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Aug 2 2024
Hello Sen.
This should be resolved for the next major update.
Regards,
Geez
Hello StimpsonJCat.
This will be adjusted for the 1.3 version.
In T183278#2646599, @PR9INICHEK wrote:Hi Geez :)
I'm already wasting my time playing a game that's filled with bugs.
Then I take the time to film the video.
Then, to process it, trim it.
Then to create a ticket and describe everything.
Now you still need to spend time and describe what is already in the video.I feel like you could spend 1 minute of your life and watch it, it's not an hour long movie.
I like the ideas of having bushes shuffle around as players move around inside. I feel like bush movement (ideally), progressive sounds, and posture are enough to balance them. Slower movement speed is reasonable but at a standing posture. Crouched movement should impact the bush less and prone has the least impact on both movement and sound.
Could you perhaps answer to this comment first please? https://feedback.bistudio.com/T183235#2645909
@tuskohopkinsz Good suggestions, yours should be looked at aswell, thank you for your insight.
@reyhard,OK. let me know if you want me to create a new ticket under "Arma Reforger Modding". No problem at all
Aug 1 2024
Hi Geez :)
I haven't noticed that, but there are still problems with communication controls.
Hello PR9INICHEK,
Please, always include written repro steps containing as much details as possible. "Visible in video" is simply not a proper way to provide the information.
Thank you.
Update here I was calling GetScreenSize too early - in HandlerAttached. Calling it in OnUpdate eventually gave me correct size.
I will try to move it later but in worst case scenario it can remain here for now
Hello Asmodeus.
Does this occur on the current latest version? As we cannot seem to reproduce the issue on 1.2.0.102.
Regards,
Geez
Jul 31 2024
@reyhard, OK. I see the problem now. Even though I clicked that link, on the drop-down I selected "New Arma Reforger Bug Report", I should have clicked on "New Arma Reforger Modding Bug Report". My mistake!
@reyhard, thanks for the reminder, however, I did see your comment. The thing is, as far as I can see, I did add both tickets to "Arma Reforger Modding" feedback. So if this ticket is still not in the right location, I don't know why.
This system is no longer in use, so this ticket can be closed
Same for 1.2.0.102
I have posted this similar suggestion on steam. I put it here as it contains some extra suggestions (higjlighted with bold typeface):
It was user error - author was creating emat with same name in same folder structure without realizing it will get same GUID (initial GUID generation is based on name & local location) - https://discord.com/channels/105462288051380224/920710335156060160/1267722686981869578
PS: @StimpsonJCat Just a reminder, since it seems you missed my comment from discord - Arma Reforger is incorrect place for such bug report since it is related to Workbench. Correct one would be https://feedback.bistudio.com/project/view/68/
Is it happening with some specific prefab? I just tested with sample prop and generated first (by using respective prefabs from Prefabs folder)
E_PortableDesk_01_Sand_Full
E_PortableDesk_01_Sand
which correctly showed in PrefabsEditable. When error appeared, I've selected ignore option
Hello cute_matt.
We have tested the script provided and it doesn't crash workbench on our side.
We will need the callstack you are getting to possibly investigate further.
Thank you!
@speedwaystar If it is a milsim it would be toggleable just like ArmA 3 (difficulty settings).
Still present in [1.2.0.96]. Similar problem reported with static machineguns : https://feedback.bistudio.com/T179381
I'm working on a building mod, and manually working around this issue by doing it manually is not really feasible as there are potentially 100's of entries that would need to be manually added to SCR_PreviewEntityComponent, with specific PivotID settings, etc. So this needs to be fixed to allow "Editable" mods to be created. BTW, I have asked other people to test this and they got the same result
Jul 30 2024
@reyhard, I can confirm the comment from @JeckZeRippa. I also tested this on the "new prop" tutorial and it didn't work there either.
@reyhard Steps to reproduce are the same as the instructions here: https://community.bistudio.com/wiki/Arma_Reforger:Prop_Creation#Generating_placeable_entity
I have the same problem. I also tried the plugin on the "Sample Mod - New Prop" and it is not working for me there too. I followed the "Prop Creation" tutorial on the wiki and then was stuck at "Generating placeable entity" before I began just creating them by myself as a workaround for me. Also my localization plugin is not working. Everytime I try to use it in my mod or the sample mod I will get a ctd (I sent it). Maybe its linked?
In T182953#2645383, @Geez wrote:Resolved for 1.2.0.98
It's good to see armed American helicopters circling the skies again.
So I followed MarioE's advice on discord and his insight into excluding the directorys from windows security fixed the symptoms atleast. I'll attach the log anyway to see if its any help.
how does the DayZ repacking mechanic compare to the ArmA3 ACE mod implementation (repacks all magazines of the same type via a progress bar; takes about one second per bullet), or that of the Reforger ACE mod (manually drag partial magazines on top of one another; instantaneous)?
Surprisingly, if you hold the binoculars on your second hand before you go into a turret, then use the turret, you will be able to use the binoculars (like it is supposed to be). BUT the moment you take off the binoculars, while using the turret, you will not be able to use the binos again.. Which is something that does not make sense.
Unfortunately not planned for reforger :(
Can you perhaps provide some steps how to reproduce it? Perhaps you could share some small & isolated mod where its not working
We can use compass (and clock) while turret control, which like binoculars one-hand needed. Seems strange unable to use the binoculars I suppose.
When we have binoculars in our hand and go sit in the turret, the bino will remain in our hand and can be used
This should be resolved for the next major update (1.3).
Regards,
Geez
Hello wrath2028.
Is this still an issue on the latest version? as we cannot seem to reproduce it anymore.
Regards,
Geez
Resolved for 1.2.0.98
Can you please also attach your workbench logs of a session (perhaps this exact one in the video). Console.log will be enough.
Jul 29 2024
What I have noticed is servers that disable AI (namely the non-official Powerbits server, with no mods) record substantially higher performance levels than servers that have AI enabled.
Although we don't know what specifications each server has, usually the less a server has to account for the better the performance.
However I see that fighting AI can be fun, as they provide just that little bit more of a challenge to get to supply depots.
Okay i will try to do that but i have a question before i do so, there have been limits set in bios by the company that built the PC for it to run smooth and without overheating like it did before because the CPU is unlocked by default trying to push max power even tho the cooling system cant handle this much power, wont it remove those settings from bios ? can i proceed to bios update without worrying about anything ?
In T183231#2645198, @kawalec wrote:@Coe
What I can see from crash.log your problem may be related to that Intel CPUs issue. Update you BIOS to the newest available.
If you've never done it, follow the MB manufacturer's instructions or ask someone with experience to do it.
You could also try joining: https://discord.com/invite/qUfWhpz and finding me there - my name is Grzegorz. I don't want to spam here anymore.
@Coe
What I can see from crash.log your problem may be related to that Intel CPUs issue. Update you BIOS to the newest available.
If you've never done it, follow the MB manufacturer's instructions or ask someone with experience to do it.
You could also try joining: https://discord.com/invite/qUfWhpz and finding me there - my name is Grzegorz. I don't want to spam here anymore.