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IceBreakr
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User Since
Mar 6 2013, 10:29 AM (581 w, 1 d)

Recent Activity

Jun 5 2020

IceBreakr added a comment to T131130: Community Terrain Dust Effect Conflict (+= for nested arrays).

Awesome!!!

Jun 5 2020, 12:57 PM · Restricted Project, Arma 3

Jun 6 2019

IceBreakr added a comment to T131130: Community Terrain Dust Effect Conflict (+= for nested arrays).

I brought up that exact same issue in Mnišek... :/

Jun 6 2019, 12:50 AM · Restricted Project, Arma 3

Nov 15 2017

IceBreakr added a comment to T76537: Bridge Destruction.

Even if bridge is correctly configured, even in devbranch destroyed ones only sink into ground for a few meters... and remain there. See the pic.

Nov 15 2017, 9:28 AM · Arma 3

Nov 14 2017

IceBreakr added a comment to T71379: Bridges are still usable after they have been destroyed (can be driven, walked and landed on).

kinda works in dev, yeah :) much better! One section still didn't pulverize into the ground, but better.

Nov 14 2017, 6:34 PM · Arma 3

May 10 2016

IceBreakr added a comment to T77197: Water above sea level.

Still no solution. Even ponds from A2 are not working in A3 anymore. I'll probably remove lakes from my A2-A3 conversion maps and put a sign there "There is supposed to be a pond here, but not available in A3." ;)

May 10 2016, 8:21 AM · Arma 3
IceBreakr added a comment to T77197: Water above sea level.

Besides: I'm not keen of lowering my real-life terrain data to get rivers on height:0meters. It is too much work especially on mountainous terrain where rivers flow "down" =)

May 10 2016, 8:21 AM · Arma 3
IceBreakr added a comment to T76048: AA missiles are way too OP!!!!.

"helicopters are fragile machines you know" ... haha, not in A3. I've used 5(!) ATs on this one: http://www.incgamers.com/wp-content/uploads/2013/06/arma3_e32013_screenshot_07-1024x640.jpg

... 5 rockets... with HE heat. Scifi stuff.

May 10 2016, 7:50 AM · Arma 3
IceBreakr added a comment to T71863: Invisible wall in Altis - Kavala.

You crash into one of invisible LODs, quad on the picture is smashed due to invisible rock ;)

May 10 2016, 5:57 AM · Arma 3
IceBreakr edited Steps To Reproduce on T71863: Invisible wall in Altis - Kavala.
May 10 2016, 5:57 AM · Arma 3

May 9 2016

IceBreakr edited Steps To Reproduce on T59263: Underwater smoke bombs don't sync between clients.
May 9 2016, 6:46 PM · Arma 3
IceBreakr added a comment to T59263: Underwater smoke bombs don't sync between clients.

Any news? :)

May 9 2016, 6:46 PM · Arma 3