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May 10 2016

RobertHammer added a comment to T69167: silenced sniper rifle.

If you look into arma 3 weapons_f under the m320 , in UI pics there you see there was suppressor for m320 at least planned but later they changed their mind i guess

May 10 2016, 4:25 AM · Arma 3
RobertHammer added a comment to T68549: New optic works with NVGs.

This should be changed because if you want to use a scope in the night time you must use NV scope for that or NV adapter

May 10 2016, 3:58 AM · Arma 3
RobertHammer added a comment to T68506: Voiceovers not properly audible in surround sound.

5.1 is not fixed - thats why it is so quiet

May 10 2016, 3:57 AM · Arma 3
RobertHammer added a comment to T68498: Weapons Optics Reflection.

Well nothing hard to fix - just change some parameters in the glass rvmat

May 10 2016, 3:56 AM · Arma 3
RobertHammer added a comment to T68269: MRCO should have diffirent reticle..

They got the original reticle in the files but sadly they not using it - it would be better with that reticle

May 10 2016, 3:49 AM · Arma 3
RobertHammer added a comment to T68227: [DEV-Version] Remove the unnecessary forward grip from the MK20's.

He is holding the vert grip which is more stable

May 10 2016, 3:47 AM · Arma 3
RobertHammer added a comment to T68178: Disable TrackIR in optics.

It would be better to disable TIR in optics completely - if you want to look around then just exit the iron sight/optic mode

May 10 2016, 3:45 AM · Arma 3
RobertHammer added a comment to T68142: Comanche is unable to fly sideways at 180km/h.

same goes to the Mi-48 since it have co-axial rotor system

May 10 2016, 3:43 AM · Arma 3
RobertHammer added a comment to T68078: Using Optics with red dot attached.

press / - to switch modes ....

May 10 2016, 3:41 AM · Arma 3
RobertHammer added a comment to T68065: Marksman Optic Sight.

There will be some thats for sure but maybe only in final - not sure in beta

btw here in old Gamecon video you can see the COWS optic - which basicly is like marksman scope

http://www.youtube.com/watch?feature=player_detailpage&v=xtO_VC1lhU8#t=17s

May 10 2016, 3:40 AM · Arma 3
RobertHammer added a comment to T67973: Magazine should be a proxy similar to muzzle, top, and side attachments.

This feature is needed because why i had to create new p3D of the same weapon because i want to use other magazine type? that's just silly - why not to expand the new proxy system like DayZ SA did /we dont need that complex tho but it would be better for variants/

like one of the devs said this is not hard to do

May 10 2016, 3:37 AM · Arma 3
RobertHammer added a comment to T67190: Ziplines.

Do all James Bond animations + vehicles!! (joke)

May 10 2016, 3:10 AM · Arma 3
RobertHammer added a comment to T67103: Optics mode swapped between jogging and combat pace.

It is fixed in 105695 , while your version is 105679

so wait for tomorrow's update and it should be fixed

May 10 2016, 3:06 AM · Arma 3
RobertHammer edited Steps To Reproduce on T67010: M320 LRR is missing bolt action animation.
May 10 2016, 3:03 AM · Arma 3
RobertHammer edited Steps To Reproduce on T67007: M320 LRR's Iron sight model has smoothing issue.
May 10 2016, 3:03 AM · Arma 3
RobertHammer added a comment to T66957: No bolt animation after shooting with the M320 LRR and probably GM6 Lynx.

Only M320 is bolt action , the Lynx is semi-auto

May 10 2016, 3:02 AM · Arma 3
RobertHammer added a comment to T66941: TRG's bolt animation isn't working.

Still not fixed ...

May 10 2016, 3:01 AM · Arma 3
RobertHammer added a comment to T66941: TRG's bolt animation isn't working.

on real tavor the bolt cycles when fired , only charging handle does not

http://www.youtube.com/watch?feature=player_detailpage&v=cEY1XdQf_JA#t=386s

May 10 2016, 3:01 AM · Arma 3
RobertHammer added a comment to T66941: TRG's bolt animation isn't working.

Still true in latest DEV rev. 05814

May 10 2016, 3:01 AM · Arma 3
RobertHammer edited Steps To Reproduce on T66941: TRG's bolt animation isn't working.
May 10 2016, 3:01 AM · Arma 3
RobertHammer added a comment to T66595: Stencil Shadows should be fully replaced by Shadow Maps.

on high setting - all the shadows should be soft shadows , even on guns and in the cockpits too

May 10 2016, 2:48 AM · Arma 3
RobertHammer added a comment to T66291: Unable to update to 0.55/most recent patch.

http://forums.bistudio.com/showthread.php?149411-How-to-change-between-stable-Arma-3-Alpha-versions-amp-release-candidates-STEAM-client&p=2319421&viewfull=1#post2319421 ....

May 10 2016, 2:35 AM · Arma 3
RobertHammer added a comment to T66200: Can we please have Bolt Action animation for Bolt Action rifles?.

Wait for beta or final - there will be bolt action weapons

May 10 2016, 2:32 AM · Arma 3
RobertHammer added a comment to T65899: [AiA] A2/OA tanks easily fall over..

