In T147367#2014953, @Lex wrote:@Geez Please open this ticket, as the respawn loot in the textures occurs not only on military towers, it is also characteristic in other buildings, tents, houses, etc. Loot hidden in textures often do not have an interaction area. A respawn loot is required on the surface of the floor texture. Military towers and hunting towers allow you to see where the loot is hidden. In other objects where the loot is hidden, you cannot look at it or see the problem.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed All Stories
All Stories
All Stories
Jan 22 2020
Jan 22 2020
@Geez Please open this ticket, as the respawn loot in the textures occurs not only on military towers, it is also characteristic in other buildings, tents, houses, etc. Loot hidden in textures often do not have an interaction area. A respawn loot is required on the surface of the floor texture. Military towers and hunting towers allow you to see where the loot is hidden. In other objects where the loot is hidden, you cannot look at it or see the problem.
This is reproduced not only in this house. This is reproduced by any fireplace of this type when a fire is put in it. If you put any item on the floor near the fireplace with a bonfire, the item will lie in the chimney of the fireplace, above the hearth. Often interacting with a lost item in this area may not be possible.
@DATA Hi. The name of the ticket needs to be changed, like - Fireplace and bonfire create a problem area, since the problem is not in the house.
Geez closed T148441: Can't join my favorite servers DayZ DE 4-022 - Hosted by Fragnet.net as Resolved.
@z80cpu I am aware that you have other information as well there, they were added to the ticket, but leaving two tickets that have similarities open would be a headache to deal with, not to mention to close every copy that mentions the same issue. It is nothing personal it is just more efficient.
theajkid changed Operating System from os:w7 to os:macosx64 on T148450: Hud disappeared / Player froze in place..
Jan 21 2020
Jan 21 2020
Even worse, this bug seems to only affect the player's own body and it puts allDeadMen out of sync because other players can see and delete the player's corpse.
ub1monster added a comment to T148441: Can't join my favorite servers DayZ DE 4-022 - Hosted by Fragnet.net.
Ok thank you
I have like 10 tac helmets at my base with nvgs on them my friends can use them but I can’t and Idk why
In T148420#2014596, @Wulf wrote:Could you please upload a test mission here as well? Thank you.
Kyosa added a comment to T134031: Error on the server: 18:56:34 [CE][LootRespawner] (PRIDummy) :: Item [0] is hard to place, performance drops: "AliceBag_Green".
same here on a local server
??? Thanks.
As i dropped my jacket with 42 slots of loot to switch to a pristine bdu it did not render on the floor it just vanished with all my loot including night vision goggles.
mokdevel added a comment to T120197: Headless client issue with AI being naked, and some what broken..
The issue is still active in the current version of Arma. I did extensive debugging on the topic and it's quite easy reproduce. This can be avoided (not fixed) with proper way of handling the moving of group(s) to HC.
Amock123 added a comment to T148441: Can't join my favorite servers DayZ DE 4-022 - Hosted by Fragnet.net.
I dont know . No Info yet
Hi Wulf, no the problem happens with no mods installed or running and also happened after a completely fresh download and install of arma 3. The only thing that stopped the problem was to run arma 3 without the Contact DLC active.
ub1monster added a comment to T148441: Can't join my favorite servers DayZ DE 4-022 - Hosted by Fragnet.net.
How long does it take?
Amock123 added a comment to T148441: Can't join my favorite servers DayZ DE 4-022 - Hosted by Fragnet.net.
The servers are in maintence.
Go to the official dayz twitter page!
ArmaReport_Log_20200121T173848_Kirk.zip27 MBDownload
@Smokintundra So pay more to escape an exploit...
@ReconReese The only thing you need to research on a game is to see if it is your type of game you enjoy. You should not have to do "research" on a game to know if it is a working product. If it is available to purchase, the seller has gone through networks to produce the game on to the system meaning it has cleared through Playstation and Xbox to be acceptable to purchase.
LAR, VSS and SVD only appear in heli crashes
@Wulf closed out my ticket saying it was the same as this ticket - it is NOT.
Groove_C added a comment to T148246: aileronTRightDamaged and aileronBRightDamaged animation source incorrect (issue present on A-164 wipeout speedbrake).
@Wulf related to T144897.
See the 2rd screen, where you can see the right Wipeout's aileron texture colliding with Falchion-22 air-air missile vs. 3rd screen, where the left Wipeout's aileron has no colision with Falchion-22 air-air missile.
As one can see, right aileron texture is different from left aileron texture.
It's because right aileron is flipped and one sees the texture of its opposite side, which is wrong.
So Wipeout's right aileron must be rotated, so the player sees its texture on the opposite side and it won't collide with missile anymore.
