can be closed?
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Jul 15 2022
are BI missions/game modes still get fixed?
Jul 13 2022
Jul 6 2022
confirmed. can be closed
@reyhard basically the ones from Stratis an Altis:
can be closed?
Jul 1 2022
@reyhard can you share some specifics how grassCover should be configured? we have used BI definitions as reference.. :D
Jun 29 2022
thanks!
Jun 27 2022
@BIS_fnc_KK do you mind sharing if this was some object specific issue? aka could this also affect other buildings?
Jun 17 2022
from my testing the null can be any element. isnt limited to first and last
@Leopard20 no (AI) mods active
Jun 16 2022
awesome 🎉 🎉 🎉 🎉 🎉
What FSM? From BI A3 data?
Jun 15 2022
@SaMatra please make a new request - otherwise this will get missed
May 26 2022
to me the main question is does it still have a perf impact (if you delete an agent - so does this command just list obsolete references or is there more at play) [would be relevant when using and deleleting hundreds of agents)
@Killzone_Kid worth to investigate youself ?
Apr 22 2022
Apr 21 2022
Apr 20 2022
Apr 12 2022
Apr 4 2022
Apr 2 2022
Mar 30 2022
reyhard
it can be partially solved by adding weaponLockDelay. @kuloodporny was testing it on PSZ mod
Mar 25 2022
ty. can be closed
Mar 23 2022
@NeilZar thanks!
Mar 21 2022
Mar 19 2022
did you check logs from A3 publisher yet?
Mar 18 2022
This sounds very much like a fix Ondra did late in A2/OA - maybe it wasnt merged?
Mar 15 2022
@BIS_fnc_KK Did you miss the comment?
Mar 7 2022
Mar 3 2022
Feb 21 2022
would be a great help indeed. VBS has done something similar I think
Feb 18 2022
<no shape> also has an "interesting" value
What about these?
also logic groups can see or been seen
Couple more strange ones:
Jan 30 2022
can be closed
Possible to get this looked into please? Really easy to repro with above
@BIS_fnc_KK Is there a chance to still see this addressed one way or another?
Jan 9 2022
Jan 6 2022
In T158681#2268256, @dedmen wrote:the DS does not have the contact (platform) folder:"contact" is not "Contact (Platform)"
"Contact (Platform)" is "enoch" folder.Everyone has Enoch, but if the server uses content from it, it will tell you that you need it (like with other DLCs, place helicopter DLC helicopter in mission file, server will tell you that you need helicopter DLC).
The question here is rather if the server somehow wrongly thinks Enoch content is in use, while in reality it isn't.
Nov 9 2021
Nov 3 2021
this would be great indeed!
Oct 29 2021
good point
Oct 27 2021
More comprehensive suggestion in T161138
Oct 25 2021
I guess Dedmen fears abuse by script kiddies?
Would need a "season" parameter or similar for the config definitions of the terrain ambient sounds
Oct 23 2021
Oct 18 2021
Oct 16 2021
still true
Oct 11 2021
That should be good enough I'd say. So fine with me as well.
Oct 10 2021
what hasDriver = -1; should do exactly?
To be able to drive at the same time while operating any turret or sitting in cargo.
(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)
Ok this is the situation as best i can tell:
- Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
- With hosted it:
a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then
@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)
@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.
Oct 9 2021
@BIS_fnc_KK any luck with this one, or a viable workaround you can think of?
Sep 20 2021
would be handy indeed
@Tenshi sorry for the late response.
Sep 4 2021
As said no mods, vanilla 2.04.