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May 10 2016

R34P3R added a comment to T82486: AI can Open/Walk through LOCKED DOORS !.

acknowledged... is the same like close... so sad

May 10 2016, 11:04 AM · Arma 3
R34P3R added a comment to T82486: AI can Open/Walk through LOCKED DOORS !.

But it sucks if you whant to make a prison and the ai walking around and open all locked doors !

May 10 2016, 11:04 AM · Arma 3
R34P3R edited Steps To Reproduce on T82486: AI can Open/Walk through LOCKED DOORS !.
May 10 2016, 11:04 AM · Arma 3
R34P3R added a comment to T82393: can´t change typ of grenade.

Have you any MODs running ? i had the same problem while using MCC MOD.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

Update: Finaly setPosATL [x,x,x] (FIXED COORDINATES) on each client will fix this problem. If you use: setPosATL getPosATL _unit the position of the given unit seems not to be 100% the same on each client so the model get stretched.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

i think the problem is, that the dead body is not local to the host because the issue only apears on the clients not on the Host Player. If i have time i will reproduce it.

if you have time, create a unit per script on the client side, so the unit is local to the client and not to the host/server player. then call the setPosATL command from the host/server side. Now check if the model still ok in the client/ second player.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

CALL SetPosATL on each client seems to fix the bug.

May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82392: setPosATL on DEAD unit destroy the Model !.

i think, giving an dead unit the same ID on each Client will fix the problem. Currently dead units get random ids on each client. ID# NR MODEL.P3D REMOTE

May 10 2016, 11:01 AM · Arma 3
R34P3R edited Steps To Reproduce on T82392: setPosATL on DEAD unit destroy the Model !.
May 10 2016, 11:01 AM · Arma 3
R34P3R added a comment to T82375: After the upgrade 1.44 player sees a lot of ambient rabbits..

If your looking into this one, pls check this also:

http://feedback.arma3.com/view.php?id=23692

broken since Marksmen Release. TY

May 10 2016, 11:00 AM · Arma 3
R34P3R added a comment to T82350: animals (agents) invisible (only shadow).

I only know, that animals and agents currently not able to move/anim but they are visible in SP and COOP. Zeus not tested.

May 10 2016, 11:00 AM · Arma 3
R34P3R edited Steps To Reproduce on T82344: Force Whisper Voice/Radio for each Behaviour....
May 10 2016, 10:59 AM · Arma 3
R34P3R added a comment to T82341: [Feature Request] DX 12 implementation on Arma 3.

no.. its duplicated:

http://feedback.arma3.com/view.php?id=23922

May 10 2016, 10:59 AM · Arma 3
R34P3R set Category to category:featurerequest on T82318: Backpack as Ammobox.
May 10 2016, 10:59 AM · Arma 3
R34P3R added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

Hmm so why its not working if i host a game ?

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

BIS_fnc_MP will only make the Arg to publicVar ?

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.

Repro:

1: Save attached mission as MP_mission
2: Host the mission Local or Dedicated
3: Let 1 or 2 Players join the mission
4: Walk to the marker

5: you will get a hint message with an included picture.
6: the image will only shown on the host/server machine.

May 10 2016, 10:58 AM · Arma 3
R34P3R edited Steps To Reproduce on T82315: BIS_fnc_MP problem with parseText - CAN CLOSED.
May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82307: Door MODUL not working in MP/COOP.

Host the uploaded mission... now let 2 players join. Let one of them move to the building (make sure the player who trigger is not the Server)

May 10 2016, 10:58 AM · Arma 3
R34P3R edited Steps To Reproduce on T82307: Door MODUL not working in MP/COOP.
May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

@Stpuccio89 - Server does not use any GPU...

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

Will only boost the Draw Calls... and complete uninteresting for Servers. So you will still not get more FPS on MP Servers until the NetCode is like it is.

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

I dont think this will fix the CPU Load !

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

Will try this after work. thanks

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

And pls check the memory handling on Windows 10... Arma is not running verry good on the new OS. I always get Memory warnings but still 4 GB free

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82289: Implement Direct X 12 support.

