and the fix will appear in the Stable 1.23 update.
Hello camde64.
This has been resolved internally and the fix will definitely appear in the stable 1.23 update.
Hello everyone.
This issue has already been fixed for the internal version and the fix will be ready for the 1.23 stable update.
I can confirm this also happens in the .24 experimental branch.
Thank you Drift-13b-88.
These issues are known and are being worked on.
Hello again.
Nitrado pushed another fix. Does the issue still occur?
This is still occurring in both EXP and Live branch. I've had people say they've put 4 magazines into someone before they dropped as well, which is a bit much. The human body without medical treatment can't withstand 120 gunshot wounds from 5.45.
Yes, that's a good idea actually. I would also like to keep the full functionality of the controls. I will edit these points into brackets and will mark them as sketches. My only thinking for disabling leaning in FPP point-shooting is that the player could be trapped in the point-shooting mode when encountering an enemy. I thought pressing L3 would be intuitive. On the other hand one would develop muscle memory for toggling L2 to cancel point-shooting. It's difficult to tell without testing.
Concerning changing perspective, maybe holding L1 + pressing up on the D-pad in neutral stance could feel good. This way players could change perspective on the fly in game.
I disagree with disabling the lean function for players with raised weapons, you should be able to run effectively and I think it makes sense to instead move the camera view toggle to the options menu and leave lean functions
Oct 24 2023
OS=PS4/PS5
You are correct. I have been on PS5 since release and performance got better once when they uncapped from 30FPS. Since then the game performance has dropped a little over time.
Chat is controlled by script, showChat command. Eden script changes are too complex and hardcoding it in sounds meh.
I should probably hardcode it. Postponed to later maybe.
OnBeforeMissionPreview
Now, for the first case, we can trigger the eventhandler (and let you abort it) before we enter MP mode.
That is easier to implement. But that means if you block it, the player never starts up the server host and cannot switch to MP mode. But I think that's what you'd want anyway?
Fix is being tested.
Current state will be in tomorrows Profiling branch (and dev branch) updates. I just briefly tested stuff, there might be bugs in there.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<variables>
<var name="AnimalMaxCount" type="0" value="60"/> <var name="CleanupAvoidance" type="0" value="100"/> <var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/> <var name="CleanupLifetimeDeadInfected" type="0" value="330"/> <var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/> <var name="CleanupLifetimeDefault" type="0" value="45"/> <var name="CleanupLifetimeLimit" type="0" value="50"/> <var name="CleanupLifetimeRuined" type="0" value="330"/> <var name="FlagRefreshFrequency" type="0" value="432000"/> <var name="FlagRefreshMaxDuration" type="0" value="3456000"/> <var name="FoodDecay" type="0" value="1"/> <var name="IdleModeCountdown" type="0" value="8000"/> <var name="IdleModeStartup" type="0" value="1"/> <var name="InitialSpawn" type="0" value="100"/> <var name="LootDamageMax" type="1" value="0.82"/> <var name="LootDamageMin" type="1" value="0.0"/> <var name="LootProxyPlacement" type="0" value="1"/> <var name="LootSpawnAvoidance" type="0" value="100"/> <var name="RespawnAttempt" type="0" value="2"/> <var name="RespawnLimit" type="0" value="20"/> <var name="RespawnTypes" type="0" value="12"/> <var name="RestartSpawn" type="0" value="0"/> <var name="SpawnInitial" type="0" value="1300"/> <var name="TimeHopping" type="0" value="60"/> <var name="TimeLogin" type="0" value="15"/> <var name="TimeLogout" type="0" value="15"/> <var name="TimePenalty" type="0" value="20"/> <var name="WorldWetTempUpdate" type="0" value="1"/> <var name="ZombieMaxCount" type="0" value="600"/> <var name="ZoneSpawnDist" type="0" value="300"/>
</variables>
In T176371#2518334, @BIS_fnc_KK wrote:Should be fixed in Revision: 151097
In T176400#2516912, @vithor wrote:
2.6 Allow 1.5 (load3DENScenario) to be used from main menu
is there pop on the server?
if not, have you disabled idlemodeStartup?
Should be fixed in Revision: 151097