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playSound3D is global command that is *not* JIP compatible
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Description

If you start a few minutes long sample on server it will not play for JIP player not from the beginning not from the middle, not at all. It will start playing for everyone currently on the server but if you log out and log back in it will no9t resume.

Details

Legacy ID
3061167914
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

put this in init.sqf, start dedicated server and join

if (isDedicated) then {
"start" addPublicVariableEventHandler {

		_obj = "Land_Loudspeakers_F" createVehicle (_this select 1);
		playSound3D ["a3\sounds_f\ambient\winds\wind-synth-fast.wss", _obj];

};
} else {
if (isNil "start") then {

  • spawn {
			sleep 4;
			hint "creating speakers and starting server sound of wind from them";
			start = position player;
			publicVariable "start";
			sleep 2;
			hint "go to lobby and back now!";
		};

};
};

it will create quite long sound on the server. when you drop to lobby and back no sound will be heard while it is still supposed to be playing on server.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Engine.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 3061167914.May 7 2016, 6:24 PM

related to server side of playSound3d being broken http://feedback.arma3.com/view.php?id=17678

Hello,

would it be possible to upload a simple repro mission?

Thank you very much

#PUSH

Still more info needed?

R34P3R added a subscriber: R34P3R.May 7 2016, 6:24 PM

Still not working on DEDICATED ! (Global command wich not work on Server)