In theory it could. I have encountered some oddities that were related to profiles before, but just to be safe keep playing the game and four days from now let me know if the crash has/hasn't occurred.
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Nov 14 2017
Thank you for the report we will have a look at it. :)
Well yesterday i played the same mission (4 Players, a lot of AI) for 5 hours without any crash/freeze...
Thank you for the report. Tested it and this is very unlikely to happen in any circumstance. Since most of the time they both get destroyed.
Hi Geez,
Nov 13 2017
Thank you for the report. I tested this Showcase in our Stable build and it works.
It said "drag and drop files to upload"
I could not do that this weekend, but it looks like I can do this now.
But this week I am out on travel. I can upload on saturday. Sorry for that.
When I use "@some_text" in text field on marker, if "some_text" is define in my stringtable. It will localize my string.
But if I open zeus view (with 'y' default key), my string is not localize.
I would really like to see this implemented, would be extremely useful.
I've been waiting for 2 years!
BIS How many years to wait. before this shit will be fixed? I would like to know
I come from a clean windows 10 installation, so also my Arma 3 is a fresh installation!
I am not sure if I understand what you want. You want the markers to automatically localize to the language of the game?
Thank you for the report we will have a look at it.
have you already tried to verify the integrity of your game cache with Steam?
Thank you for the report, but what do you mean you can't upload your crash reports?
Hello Raoul_Grim and thank you for the report.
Have you always experienced this issue or has it started to occur only recently? Have you tried to remove the contents of C:\Users\*username*\Documents\DayZ folder to see if it has any effect on the issue? Also, if you are experiencing constant fps drops in the menu, can you try the following and let us know?
Thank you for the report. Arma 3 does not react well to overclocking software, we advise you to play the game without it as it causes more problems than benefits.
Hello Redmich.
Please post the link to your Steam profile in here and we will move the character for you.
Regards,
Geez
Yes, it should be. With the release of Tac-Ops there will be an update of the game itself which should include the fix for this as well.
Nov 12 2017
MSI Afterburner was the cause of the error when starting the game.
Nov 11 2017
can't upload my crash reports
Is the release of the upcoming DLC on Nov 30 considered a "proper update"? Will this be fixed then?
Thanks Wulf!
The thing i have notised is that at the end of every crash report is the same report; No speaker given for
Nov 10 2017
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
Thank you for the report. Please send us your Arma report.
Thanks for the reply.
Please don't take this wrong. I spent several days before bothering to post the issue. During that time I searched through forums youtube videos and any place I could find information on them. I found 2 sets of youtube videos showing how to use them. Beyond that the vast majority of reading said one thing don't bother with them write your own spawners. The primary consensus is don't use them because you can't achieve what you need to with them.
Nov 9 2017
arma 32 bit
Actually that is correct. Skill final has been added for debug reasons.
What happens is that the raw skill gets adjusted by the difficulty (for AI level 1.0 that is in 0.5-1.0 range) and only then gets interpolated according to the cfgAiSkill range. And then you get the skillFinal which is then used in AI calculations.
it seems to be related to my computer, but i have reset it multiple times, and it still doesnt work. when i try arma on another computer it works fine.
Hello Pokaa23 and thank you for the report.
Can you try the following and let us know if it has resolved the issue?
I forgot to say. It is in the main menu when the fps drops.
Okay thank you for the response, i'll give it a try without overclocking.
The spawner module reads all needed data from config when it is initialized. If you later change the input variables, you will break it as the modified data will not be compatible with the data retrieved from configs.
Thank you for the report. It is a known issue that Arma 3 does not react well to overclocking software especially of the GPU. It causes more problems than gives benefits as it will not affect the games performance in a noticeable way.
We have stopped doing events on the server a few months ago due to the shear amount of work and stress involved. To my knowledge, there aren't any groups of 6+ that are currently active on the server. I would guess that the maximum amount of players that might log onto the server in one specific area is 4-5. that is assuming that an entire squad is logging onto the server at the same time, in the same place, which probably doesn't happen very often.
Yes, I have tested this so far on Public Zeus servers where you able to elect an admin.
Nov 8 2017
I started seeing this issue after I started using a 7.1 headset, never happened with stereo. I thought it might be caused by some soundmods I had installed, namely JSRS and Enhanced Soundscape, but they have no effect. I also noticed severe audio artifacts and frame drops in towns, not quite as unplayable but definitely noticeable, probably something to do with the buildings and reverb. First person in a vehicle, especially going at a higher speed, consistently brings this problem. Switch to third person and instantly fixed. Does not occur in 32-bit.
System:
Windows 7 Home Premium 64-bit
FX-8320 CPU
16GB 1866 Memory
HD 7970 GPU
Patriot Viper V370 7.1 Headset
Thank you for the report could you please tell us on which server with what game mode is this happening?
In T127081#1652837, @dedmen wrote:There are sadly no useable crashdumps in your report. Could you please try launching 32Bit Arma?
Hi. The initial comment / bug report is not valid. You are supplying wrong input to setHit command.
Hello jakon72.
We would like to ask, are you doing some specific events on the server often? If so, do they involve multiple players logging on at the same place at the same or approximately the same time? If not, is there a possibility that there are large groups of players that log on at the same time onto the server in the same area of the map?
Regards,
Geez
Hello gus and thank you for the report.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello martydunlop and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Apparently the person who programmed this spawner didn't intend for variables to be changed after being placed in the map.
Changing ManpowerCap to 0 gets you the same error.
Hello Firefox101.
We have moved the character and it should not be stuck any more. In case there are any issues with the character still, please let us know under this ticket.
Regards,
Geez
Hello guys thanks for the reply I managed to reformat my pc a 2nd time and it finally worked o was in game for about an hour yesterday thanks for the help hopefully it stays working I really don’t know what it was though .
As dedmen said, please send us your Arma report and we will have a look at your dumps.
We need your report otherwise no one can know anything about what's causing the crash.
See here how to get one: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
In T127078#1652846, @Wulf wrote:Hello.
Thank you for the report, we will have a look at it.
In T127078#1652843, @dedmen wrote:That is weird. Your RPT contains data AFTER you crashed? How does the game keep running and logging to RPT after it crashed?