Will be nice

May 10 2016, 10:58 AM · Arma 3
R34P3R added a comment to T82279: Marksmen DLC - Stuck After Reload When Bipod Deployed.

Disable all MODs an try again.

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82278: Global Ban.

wrong place... write to the BattleEye support.

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82277: Provide financial payment for Feedback Tickets.

nice written ;-) but pls... let the shitstorm stay on skyrim.

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82270: Hi, Im having random crashes with arma 3 doesnt happen when i play anything else. Happens in both single and multiplayer.

What you can try at the weekend: Lets check your files by Steam.

GoTo Steam -> Right Click - ARMA 3 -> Settings -> Local Files -> Check files for Errors

wait until its finish.

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82270: Hi, Im having random crashes with arma 3 doesnt happen when i play anything else. Happens in both single and multiplayer.

pack those files into ZIP or RAR and upload it to any free FileHoster:

http://www.megafileupload.com/
http://www.filedropper.com/

or any other...

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82270: Hi, Im having random crashes with arma 3 doesnt happen when i play anything else. Happens in both single and multiplayer.

Upload your CrashDump files...

C:\Users\DalePicks\AppData\Local\Arma 3\arma3_2015-04-25_14-51-32.mdmp

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82257: Show classnames in Arsenal.

use export button ?

May 10 2016, 10:57 AM · Arma 3
R34P3R added a comment to T82214: AI stuck after disableAI "FSM" and enableAI "FSM".

Ok, i think i got it.

Seems to be a problem with: disableAI "FSM" and enableAI "FSM"

@oukej

i uploaded a test-mission for you.

how to:

1: Editor -> Load -> Play
2: after spawning let the AI Move to the MARKER
3: Wait until both AI-Units are DOWN.
4: Eliminate the three OPFOR Units (you are in GodMode)
5: Open Debug Console
6: Enter: p2 setVariable ["r3_unitIsDown", 0];
7: Enter: p3 setVariable ["r3_unitIsDown", 0];

Now you can see the units will do nothing. If not, reload and try a second time.

FIX:

8: Open initPlayerLocal.sqf
9: remove: disableAI "FSM" and enableAI "FSM"
10: try again.

With the FSM command the AI Stucked 4 of 5 trys
Without the FSM command the AI got not stucked 3 trys

May 10 2016, 10:55 AM · Arma 3
R34P3R added a comment to T82214: AI stuck after disableAI "FSM" and enableAI "FSM".

Post updated.

May 10 2016, 10:55 AM · Arma 3
R34P3R added a comment to T82214: AI stuck after disableAI "FSM" and enableAI "FSM".

i still got stucked AI units... im trying to reproduce this night.

May 10 2016, 10:55 AM · Arma 3
R34P3R added a comment to T82214: AI stuck after disableAI "FSM" and enableAI "FSM".

Yeah.. i need to remove my Medic from the group, otherwise he will not moving in firefight. After revive i let him join back my group and used the dofollow command.

Its also bad that: if you rejoin the unit to the group, he will not get the Behaviour and CombatMode from the group. So you need to set it by yourself.

May 10 2016, 10:55 AM · Arma 3
R34P3R added a comment to T82214: AI stuck after disableAI "FSM" and enableAI "FSM".

Hey oukej, i tryed to reproduce this and found the issue in my revive script where i called: _unit doFollow (leader _group); It seems that the unit will now get a new formLeader. I removed this line now.

May 10 2016, 10:55 AM · Arma 3
R34P3R edited Steps To Reproduce on T82214: AI stuck after disableAI "FSM" and enableAI "FSM".
May 10 2016, 10:55 AM · Arma 3
R34P3R edited Steps To Reproduce on T82213: Shift + P = DLC Browser in EDITOR ?.
May 10 2016, 10:55 AM · Arma 3
R34P3R added a comment to T82211: Arma 3 has stopped working. A problem caused the program to stop working correctly..