Problem still relevant, since the speedometer has numbers going up to 200 km/h and this is also the speed you can reach driving it, but the arrow stops at 140 km/h, even if you're diving 200 km/h.
In T144842#1983363, @Devtech wrote:You guys do know this game is built from a mod right? A lot of good games that have this level of detail can take 5-10 years to develop. This game started as a mod 6 years ago. It has huge potential. It's far from even being finished. Developers like Rockstar, Gigi have the money to work on a game for years before even talking about it. Dayz was modded from Arma. It didn't have the years of development nor a huge development team at the start. You're just a kid though, I'm guessing you wouldn't understand what even goes on. So either work around the bugs or just go to another game. This one is probably a bit too challenging for you to emotional handle especially with the bugs.
Geez changed the status of T148409: 1.06 - Headshot from Amphibia MkII does not kill infected from New to Reviewed.
Hello Beavis.
The damage for the .22 rounds works as intended and has been set up the way it is right now by a design decision. The .22 round is not supposed to kill a zombie in single shot to head.
What do you mean by the suppressor effect being removed? As the zombies are being attracted by the bullet hits near to them, but not the shooting of the weapon (so they should wander around the area of the bullet impact, not the area of the player that has shot the bullet). However, if the zombie does spot you (when you are close), it will then aggro on to your character.
Regards,
Geez
Could you please upload a test mission here as well? Thank you.
Wulf added a comment to T148138: Edit Terrain Object modules fail to be applied before mission start when many modules exist before them.
Thank you for the report. Could you please upload the mission folder with the .sqm file?
Wulf changed the status of T148246: aileronTRightDamaged and aileronBRightDamaged animation source incorrect (issue present on A-164 wipeout speedbrake) from New to Reviewed.
Thank you for the report. We will have a look at it.
Ideally even exact reproduction steps (how to reach the issue).
falagor changed the status of T148399: Wrong "mortar" translation in russian (when AI reproting) from New to Need More Info.
Hi, thanks for your report! Unfortunately, cannot find such instance. Please provide screenshot and exact text of the error (if in paragraph or sentence. Otherwise I cannot fix it. Thank you!
Hi, yes it still crashes in vanilla with no mods, see below;
ArmaReport_Log_20200121T133338_Hellfire.zip261 KBDownload
Wulf changed the status of T148411: List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat from New to Acknowledged.
Thank you for the report. Do you happen to do anything specific?
Wulf changed the status of T148354: The Ifrit's shadows are broken by hiddenSelectionsMaterials or setObjectMaterial from New to Reviewed.
Thank you for the report. There should be a fix coming soon.
Wulf changed the status of T148400: Speedboat Minigun commander turret direction indicator not working from New to Reviewed.
Thank you for the report we will have a look at it.
The clutter is popping because of thicker Alpha/transparency texture in LODs. otherwise the grass would get extremely thin/transparent in the distance and you would see soldiers and other models through it. The pop is much more noticeable on your video, because there is very big contrast between ground texture, satelite map and the clutter. Try to reduce the contrast and the "pop" will be much less noticeable. As on Livonia.
Second confirmation.
When arma does a lookup on the squad path, it does a "tolower" on the path before looking it up, which will make the lookup fail on linux.
Confirmed on my linux server
Unit: https://units.arma3.com/unit/wolfcorps
If you "show image" on the avatar, you get https://units.arma3.com/groups/img/3666/WbGwmxkqXv.png
-> WbGwmxkqXv.png
on my server I have /home/wolf/.local/share/Arma 3/squads/Wolf Corps/WbGwmxkqXv.paa
log spam on windows client: Cannot load texture c:\users\dedmen\appdata\local\arma 3\squads\wolf corps\WbGwmxkqXv.paa.
I assume the linux server can't find the texture as it looks it up in lowercase, and thus doesn't transmit to client.
Thank you for the report. Could you please upload your dump files? Here is how to do that.
Tested it and I experienced no crashes. What mods did you use before? Also does a dump file(.mdmp) always create after a crash? Please, trigger the crash a couple of times and upload the Report log once more.
I will go back to vanilla and check
Does this happen often? Can it be recreated?
Thank you for the report. The crashes being random is kinda bad the dumps show different things meaning it is not a specific issue. How often does the crash happen?
Thank you for the report. Unfortunately you will have to contact the mod maker with this issue.
Thank you for the report. I see that you are using the mod SP Campaign- TURNING POINT. Does the crash happen when playing this mod or in the regular Campaign "East Wind"? DO the crashes occur without the mod?
Tested this and everything seems to look ok. Are you by any chance using any mods that are enhancing the HUD?
No problemo will mark it for you. :)
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions