I've known an issue for a while about using custom difficulties on official/public servers, the issue is that the custom settings don't match what the client sets in game settings. If this is intentional or not, I am wondering if it would be possible to implement/fix a feature where the difficulty settings from the client would be able to transfer to the server for a custom difficulty.
- Operating System
- Windows 8 x64
- Operating System Version
- 6.3.9600 Build 9600
Be the administrator on a public server without a forced difficulty, then go into the change mission menu, and select the difficulty "Custom", after that select a mission and start the game.
The difficulty will not be the same as your "Custom" difficulty which would be set in configuration -> game
Strangely the Custom difficulty sets a lot of of the visual aids and helpers off, so much that players cannot distinguish who is talking.