Page MenuHomeFeedback Tracker
Feed All Stories

Oct 25 2023

Markoo created T176532: [EXP] GM Incorrect grid format on location display.
Oct 25 2023, 7:44 PM · Arma Reforger
odkupiciel375 updated the task description for T176523: [Feature Request] Detachable bipods.
Oct 25 2023, 7:39 PM · Arma Reforger Modding
Markoo created T176531: [EXP] GM Player "locks on" to things.
Oct 25 2023, 7:36 PM · Arma Reforger
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

After doing some testing on the current profiling branch (2.14.151108) here are some things I found

Oct 25 2023, 7:35 PM · Arma 3
Markoo created T176530: [EXP] GM Save/Load File corrupted.
Oct 25 2023, 7:20 PM · Arma Reforger
CryptoMod added a comment to T176439: Arma 3 not working.

I had the same issue I think there's a problem with the launcher

Oct 25 2023, 7:08 PM · Arma 3
Automn added a comment to T176459: The types xml is buged.

i Dont think loot table i see loot spawn17353 because i tested the same files from my
other server is have Custom files like ammo weapons foods ........ and the same problem

Oct 25 2023, 7:04 PM · DayZ
Nate_LapT added a comment to T176459: The types xml is buged.

only thing I can think of is the loot table cant handle the 30k extra items boosted....

Oct 25 2023, 6:52 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

Oct 25 2023, 6:26 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

Oct 25 2023, 6:23 PM · DayZ
Nate_LapT added a comment to T176459: The types xml is buged.

post your files so we can see the issue

Oct 25 2023, 6:12 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

after 4 testes as i sayed iboosted the loot (Vanilla types no mods) using DayZ Standalone Tools and i try manual using Notepad++ and i did not touch the dynamic event (deloot="0"/> Value and still the same problem

Oct 25 2023, 6:12 PM · DayZ
Vestarr added a comment to T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.

Oct 25 2023, 5:35 PM · Arma 3
reekoj created T176529: Feature request : command insideBuilding for all objects ?.
Oct 25 2023, 5:32 PM · Arma 3
itsmerob301 added a comment to T176528: New user. Game wont load.

Compile error

Oct 25 2023, 5:23 PM · DayZ
itsmerob301 created T176528: New user. Game wont load.
Oct 25 2023, 5:14 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

i setup fresh server no mods (btw i used just autorun and mmgs storage mods in other test servers ) itemes spawn but i think if i start boost gear a litle and remove some loot from the dynamic event (deloot="0"/>
will not spawn again i will test again and let you know later

Oct 25 2023, 5:02 PM · DayZ
Geez added a comment to T176251: Fire in Buildings using Object Spawner.

Could this be possibly caused by desync? With sound effects

Oct 25 2023, 4:57 PM · DayZ Xbox
Geez closed T172261: Zoom of optics shift the view to the right as Resolved.

Resolved for stable 1.23

Oct 25 2023, 4:57 PM · DayZ
Geez changed the status of T176213: Ground Clutter Rendering Range from Awaiting internal Testing to Acknowledged.
Oct 25 2023, 4:56 PM · Arma Reforger
Geez changed the status of T176463: Deployed radio disappears after some time from Awaiting internal Testing to Confirmed Internally.
Oct 25 2023, 4:55 PM · Arma Reforger
Geez closed T175892: cfgIgnoreList.xml not working on Xbox as Resolved.
Oct 25 2023, 4:50 PM · DayZ Xbox
Geez merged task T176520: Flashlight issue into Restricted Maniphest Task.
Oct 25 2023, 4:48 PM · DayZ
TheDevilsKnock added a comment to T175892: cfgIgnoreList.xml not working on Xbox.

Hello again.
Nitrado pushed another fix. Does the issue still occur?

Oct 25 2023, 4:48 PM · DayZ Xbox
cflynn93 added a comment to T176459: The types xml is buged.

OK that's fine. I doubt that types.xml is causing an issue, unless there is an error and it's not been validated. An easy way to check would be to upload a types file with just the water bottle entry included:

Oct 25 2023, 4:22 PM · DayZ
Nate_LapT added a comment to T176459: The types xml is buged.

what else have you changed...
swap your modded types with the vanilla types and see if they spawn.
if they still don't you broke something elsewhere.

