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Jul 15 2022

kju-PvPscene added a comment to T75808: Enable mods to create custom input actions.

can be closed?

Jul 15 2022, 7:18 AM · Arma 3
kju-PvPscene added a comment to T154928: Scripting error in MP_CombatPatrol_02.

are BI missions/game modes still get fixed?

Jul 15 2022, 7:11 AM · Arma 3

Jul 13 2022

kju-PvPscene edited Additional Information on T153161: [Feature Request] New scripting command: assignedVehiclePositions.
Jul 13 2022, 7:47 AM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Jul 13 2022, 7:47 AM · Arma 3
kju-PvPscene edited Additional Information on T153139: [Feature Request] New scripting command: unassignVehicle and unassignVehicles.
Jul 13 2022, 7:46 AM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Jul 13 2022, 7:46 AM · Arma 3
kju-PvPscene edited Additional Information on T153136: [Feature Request] New scripting command: assignedVehicles.
Jul 13 2022, 7:44 AM · Arma 3

Jul 6 2022

kju-PvPscene added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

confirmed. can be closed

Jul 6 2022, 6:01 PM · Arma 3
kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard basically the ones from Stratis an Altis:

Jul 6 2022, 2:34 PM · Arma 3
kju-PvPscene added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

can be closed?

Jul 6 2022, 2:12 PM · Arma 3

Jul 1 2022

kju-PvPscene added a comment to T161899: surfaceType grassCover for Malden, Altis.

@reyhard can you share some specifics how grassCover should be configured? we have used BI definitions as reference.. :D

Jul 1 2022, 6:46 PM · Arma 3

Jun 29 2022

kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

thanks!

Jun 29 2022, 1:16 PM · Arma 3

Jun 27 2022

kju-PvPscene added a comment to T122234: [1.67 DEV] BuildingChanged eventhandler does not trigger for Land_Hangar_F.

@BIS_fnc_KK do you mind sharing if this was some object specific issue? aka could this also affect other buildings?

Jun 27 2022, 6:31 PM · Arma 3

Jun 17 2022

kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

from my testing the null can be any element. isnt limited to first and last

Jun 17 2022, 9:51 AM · Arma 3
kju-PvPscene added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

@Leopard20 no (AI) mods active

Jun 17 2022, 4:32 AM · Arma 3

Jun 16 2022

kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

awesome 🎉 🎉 🎉 🎉 🎉

Jun 16 2022, 4:38 PM · Arma 3
kju-PvPscene added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

What FSM? From BI A3 data?

Jun 16 2022, 8:10 AM · Arma 3

Jun 15 2022

kju-PvPscene added a comment to T150204: Add command to get machine time and date.

@SaMatra please make a new request - otherwise this will get missed

Jun 15 2022, 12:32 PM · Arma 3
kju-PvPscene created T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.
Jun 15 2022, 12:26 PM · Arma 3

May 26 2022

kju-PvPscene added a comment to T75506: "agents" array always starts and ends with NULL - team member.

to me the main question is does it still have a perf impact (if you delete an agent - so does this command just list obsolete references or is there more at play) [would be relevant when using and deleleting hundreds of agents)

May 26 2022, 3:19 PM · Arma 3
kju-PvPscene updated subscribers of T75506: "agents" array always starts and ends with NULL - team member.

@Killzone_Kid worth to investigate youself ?