Same here:

http://feedback.arma3.com/view.php?id=23826

May 10 2016, 10:55 AM · Arma 3
R34P3R added a comment to T82193: Since Marksman i got a lot of crahes \ freez.

i will try. But i am using the system marloc since 4 Month.

May 10 2016, 10:55 AM · Arma 3
R34P3R edited Steps To Reproduce on T82193: Since Marksman i got a lot of crahes \ freez.
May 10 2016, 10:54 AM · Arma 3
R34P3R edited Steps To Reproduce on T82116: BIS_fnc_taskSetDescription will always assign the task..
May 10 2016, 10:52 AM · Arma 3
R34P3R added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

Confirming with M (Map) and V, working with W,A,S,D in current DEV Version

May 10 2016, 10:52 AM · Arma 3
R34P3R added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

it's not always.. i will upload video if i get it next time.

May 10 2016, 10:52 AM · Arma 3
R34P3R added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

Same happend if deploy the weapon downhill and press the move key (W), seems the VectorDirAndUp get lost.

May 10 2016, 10:51 AM · Arma 3
R34P3R added a comment to T82082: Flare and Flashlight should more brighter than now.

already reported:

http://feedback.arma3.com/view.php?id=9319

May 10 2016, 10:51 AM · Arma 3
R34P3R edited Steps To Reproduce on T82074: in 3D-Person view CAMERA always switching upward if move downhill..
May 10 2016, 10:51 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Any news ? 1.50 RC i cant see anything

May 10 2016, 10:51 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

read the above comments...

May 10 2016, 10:51 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

good to hear

May 10 2016, 10:51 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Hmm Guys.. Goats and Chickens working now.. but my Dogs still only turning around and not moving :-(

May 10 2016, 10:50 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

You fixed the Rabbit-bug.. gj ! But Dogs and Goats still not moving !

May 10 2016, 10:50 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

any news here Adam ? ty

May 10 2016, 10:50 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Still no fix in the DEV-Version since over a week... every day i check the DEV-Changelog and wondering your priority... There are a lot of bugs listen in this tracker wich needs to be fixed soon as possible, or are all devs in holidays ?

May 10 2016, 10:50 AM · Arma 3
R34P3R added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Some news here ? Need the Agents to finish my new mission. ty

May 10 2016, 10:50 AM · Arma 3
R34P3R edited Steps To Reproduce on T82059: Animals/Agents not moving anymore (Not complete resolved).
May 10 2016, 10:50 AM · Arma 3
R34P3R edited Steps To Reproduce on T82050: Animations broken/laggy if attach to some objects..
May 10 2016, 10:50 AM · Arma 3
R34P3R added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

maybe you need to wait until the client is ready ?

May 10 2016, 10:43 AM · Arma 3
R34P3R added a comment to T81450: Would be good to have onscreen display of health and stamina..

a lot of Mods out they do this for you. So BIS can fix huge problems first.

May 10 2016, 10:31 AM · Arma 3
R34P3R added a comment to T81230: Running with binoculars is too fast.

You can sprint mutch longer with binocs in hand ! Take a look on the MP Servers.. 80% of the players running with binocs... because they can run 2 - 3 times longer.

May 10 2016, 10:24 AM · Arma 3
R34P3R added a comment to T81167: Ambient animals behaviour broken with recent dev builds eg 1.41.129406.

same like: http://feedback.arma3.com/view.php?id=23692

May 10 2016, 10:22 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

Im currently running with ( 350.12 )

CommandLine:

"H:\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash -skipintro -noPause -CpuCount=4 -exThreads=7 -nobenchmark -maxMem=6144 -maxvram=4096 -world=empty -nologs