Oct 25 2023, 4:21 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

Lol i deleted storage_1 in mpmissions / dayzOffline.chernarusplus / storage_1 is they are other way ?

Oct 25 2023, 4:18 PM · DayZ
cflynn93 added a comment to T176459: The types xml is buged.

How are you wiping the server?

Oct 25 2023, 4:03 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

i know that i wiped the server 6 times and wait some time and still they dont spawn

Oct 25 2023, 4:00 PM · DayZ
cflynn93 added a comment to T176459: The types xml is buged.

The items are spawning, those log entries just shows the loot economy doing it's job. Don't read into log files too much. It will make you think there is an issue, when in fact there isn't one.

Oct 25 2023, 4:00 PM · DayZ
cflynn93 added a comment to T176459: The types xml is buged.

The changes you make won't be instantaneous. You need to wait at least a few hours before you will see the changes, unless you wipe your server

Oct 25 2023, 3:58 PM · DayZ
Automn added a comment to T176459: The types xml is buged.

</type>

    <type name="AK74">
		<nominal>15</nominal>
		<lifetime>28800</lifetime>
		<restock>1800</restock>
		<min>3</min>
		<quantmin>-1</quantmin>
		<quantmax>-1</quantmax>
		<cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <usage name="Military"/>
    </type>
Oct 25 2023, 3:53 PM · DayZ
Sentry-TG edited Additional Information on T176526: VisualSensor Component.
Oct 25 2023, 3:15 PM · Arma 3
Sentry-TG created T176526: VisualSensor Component.
Oct 25 2023, 3:14 PM · Arma 3
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 25 2023, 3:11 PM · DayZ PlayStation
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 25 2023, 2:46 PM · DayZ PlayStation
cflynn93 added a comment to T176459: The types xml is buged.

Try removing tiers 3 and 4 and set both idle mode countdown and idle mode startup to 0

Oct 25 2023, 2:32 PM · DayZ
Tactical_Toxic added a comment to T176362: Show hitzones debug param is broken.

Hello Tactical_Toxic.
This is not broken, just requires an additional thing setup to work.

From: https://reforger.armaplatform.com/news/mod-report-2

Show Hitzones Debug
From now on, if you want to use "Show hit zones" debug located in GameCode->Hit Zones you will need to enable the debug of HandleDamageSystem. You can do it from the diag menu like this: Systems-> Systems Diag -> Frame -> Check HandleDamageSystem
Pin

Oct 25 2023, 2:30 PM · Arma Reforger Modding
odkupiciel375 created T176523: [Feature Request] Detachable bipods.
Oct 25 2023, 2:26 PM · Arma Reforger Modding
Automn added a comment to T176459: The types xml is buged.

no i try this on 1.23

Oct 25 2023, 2:01 PM · DayZ
cflynn93 added a comment to T176459: The types xml is buged.

You're not trying this on 1.22 stable version of the game are you? If so they won't spawn at all as they haven't been added yet.

Oct 25 2023, 12:28 PM · DayZ
lonedok7 added a comment to T174705: Inconsistent insulation values between Jackets and Pants (Police/Tracksuit).
Oct 25 2023, 12:27 PM · DayZ
TRAGER created T176521: Animals from configs AmbientA3→Radius440_500 cannot spawn on Tanoa and Livonia due config error.
Oct 25 2023, 12:11 PM · Arma 3
Geez changed the status of T176483: GPS Receiver screen turned blank while switched on from New to Awaiting internal Testing.
Oct 25 2023, 11:40 AM · DayZ PlayStation
Geez added a comment to T175909: Experimental join bug.

A fix has been released with todays update. Please let us know if there are any issues still.

Still having major issues with this. Not on EXP but on regular servers. Can connect to any servers except Asia Pacific which is the servers I need. Have tried everything, deleting the game, resetting router, spamming the server, favouriting and trying to enter that way. NOTHING WORKS. Have been trying for days.

What is the location from which you are trying to connect to these servers? And do you experience any network issues?

Geelong, Vic, Australia. I never have network issues. Internet bandwidth and speed is very good, many people in different areas than me having the same issue. It allows me to enter EU servers, Community Servers, but it just gives me “Server unreachable” for every single official AP server. Going on nearly a week now I cannot play the game and I’m not the only one. This is not on EXP - just regular.

