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Bug/Feature Request: Custom difficulty settings on Public Servers
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Description

I've known an issue for a while about using custom difficulties on official/public servers, the issue is that the custom settings don't match what the client sets in game settings. If this is intentional or not, I am wondering if it would be possible to implement/fix a feature where the difficulty settings from the client would be able to transfer to the server for a custom difficulty.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 8 x64
Operating System Version
6.3.9600 Build 9600
Category
Multiplayer
Steps To Reproduce

Be the administrator on a public server without a forced difficulty, then go into the change mission menu, and select the difficulty "Custom", after that select a mission and start the game.

The difficulty will not be the same as your "Custom" difficulty which would be set in configuration -> game

Additional Information

Strangely the Custom difficulty sets a lot of of the visual aids and helpers off, so much that players cannot distinguish who is talking.

Event Timeline

Frautcres created this task.Nov 4 2017, 3:50 AM
Wulf added a subscriber: Wulf.Nov 8 2017, 7:38 PM

Hello.

Thank you for the report could you please tell us on which server with what game mode is this happening?

Yes, I have tested this so far on Public Zeus servers where you able to elect an admin.