Arma Settings:

forcedAdapterId=-1;
detectedAdapterId=0;
detectedAdapterVendorId=4318;
detectedAdapterDeviceId=5058;
detectedAdapterSubSysId=331485360;
detectedAdapterRevision=161;
detectedAdapterBenchmark=38;
displayMode=0;
winX=378;
winY=135;
winWidth=1280;
winHeight=720;
winDefWidth=1280;
winDefHeight=720;
fullScreenWidth=1920;
fullScreenHeight=1080;
refresh=120;
renderWidth=1920;
renderHeight=1080;
multiSampleCount=8;
multiSampleQuality=0;
particlesQuality=2;
GPU_MaxFramesAhead=1;
GPU_DetectedFramesAhead=1;
HDRPrecision=16;
vsync=0;
AToC=15;
cloudsQuality=3;
pipQuality=4;
dynamicLightsQuality=4;
PPAA=9;
ppSSAO=5;
ppCaustics=1;
tripleBuffering=1;
ppBloom=0.095662288;
ppRotBlur=0;
ppRadialBlur=0;
ppDOF=0.19964293;
ppSharpen=1;

All running fine (vanilla without MODs)... give it a try ?

Have you already done some GPU benchmarks ?

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

Guess no insights from BI yet on this.... because there is no problem with the NVIDIA Drivers.

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

You need to look outside the box... 3 - 4 guys report crash with NVIDIA Drivers and GTX 970 but there are 200+ players they dont have any issue with this card or drivers, so my conclusion is that the problem is somewhere else... maybe bad system/drivers, bad DX files, other background procresses (AV), bad mainboard - GPU communication, instable powersupply and and and...

it will be more interesting to get all spesifications of your system not only the report that the driver crashs. Maybe all you guys have the same card from the same manufacturer. Also... does this also happend on a complete fresh system with all current drivers. Dont be pissed off ;-) Give some more informations.. maybe we find the problem.

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

ím running with 350.12 and Win7 64 Bit. I dont have any issues. Wich Windows did you running at ? CPU ? RAM ? OVERCLOCKED ?

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

maybe its only a problem on your system... check this first... 99% of GTX 970er users dont have any problems with the drivers.

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

So you think its a problem in PhysX ?

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81104: NVIDIA GTX 970 drivers constantly crashing while playing.

No problems with 970 since 5 month ! (Autoupdate driver)

May 10 2016, 10:20 AM · Arma 3
R34P3R added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

it will be mutch better we can set the behaviour to each unit and not only to the whole group. So if you need a unit to move in firefight set the behaviour from this unit to CARELESS.

Maybe we can change the doMove command so the unit always moving in CARELESS mode ?

May 10 2016, 10:18 AM · Arma 3
R34P3R added a comment to T80218: AI too fast at detecting distant, barely visible/audible targets.

https://www.youtube.com/watch?v=xxY_GLcmilU
https://www.youtube.com/watch?v=Z3VITZ6-CcY
https://www.youtube.com/watch?v=ddSqQjAM6xs

We need subsonic ammo ! :D

May 10 2016, 9:46 AM · Arma 3
R34P3R added a comment to T80143: setObjectTextureGlobal no longer works on dedicated server.

pls assign it. Ty

May 10 2016, 9:44 AM · Arma 3
R34P3R added a comment to T80143: setObjectTextureGlobal no longer works on dedicated server.

+1

May 10 2016, 9:44 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

ok i will start a new one.

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

Why you need a Video ? Place enemy static AA in editor and blow it up with detonation.... hard to reproduce ?

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T79750: RESOLVED.

Problem still apears with static AA Launchers. The unit is still attached to it while hes dead. Its funny to blow them up.. so the AA flying in the sky while the unit is still attached.

May 10 2016, 9:32 AM · Arma 3
R34P3R added a comment to T77917: Can't script binoculars to their slot..

Whats wrong with Virtual Arsenal ? I can add "Binocular" without problems

May 10 2016, 8:38 AM · Arma 3
R34P3R added a comment to T77425: nearEntities command doesn not return type WeaponHolder..

DownVote... use nearSupplies

https://community.bistudio.com/wiki/nearSupplies

May 10 2016, 8:26 AM · Arma 3
R34P3R added a comment to T76771: playSound3D is global command that is *not* JIP compatible.