I’ve tried everything recommended and nothing fixes it, same with some of my friends. We are basically about to just delete the game and move on

Oct 25 2023, 11:31 AM · DayZ Xbox
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 25 2023, 11:28 AM · DayZ PlayStation
etwas added a comment to T176480: Missing repair cost for head torches.

Every device that uses a 9v battery can be repaired.

Oct 25 2023, 11:01 AM · DayZ
etwas created T176520: Flashlight issue.
Oct 25 2023, 10:56 AM · DayZ
etwas created T176519: Magic labcoat.
Oct 25 2023, 10:47 AM · DayZ
etwas added a comment to T170172: Walking down ladders on narrow hunting stands without using the ladder properly.

Still happening on 1.23 Experimental.

Oct 25 2023, 10:41 AM · DayZ
BI_Jokin added a comment to T176362: Show hitzones debug param is broken.

This has been a common issue so we will probably automatize the other debug once "Show HitZones" gets enabled.

Oct 25 2023, 10:27 AM · Arma Reforger Modding
Geez closed T172241: Water without physics as Resolved.
Oct 25 2023, 10:15 AM · Arma Reforger
Geez closed T173663: [EXP 0.9.9.31] Ural 4320 rear lights wrong way around as Resolved.

Hello AkiDaWolf.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.

Oct 25 2023, 10:15 AM · Arma Reforger
Geez closed T175995: Headquarters Building at NWAF (1.23) as Resolved.

Resolved for stable 1.23.

Oct 25 2023, 10:14 AM · DayZ
Geez closed T176388: US Helicopters have United States Army on them instead of USMC as Resolved.

Hello Falcon91.

Oct 25 2023, 10:14 AM · Arma Reforger
Geez closed T176362: Show hitzones debug param is broken as Resolved.

Hello Tactical_Toxic.
This is not broken, just requires an additional thing setup to work.

Oct 25 2023, 10:13 AM · Arma Reforger Modding
Geez closed T171237: Batteries Attached to Appliances in cfgspawnabletypes.xml file ignore types.xml quantmin and quantmax as Resolved.

Resolved in stable 1.23.

Oct 25 2023, 10:12 AM · DayZ Xbox
Geez changed the status of T176434: Reload animation does not play correctly from Awaiting internal Testing to Confirmed Internally.
Oct 25 2023, 10:12 AM · Arma Reforger
Geez merged task T176495: PS5 and SERVER side PERFORMANCE issues into T176496: PS5 hardware can only run dayz in 1080p. 4k and 1440 suffer FPS DROPS. also DE Servers suffering rubber banding at lag at full 60 pop on SOLID ethernet fibre connection.
Oct 25 2023, 10:03 AM · DayZ PlayStation
Geez merged T176495: PS5 and SERVER side PERFORMANCE issues into T176496: PS5 hardware can only run dayz in 1080p. 4k and 1440 suffer FPS DROPS. also DE Servers suffering rubber banding at lag at full 60 pop on SOLID ethernet fibre connection.
Oct 25 2023, 10:03 AM · DayZ PlayStation
Geez closed T176504: Tripwires are Bugged and Are Not Working as Resolved.

Hello GeorgeHH.
The issue has been fixed and the fix will appear in the Stable 1.23 update.

Oct 25 2023, 10:02 AM · DayZ PlayStation
Geez closed T176503: Man walking in the sky as Resolved.

Hello camde64.
This has been resolved internally and the fix will definitely appear in the stable 1.23 update.

Oct 25 2023, 10:01 AM · DayZ Xbox
Geez closed T176486: Skywalking glitch as Resolved.

Hello everyone.
This issue has already been fixed for the internal version and the fix will be ready for the 1.23 stable update.

Oct 25 2023, 10:01 AM · DayZ Xbox
Geez edited projects for T176495: PS5 and SERVER side PERFORMANCE issues, added: DayZ PlayStation; removed DayZ.
Oct 25 2023, 10:00 AM · DayZ PlayStation
Zennith997 added a comment to T176498: kick cause group=3 'BATTLEYE', reason=2 'QUERY_TIMEOUT' - Please close/delete..

I can confirm this also happens in the .24 experimental branch.

