Already done weeks ago for 2.06.
Already on profiling branch I think.
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Jun 17 2021
I mean, I am not completely sure off course but it is highly probable, specially the death inside the building without windows. The other two situations are pretty normal, if you were killed with a headshot you shouldn't hear the sound of the shot because most bullets travel faster than sound, it is kind of weird that you were not looted after but that sometimes happens too. The problem with modded servers are worst in my opinion, because admin abuse or wipes are in my experience more common than cheaters. But that is up to you
As a sidenote, I couldnt replicate this issue yesterday on the normal release build
A cheater? No way 0_0 ... i thought that was a problem with my location or my bad internet conection... but it has nothing to do with it. I can't belive it, that's so frustrating. Well, I have no choice but to play in community servers like The Revenant, i don't like too many mods, just some guns more and clothing. Anyway, thanks :)
Fixed in revision: 147769
Fixed in revision: 147769
Duplicate of https://feedback.bistudio.com/T159060
Jun 16 2021
In T159074#2202136, @BIS_fnc_KK wrote:@R3vo can icon marker have brush or shape? Because 3DEN markers created as icons
Try to play on a PVE Community servers. PVE is "Player vs Environment". Most of these PVE sever do not allow base raiding, car jacking or killing other players. So you are free to build, loot towns, work on cars, hunt and gather all you want and without players ruining all the fun. Also, PVE severs DO have PVP "zones" (Player vs Player) so if you want a gun battle with other players, you still can.
@BIS_fnc_KK, I fixed misprint in the ticket additional info. And @R3vo has alredy described this correctly above.
@R3vo can icon marker have brush or shape? Because 3DEN markers created as icons
In T153245#2202023, @Zaco_Kick wrote:Instead of the enter key for search, maybe dedmen can talk about adding this https://steamcommunity.com/sharedfiles/filedetails/?id=1908099028? there's gotta be a reason why this isn't base game.
Reinstalled Arma on new PC but the problem is still live.
It was vest and uniform. Backpack and headgear was not effected.
_m = create3DENEntity ["Marker", "mil_dot", [100, 100, 0]]; _m set3DENAttribute ["markerType", 1]; //Unsure if number or string (like setMarkerShape). Attribute returns -1 as default value and 1 or 2 for rectangle/ellipse _m set3DENAttribute ["brush", "DiagGrid"];
That already is added I believe @Zaco_Kick
Still surprised this hasn't been done yet tho, Zeus needs more modules and the community would gladly supply
Instead of the enter key for search, maybe dedmen can talk about adding this https://steamcommunity.com/sharedfiles/filedetails/?id=1908099028? there's gotta be a reason why this isn't base game.
Confirmed, thank you for the repro.
ParanoiaLP it was only a suggestion on how to keep people from abusing an overpowered ammo type but we do need a long range solution to even the ground with the plate carrier for those of us who like to snipe
In T85234#2201955, @gardonw wrote:Not sure if this helps but when I ran a Altis Life server we had this issue for multiple years and we called it the "nexus bug" because the bug was introduced with/or close to the nexus update. A players gear would become invisible for all other players except for themselves, and if I recall correctly this issue occurred when a player switched seats in a vehicle (I don't remember if there has to be other players in the vehicle or not, and the issue didn't always happen so there has to be some other contributing factor). We ended up adding a button that "refreshed" the players gear as a temporary fix while waiting for an official fix. "player setUnitLoadout (getUnitLoadout player);".
I only updated my card after it happened and i rolled back and uninstalled my driver completely and reinstalled
Not sure if this helps but when I ran a Altis Life server we had this issue for multiple years and we called it the "nexus bug" because the bug was introduced with/or close to the nexus update. A players gear would become invisible for all other players except for themselves, and if I recall correctly this issue occurred when a player switched seats in a vehicle (I don't remember if there has to be other players in the vehicle or not, and the issue didn't always happen so there has to be some other contributing factor). We ended up adding a button that "refreshed" the players gear as a temporary fix while waiting for an official fix. "player setUnitLoadout (getUnitLoadout player);".
Jun 15 2021
Of course, I can create simple marker via something like
Its a known issue. I think it'll be fixed by next update
In T158580#2191690, @Geez wrote:Hello everyone.
This is a combination of couple issues and factors and we are currently looking into fixing them and balancing everything out, ideally for the next update.
Regards,
Geez
The best way to fix this, is by uninstalling DayZ. Its that simple. Uninstall it and don't play it. Its a loss.
They took our money and ran with it lol. DayZ is dead.
Hi Geez, as I said before I think it is related to the ADS bug, because it seems like the rising knife action starts but does not end the swing animation, and MAYBE if you try to stand up at the same time you may reproduce this bug.
Thank you for sharing how you fixed the problem!
Hello BigElz.
Only items affected by the flag (such items show the icon to indicate they are affected) will not get despawned. In general this mostly concerns basebuilding fences/towers/gates and long persisting items such as barrels or tents. Backpacks or other items with shorter persistence are not affected by the flag.
Yes a wireless G933 logitech gaming headset which uses a USB dongle
Hello axygen.
Please use English language only when reporting to the bugtracker. Also, please use the respective section for your platform, as you have created this ticket in the xbox section while providing crash dump files from the PC.
Hello rigoberto13.
The crashes are apparently related to the DayZ Expansion mod that you have installed. In such case there is nothing we can do as the crashes have to be fixed by the mod creators.
Regards,
Geez
Hello everyone.
Are there any specific reproduction steps to produce this problem?
Regards,
Geez
Hello again.
The issue has been fixed internally and will be fixed on Steam in one of the future updates.
Regards,
Geez
Please don't change it!
It's a cool feature ;)
This is fixed.
All right I will add it here even tho I feel noone reads this but if it can help somebody it would be nice. The best solution for me overall was that I just created new profile to Arma 3 root folder by using this command on launchers commandline. "F:\Steam Games\steamapps\common\Arma 3 -profiles=Profiles" This will be the command wich makes new profile that then it's not needed to run your profile from C: path... Also copied my edited missions to the main root folder FROM C:\Users\Edizon\OneDrive\Asiakirjat\Arma 3 <--I also think that when I linked my computer to OneDrive it started causing alot of these path problems. But this I feel was my issue.
I agree with you except for the last part, there is absolutely no gun that gets damaged after only 5 shots.