Hey guys!
As title says, the cfgIgnoreList does not work on console.
Differently from the Steam version, any item added to the list will not be deleted from CE or storage containers at restart.
Having it functional would be extremely helpful in two cases:
- Once a server is wiped, Nitrado starts it with a vanilla mission folder, with a race in reloading the dashboard to restore the configs. This means all storage containers spawned after a wipe will have vanilla lifetime and not what server owners assign to them. cfgIgnoreList could fix that by giving the chance of clearing the map from all objects spawned with vanilla lifetime and damage levels.
- As updates go by and unreleased items ( like the sword and mace were ) are introduced to the game, older ones which were added by server owners to the economy are left in the db and types, and as happened in the past with some unreleased items removed without notice, servers will not start because trying to load those same objects. Again, cfgIgnoreList would solve the issue by deleting them from storage and world, which would prevent as well keeping inside the storage object a deprecated classname.