Oct 25 2023, 10:00 AM · Arma Reforger
Geez changed the status of T176485: Xbox holding Y to switch mag inconsistency and head light bug from New to Reviewed.

Thank you Drift-13b-88.
These issues are known and are being worked on.

Oct 25 2023, 10:00 AM · DayZ Xbox
Geez changed the status of T176502: The offical server DayZ EU - DE 1297 (1st Person Only) is frequently overwhelmed from New to Reviewed.
Oct 25 2023, 9:59 AM · DayZ
Geez changed the status of T176480: Missing repair cost for head torches from New to Reviewed.
Oct 25 2023, 9:58 AM · DayZ
Geez changed the status of T176482: Too many wolves from New to Feedback.
Oct 25 2023, 9:57 AM · DayZ
Geez added a comment to T175892: cfgIgnoreList.xml not working on Xbox.

Hello again.
Nitrado pushed another fix. Does the issue still occur?

Oct 25 2023, 9:46 AM · DayZ Xbox
falcon91 added a comment to T169338: Hit registration issues.

This is still occurring in both EXP and Live branch. I've had people say they've put 4 magazines into someone before they dropped as well, which is a bit much. The human body without medical treatment can't withstand 120 gunshot wounds from 5.45.

Oct 25 2023, 6:07 AM · Arma Reforger
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 25 2023, 4:39 AM · DayZ PlayStation
ana167 added a comment to T176466: Weapon disappearing from hands when player is down.
Oct 25 2023, 4:25 AM · DayZ
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 25 2023, 3:42 AM · DayZ PlayStation
MrJP101 added a comment to T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.

Yes, that's a good idea actually. I would also like to keep the full functionality of the controls. I will edit these points into brackets and will mark them as sketches. My only thinking for disabling leaning in FPP point-shooting is that the player could be trapped in the point-shooting mode when encountering an enemy. I thought pressing L3 would be intuitive. On the other hand one would develop muscle memory for toggling L2 to cancel point-shooting. It's difficult to tell without testing.
Concerning changing perspective, maybe holding L1 + pressing up on the D-pad in neutral stance could feel good. This way players could change perspective on the fly in game.

Oct 25 2023, 3:41 AM · DayZ PlayStation
FlyingSaucer created T176505: Request: A Scripting command for an Ai unit to opt out of automatic fire ROF nerf..
Oct 25 2023, 1:27 AM · Arma 3
OnlyRealSilence added a comment to T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.

I disagree with disabling the lean function for players with raised weapons, you should be able to run effectively and I think it makes sense to instead move the camera view toggle to the options menu and leave lean functions

Oct 25 2023, 1:09 AM · DayZ PlayStation

Oct 24 2023

MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 24 2023, 11:09 PM · DayZ PlayStation
GeorgeHH added a comment to T176504: Tripwires are Bugged and Are Not Working.

OS=PS4/PS5

Oct 24 2023, 10:37 PM · DayZ PlayStation
GeorgeHH created T176504: Tripwires are Bugged and Are Not Working.
Oct 24 2023, 10:33 PM · DayZ PlayStation
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 24 2023, 10:29 PM · DayZ PlayStation
camde64 created T176503: Man walking in the sky.
Oct 24 2023, 10:00 PM · DayZ Xbox
Damca created T176502: The offical server DayZ EU - DE 1297 (1st Person Only) is frequently overwhelmed.
Oct 24 2023, 10:00 PM · DayZ
odkupiciel375 created T176500: AI spawned units are not properly displayed in the group menu.
Oct 24 2023, 9:44 PM · Arma Reforger
RZ0R added a comment to T176496: PS5 hardware can only run dayz in 1080p. 4k and 1440 suffer FPS DROPS. also DE Servers suffering rubber banding at lag at full 60 pop on SOLID ethernet fibre connection.

You are correct. I have been on PS5 since release and performance got better once when they uncapped from 30FPS. Since then the game performance has dropped a little over time.

Oct 24 2023, 8:11 PM · DayZ PlayStation
RealTfb created T176499: Please help.
Oct 24 2023, 7:58 PM · DayZ Xbox
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

Chat is controlled by script, showChat command. Eden script changes are too complex and hardcoding it in sounds meh.
I should probably hardcode it. Postponed to later maybe.