Still not working on DEDICATED ! (Global command wich not work on Server)

May 10 2016, 8:09 AM · Arma 3
R34P3R added a comment to T76596: Weather desync issues [PRIMARY REPORT].

1 Year and still not fixed ?

May 10 2016, 8:04 AM · Arma 3
R34P3R added a comment to T74335: Support Steam Description Formatting Tags In Game.

http://feedback.arma3.com/view.php?id=24625

May 10 2016, 7:09 AM · Arma 3
R34P3R added a comment to T73314: Set flight heigh above sea level.

This will be nice

May 10 2016, 6:38 AM · Arma 3
R34P3R added a comment to T73314: Set flight heigh above sea level.

let a AI chopper fly over Stratis and set flyinHeight to 300... now enjoy the rollercoaster.

whats the problem to set the heighest ground value into a variable and if flyinHeight > this VARIABLE use constant height over Sea.

May 10 2016, 6:38 AM · Arma 3
R34P3R added a comment to T73314: Set flight heigh above sea level.

Alternative command... who cares, we need anyway to do this. Let it call flyInHeightASL and flyInHeightATL

May 10 2016, 6:38 AM · Arma 3
R34P3R added a comment to T73314: Set flight heigh above sea level.

+1 !! FlyHeight based on terrain is stupid.

May 10 2016, 6:38 AM · Arma 3
R34P3R added a comment to T73264: AI can accurately engage through near concealment when it has spotted an enemy which then moves out of LOS.

The AI can still see truh bushes and reed !

May 10 2016, 6:33 AM · Arma 3
R34P3R added a comment to T72551: playSound3D command is half broken on the server.

We need a functional Sound function !! Not only PlaySound3D whant work, also the Distance from "SAY" is broken !

May 10 2016, 6:16 AM · Arma 3
R34P3R added a comment to T72551: playSound3D command is half broken on the server.

2 Years.. still not working

May 10 2016, 6:16 AM · Arma 3
R34P3R added a comment to T72551: playSound3D command is half broken on the server.

push

May 10 2016, 6:16 AM · Arma 3
R34P3R added a comment to T72551: playSound3D command is half broken on the server.

pls look into this.

May 10 2016, 6:16 AM · Arma 3
R34P3R added a comment to T68445: Comms captions/subtitles missing.

I disabled "Stream Friendly UI" but my Chatbox disaperas sometimes :-(

May 10 2016, 3:54 AM · Arma 3
R34P3R added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

+1

May 10 2016, 3:21 AM · Arma 3
R34P3R added a comment to T65590: attachTo no longer working with setDir.

Still not working on Dedi.

May 10 2016, 2:05 AM · Arma 3
R34P3R added a comment to T63829: lineIntersectsWith not detecting infantry.

This will not work.. because this will not detect wals/building so you can "see trought"

May 10 2016, 1:00 AM · Arma 3
R34P3R added a comment to T63829: lineIntersectsWith not detecting infantry.

Does anyone have a workround for this issue ?

I found a way: create a fakeObject on the unit (attach it) and make it invisible with setObjectTexture

(do not use hideObject, it will not returned by lineintersectsobjs)

May 10 2016, 1:00 AM · Arma 3
R34P3R added a comment to T63829: lineIntersectsWith not detecting infantry.

lineintersectsobjs also not returning any units

May 10 2016, 1:00 AM · Arma 3
R34P3R added a comment to T63829: lineIntersectsWith not detecting infantry.

without unit detection this funktions are 50% useless

May 10 2016, 1:00 AM · Arma 3
R34P3R added a comment to T63809: AI team units randomly get stuck in a limbo.

Thanks oukej ! Good job. maybe there is something wrong with the rack hitbox or weapon resting ? Hope you find a solution. I will remove the racks on my missions now.

May 10 2016, 12:59 AM · Arma 3
R34P3R added a comment to T63809: AI team units randomly get stuck in a limbo.

Military Office Altis: 173131 - near Pygros

May 10 2016, 12:59 AM · Arma 3