I've known an issue for a while about using custom difficulties on official/public servers, the issue is that the custom settings don't match what the client sets in game settings. If this is intentional or not, I am wondering if it would be possible to implement/fix a feature where the difficulty settings from the client would be able to transfer to the server for a custom difficulty.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 8 x64
- Operating System Version
- 6.3.9600 Build 9600
- Category
- Multiplayer
Steps To Reproduce
Be the administrator on a public server without a forced difficulty, then go into the change mission menu, and select the difficulty "Custom", after that select a mission and start the game.
The difficulty will not be the same as your "Custom" difficulty which would be set in configuration -> game
Additional Information
Strangely the Custom difficulty sets a lot of of the visual aids and helpers off, so much that players cannot distinguish who is talking.
Event Timeline
Comment Actions
Hello.
Thank you for the report could you please tell us on which server with what game mode is this happening?
Comment Actions
Yes, I have tested this so far on Public Zeus servers where you able to elect an admin.