Oct 24 2023, 7:34 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.
OnBeforeMissionPreview

Now, for the first case, we can trigger the eventhandler (and let you abort it) before we enter MP mode.
That is easier to implement. But that means if you block it, the player never starts up the server host and cannot switch to MP mode. But I think that's what you'd want anyway?

Oct 24 2023, 7:10 PM · Arma 3
zGuba added a comment to T176262: Entering and Exiting ADS using a controller causes Zoom/Focus.

Fix is being tested.

Oct 24 2023, 7:01 PM · Arma Reforger
dedmen added a comment to T175775: Eden Collab - Wish List.

Current state will be in tomorrows Profiling branch (and dev branch) updates. I just briefly tested stuff, there might be bugs in there.

Oct 24 2023, 6:12 PM · Arma 3
MrJP101 edited Additional Information on T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 24 2023, 5:56 PM · DayZ PlayStation
MrJP101 updated the task description for T176451: Implementation of new "CQC-control-scheme" both for FPP and TPP for console DayZ.
Oct 24 2023, 5:51 PM · DayZ PlayStation
Automn added a comment to T176459: The types xml is buged.

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<variables>

<var name="AnimalMaxCount" type="0" value="60"/>
<var name="CleanupAvoidance" type="0" value="100"/>
<var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/>
<var name="CleanupLifetimeDeadInfected" type="0" value="330"/>
<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>
<var name="CleanupLifetimeDefault" type="0" value="45"/>
<var name="CleanupLifetimeLimit" type="0" value="50"/>
<var name="CleanupLifetimeRuined" type="0" value="330"/>
<var name="FlagRefreshFrequency" type="0" value="432000"/>
<var name="FlagRefreshMaxDuration" type="0" value="3456000"/>
<var name="FoodDecay" type="0" value="1"/>
<var name="IdleModeCountdown" type="0" value="8000"/>
<var name="IdleModeStartup" type="0" value="1"/>
<var name="InitialSpawn" type="0" value="100"/>
<var name="LootDamageMax" type="1" value="0.82"/>
<var name="LootDamageMin" type="1" value="0.0"/>
<var name="LootProxyPlacement" type="0" value="1"/>
<var name="LootSpawnAvoidance" type="0" value="100"/>
<var name="RespawnAttempt" type="0" value="2"/>
<var name="RespawnLimit" type="0" value="20"/>
<var name="RespawnTypes" type="0" value="12"/>
<var name="RestartSpawn" type="0" value="0"/>
<var name="SpawnInitial" type="0" value="1300"/>
<var name="TimeHopping" type="0" value="60"/>
<var name="TimeLogin" type="0" value="15"/>
<var name="TimeLogout" type="0" value="15"/>
<var name="TimePenalty" type="0" value="20"/>
<var name="WorldWetTempUpdate" type="0" value="1"/>
<var name="ZombieMaxCount" type="0" value="600"/>
<var name="ZoneSpawnDist" type="0" value="300"/>

</variables>

Oct 24 2023, 5:31 PM · DayZ
Schatten added a comment to T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1.

Should be fixed in Revision: 151097

Oct 24 2023, 5:06 PM · Arma 3
Unknown Object (User) added a comment to T176400: i cant open my base.

update, i manage to DESTROY my own base, but now i still cant unlock me from inside, the lock is in front of me but this game dont allow me to open, i dont wanna break everything again, what can i do ?

Oct 24 2023, 4:58 PM · DayZ
Gorchid71 renamed T176487: Open Mic Issues from Sound to Open Mic Issues.
Oct 24 2023, 4:56 PM · DayZ
dedmen added a comment to T175775: Eden Collab - Wish List.

2.6 Allow 1.5 (load3DENScenario) to be used from main menu

Oct 24 2023, 4:51 PM · Arma 3
Nate_LapT added a comment to T176459: The types xml is buged.

is there pop on the server?
if not, have you disabled idlemodeStartup?

Oct 24 2023, 4:42 PM · DayZ
BIS_fnc_KK changed the status of T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1 from New to Feedback.
Oct 24 2023, 4:31 PM · Arma 3
BIS_fnc_KK added a comment to T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1.

Should be fixed in Revision: 151097

Oct 24 2023, 4:30 PM · Arma 3