If you look into arma 3 weapons_f under the m320 , in UI pics there you see there was suppressor for m320 at least planned but later they changed their mind i guess
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May 10 2016
This should be changed because if you want to use a scope in the night time you must use NV scope for that or NV adapter
5.1 is not fixed - thats why it is so quiet
Well nothing hard to fix - just change some parameters in the glass rvmat
They got the original reticle in the files but sadly they not using it - it would be better with that reticle
He is holding the vert grip which is more stable
It would be better to disable TIR in optics completely - if you want to look around then just exit the iron sight/optic mode
same goes to the Mi-48 since it have co-axial rotor system
press / - to switch modes ....
There will be some thats for sure but maybe only in final - not sure in beta
btw here in old Gamecon video you can see the COWS optic - which basicly is like marksman scope
http://www.youtube.com/watch?feature=player_detailpage&v=xtO_VC1lhU8#t=17s
This feature is needed because why i had to create new p3D of the same weapon because i want to use other magazine type? that's just silly - why not to expand the new proxy system like DayZ SA did /we dont need that complex tho but it would be better for variants/
like one of the devs said this is not hard to do
Do all James Bond animations + vehicles!! (joke)
It is fixed in 105695 , while your version is 105679
so wait for tomorrow's update and it should be fixed
Only M320 is bolt action , the Lynx is semi-auto
Still not fixed ...
on real tavor the bolt cycles when fired , only charging handle does not
http://www.youtube.com/watch?feature=player_detailpage&v=cEY1XdQf_JA#t=386s
Still true in latest DEV rev. 05814
on high setting - all the shadows should be soft shadows , even on guns and in the cockpits too
Wait for beta or final - there will be bolt action weapons
There's nothing you can do about that ,because this issue is caused by the new physx and only way to fix it would require mlods of the old models
so you have to wait for those mlods or wait for official ArmA 3 Rearmed.
Bolt catch been added at some point , which i was surprised by it
http://i.imgur.com/zVm3RXg.jpg
Still the magazine is thin , hiddenSelections are missing and the reload animation isn't properly done - newly added Mk14 has the proper animation
No one else noticed this?
Just create a shortcut , same way as with arma2
Euphoria is very expensive and thats why only a few studios using it.
ArmA 3 uses Physx which already took alot of effort/time to add into engine and work - am sure physx is good enough just needs more tweak/testing.
This should be fixed in DEV EXE rev. 114155
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2597816&viewfull=1#post2597816
Tweaked: Effects of suppressors on bullets
Fixed in dev version 1.39.129214
I like to see this bug fixed , because it looks weird on pistols
Visible lasers would be very useful for tactical pistols with laser module ofc
That's a typo in the description - optics like ARCO or Hamr uses 4x zoom - not more
I have to agree - i liked the idea from arma 1 , muzzle flashes during the day were barely seen and in the night they were visible
that way it is like in irl
So bis could tweak the muzzleflashes to be less visible during the day to almost none
May 9 2016
To be honest , i dont any issue with current Thermal/Flir but it needs the manual adjustment > https://dev-heaven.net/issues/23837
To bypass that bug you can press F ,but still it is annoying
Well i mean when you unmount the suppressor then you can see the flash for a 1 sec and then it disappear
try it at night and you will notice it
Yes it is fixed but there is new small issue - when you unmount the suppressor then weapon once flashes
not sure if its a engine limit or a bug
Still true - dev rev. 113343
Hmm , it seems the reticles need more emmisive settings in the rvmat