There's nothing you can do about that ,because this issue is caused by the new physx and only way to fix it would require mlods of the old models

so you have to wait for those mlods or wait for official ArmA 3 Rearmed.

May 10 2016, 2:18 AM · Arma 3
RobertHammer added a comment to T65265: MK18 ABR magazine is thin , missing hiddenselections and the animation isn't working properly.

Bolt catch been added at some point , which i was surprised by it

http://i.imgur.com/zVm3RXg.jpg

Still the magazine is thin , hiddenSelections are missing and the reload animation isn't properly done - newly added Mk14 has the proper animation

May 10 2016, 1:54 AM · Arma 3
RobertHammer added a comment to T65265: MK18 ABR magazine is thin , missing hiddenselections and the animation isn't working properly.

No one else noticed this?

May 10 2016, 1:54 AM · Arma 3
RobertHammer edited Steps To Reproduce on T65265: MK18 ABR magazine is thin , missing hiddenselections and the animation isn't working properly.
May 10 2016, 1:54 AM · Arma 3
RobertHammer added a comment to T65236: Start-up window is annoying.

Just create a shortcut , same way as with arma2

May 10 2016, 1:52 AM · Arma 3
RobertHammer added a comment to T64700: Back PhysX on Euphoria.

Euphoria is very expensive and thats why only a few studios using it.

ArmA 3 uses Physx which already took alot of effort/time to add into engine and work - am sure physx is good enough just needs more tweak/testing.

May 10 2016, 1:34 AM · Arma 3
RobertHammer added a comment to T64666: Suppressors have an unrealistic deleterious effect on bullets.

This should be fixed in DEV EXE rev. 114155
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2597816&viewfull=1#post2597816

Tweaked: Effects of suppressors on bullets

May 10 2016, 1:33 AM · Arma 3
RobertHammer added a comment to T63141: Empty shells are not visible in the 1st person while shooting.

Fixed in dev version 1.39.129214

May 10 2016, 12:31 AM · Arma 3
RobertHammer added a comment to T63141: Empty shells are not visible in the 1st person while shooting.

I like to see this bug fixed , because it looks weird on pistols

May 10 2016, 12:31 AM · Arma 3
RobertHammer edited Steps To Reproduce on T63141: Empty shells are not visible in the 1st person while shooting.
May 10 2016, 12:31 AM · Arma 3
RobertHammer edited Steps To Reproduce on T63138: Add switch modes for a Laser and the flashlight.
May 10 2016, 12:31 AM · Arma 3
RobertHammer added a comment to T63137: Option to have daylight visible lasers.

Visible lasers would be very useful for tactical pistols with laser module ofc

May 10 2016, 12:31 AM · Arma 3
RobertHammer edited Steps To Reproduce on T63137: Option to have daylight visible lasers.
May 10 2016, 12:30 AM · Arma 3
RobertHammer added a comment to T62912: RCO magnification too strong for a designated marksman role.

That's a typo in the description - optics like ARCO or Hamr uses 4x zoom - not more

May 10 2016, 12:19 AM · Arma 3
RobertHammer added a comment to T62834: Muzzle flashes and the corresponding illumination of surroundings is highly unrealistic..

I have to agree - i liked the idea from arma 1 , muzzle flashes during the day were barely seen and in the night they were visible

that way it is like in irl

So bis could tweak the muzzleflashes to be less visible during the day to almost none

May 10 2016, 12:17 AM · Arma 3

May 9 2016

RobertHammer added a comment to T61266: Thermals, and their use as mechanics..

To be honest , i dont any issue with current Thermal/Flir but it needs the manual adjustment > https://dev-heaven.net/issues/23837

May 9 2016, 10:56 PM · Arma 3
RobertHammer added a comment to T60521: Cannot fire after dropping weapons outside a container, and then taking a pistol from a container..

To bypass that bug you can press F ,but still it is annoying

May 9 2016, 9:47 PM · Arma 3
RobertHammer added a comment to T59135: Too much ambient light from muzzle flash when using suppressor at night..

http://feedback.arma3.com/view.php?id=17069

May 9 2016, 6:41 PM · Arma 3
RobertHammer added a comment to T59135: Too much ambient light from muzzle flash when using suppressor at night..

Well i mean when you unmount the suppressor then you can see the flash for a 1 sec and then it disappear

try it at night and you will notice it

May 9 2016, 6:41 PM · Arma 3
RobertHammer added a comment to T59135: Too much ambient light from muzzle flash when using suppressor at night..

Yes it is fixed but there is new small issue - when you unmount the suppressor then weapon once flashes

not sure if its a engine limit or a bug

May 9 2016, 6:41 PM · Arma 3
RobertHammer added a comment to T59135: Too much ambient light from muzzle flash when using suppressor at night..

Still true - dev rev. 113343

May 9 2016, 6:41 PM · Arma 3
RobertHammer added a comment to T58460: [Steam Alpha 0.5.102571] Parallax sights dim during night time.

Hmm , it seems the reticles need more emmisive settings in the rvmat

May 9 2016, 3:15 PM · Arma 3