The Hellcat does appear to at least have collision lights at present. I can confirm that the searchlight can only be activated by the copilot, though that doesn't seem like a bug necessarily. I can also confirm that the searchlight is now static, and does not follow where the copilot/gunner is aiming. This does seem like something to fix.
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Nov 19 2017
Confirmed. You can see the light from the helicopter if you're in front of it, but you can't see a cone of light coming out of it if you're behind the Hellcat.
For Hellcats, you can use "copilot action ["SearchlightOn", vehicle copilot];" and set the copilot's variable name as copilot.
Nov 18 2017
I am having similar issue. However, ALL the AI VEHICLES are NOT affected, while ALL the AI infantry are affected. I might try to rebuild ALL my mission systems from scratch to see if it fixes...
This issue is still very apparent, just a moment ago the server was running on 1 FPS. Here's a screenshot. Are there any updates that can be shared?
I have since done drive scans/repairs and had no success.
I added a new image to know the stone with the bug
Ok thank you very much sir !
Another crash report (sadly the corresponding dump files seems to have been deleted from tmp when I updated my system. This time the crash occurred in a different mission, so the only thing in common now is Multiplayer. I will test single player more extensively to see if the crashes and freezes happen there too.
Nov 17 2017
Is this going to get implemented? It would be amazing to have this feature.
Here's an existing way to do it.
Nov 16 2017
Followup: As of the current version (1.76.143187) the Hellcat bug appears to have been resolved. I tested playing as both an infantryman and as an offroad gunner. When I set the Hellcat to maximum skill level, it did take a few seconds to get lined up on me, but it killed me quickly and efficiently on the first pass. Couldn't have done it better myself. If anyone is still having any issues with it, make sure to set AAF as hostile to whatever faction you're playing, give the Hellcat a "DESTROY" waypoint on yourself, crank the pilot and copilot's skill up to maximum, and then wait for death. It shouldn't take long.
Hello,
No it doesnt. I test it and it looks that engine have to be on as you wrote. If I added waypoint to armoured vehicle AT unit was able to fire.
So, works as design.
Thank you for the report, we will have a look at it.
Thank you for the report.
Thank you Rule.303.
The damage system is being reworked for the 0.63 version and we will go through all the weapons internally to make sure those issues are no longer present.
Regards,
Geez
Thank you for the report, we will have a look at it.
Confirmed to be fixed, thank you!
Thank you for the report. To solve your problem please try these solutions.
Hello Rule.303.
We have moved the character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
"bla bla d3d error - dxgi_error_device_removed"
I have verified cache via steam
It's worth noting that other single chambered guns have this issue. The IZH-18 becomes ruined after about 15-20 rounds of shooting.
After a search I also found a crash dump file in a tmp folder
"D:\SteamLibrary\steamapps\common\Arma 3 Server\arma3server_x64.exe" -port=2315 -nosound -netlog -cfg=Arma3.cfg -config=UkAZ.cfg -name=UkAZ -profile=E:\Users\LordShade\Documents\Arma 3 - Other Profiles\UkAZ -mod=
Small update: Just had another crash, and this time it actually submitted a crash report. It said I should mention the reference "4GCN4AUW68" in my report. I will also upload the Crashlog here, since it seems it might contain more usable information.
Nov 15 2017
Sorry if I didn't make this clear enough, but my problem is with the Linux Client, not the Server. I'm just using it as a player, not hosting any games.
I can see there is a profiling build for the client too, but should I use it, i.e. is it even available for the Linux version?
please close this one..
Thanks Wulf. My mistake.
Yes, I followed all advice. I also reinstalled the game fresh. Same problem.
Incidentally, the problem is still not resolved.
Was just killed after the Spawn on Larche if I running outsite of the back side from the Main Base. But what am I writing this here, nothing is happening anyway.
Could you please try the profiling branch? We do not know which build of Arma 3 dedicated server you have.
We will have a look at it and see if indeed there is a missing camo that should be there.
Thank you for the report. By online steps do you mean this?
"every time i log on" Do you mean every time you launch the game?
Thank you for the report. Could you please tell us what you were doing when the crash occurred?
Hello TheCoffee.
We have moved the character for you and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
This should be fixed in the next proper update of the game which should be when Tac-Ops will be released.
Surprisingly, I also run the game without mods. Can you show me how to test you, if what you write is true, then I can handle all the problems with me.
If you want the phase of the landing gear use command animationPhase ... animationSourcePhase is supposed to be used on the source not the animation itself.
When I try the mission it works perfectly fine I haven't changed any parameters in the modules. I am using the game without mods.
Can we also have a look at the "Get In" user actions on the Huron helicopter rear ramp selection?
Even if bridge is correctly configured, even in devbranch destroyed ones only sink into ground for a few meters... and remain there. See the pic.
Nov 14 2017
This screenshot shows the difference between a proper configured GL rifle (example MX) and the Mk20 GL that is missing a hidden selection texture to be able to retexture the GL (EGLM).
Seems like you have a custom mpmmission. Could you please upload it here so that I might have a look at it?
I am looking into the Config viewer and all rifles have the same number of hiddenSelection and parameters.