May 26 2022, 5:12 AM · Arma 3

Apr 22 2022

kju-PvPscene edited Steps To Reproduce on T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 10:35 AM · Arma 3
kju-PvPscene updated the task description for T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 10:34 AM · Arma 3
kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] isTitleEffectActive SQF command to determine if there is a black/white title effect active to [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 10:31 AM · Arma 3
kju-PvPscene created T164440: [Request] SQF command to return current AI visibility.
Apr 22 2022, 9:18 AM · Arma 3
kju-PvPscene created T164439: [Request] SQF command to return current AI audability.
Apr 22 2022, 9:17 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 22 2022, 9:11 AM · Arma 3
kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] isTitleEffectActive SQF command to determine if there is a black/white title screen to [Request] isTitleEffectActive SQF command to determine if there is a black/white title effect active.
Apr 22 2022, 8:38 AM · Arma 3

Apr 21 2022

kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] isTitleEffect SQF command to determine if there is a black/white title screen to [Request] isTitleEffectActive SQF command to determine if there is a black/white title screen.
Apr 21 2022, 1:06 PM · Arma 3
kju-PvPscene renamed T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active from [Request] SQF command to determine if there is a black/white title screen to [Request] isTitleEffect SQF command to determine if there is a black/white title screen.
Apr 21 2022, 6:57 AM · Arma 3
kju-PvPscene created T164385: [Request] getTitleEffectName SQF command to be able to determine if there is a black/white title effect active.
Apr 21 2022, 6:55 AM · Arma 3

Apr 20 2022

kju-PvPscene edited Additional Information on T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc".
Apr 20 2022, 12:43 PM · Arma 3
kju-PvPscene created T164353: [Dev branch] A3\functions_f\HoldActions\fn_holdAction_showIcon.sqf lacks #include "defines.inc".
Apr 20 2022, 12:43 PM · Arma 3

Apr 12 2022

kju-PvPscene created T164226: [Request] Expose cover points of objects/buildings via sqf command.
Apr 12 2022, 9:43 PM · Arma 3

Apr 4 2022

kju-PvPscene created T164062: Frozen dump files dont get cleaned up like rpt after 10.
Apr 4 2022, 9:53 AM · Arma 3

Apr 2 2022

kju-PvPscene created T164042: [Feature Request] Add drawUnitIcon and family of SQF commands akin to GroupIcon.
Apr 2 2022, 8:00 AM · Arma 3

Mar 30 2022

kju-PvPscene added a comment to T152879: AI tank gunner fires (under player command only?) first shot too early and thus always misses first shot.

reyhard

it can be partially solved by adding weaponLockDelay. @kuloodporny was testing it on PSZ mod

Mar 30 2022, 8:47 AM · Arma 3

Mar 25 2022

kju-PvPscene added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

ty. can be closed

Mar 25 2022, 9:11 PM · Arma 3

Mar 23 2022

kju-PvPscene added a comment to T151841: Script command request: modParams to support modDir input.

@NeilZar thanks!

Mar 23 2022, 8:39 PM · Restricted Project, Arma 3

Mar 21 2022

kju-PvPscene created T163807: [RPT] Setting invalid pitch -32257595280994599000.0000 for GROUP 1-1:1 REMOTE.
Mar 21 2022, 10:52 AM · Arma 3

Mar 19 2022

kju-PvPscene added a comment to T163783: Error message while trying to upload a scenario on the workshop.

did you check logs from A3 publisher yet?

Mar 19 2022, 1:03 PM · Arma 3

Mar 18 2022

kju-PvPscene added a comment to T163771: Enemy AI, will always know the location of the player who put the explosive/mine..

This sounds very much like a fix Ondra did late in A2/OA - maybe it wasnt merged?

Mar 18 2022, 12:46 PM · Arma 3

Mar 15 2022

kju-PvPscene created T163742: [SQF] Screenshot command only captures the rendered picture - GUI nor the mouse are visible on the screenshot.
Mar 15 2022, 2:23 PM · Arma 3
kju-PvPscene added a comment to T163741: [SQF] Screenshot command will silently fail if your profiles folder is configured to be somewhere else (-profiles parameter), or if your HDR setting is below 16.

@BIS_fnc_KK Did you miss the comment?

Mar 15 2022, 2:21 PM · Arma 3
kju-PvPscene created T163741: [SQF] Screenshot command will silently fail if your profiles folder is configured to be somewhere else (-profiles parameter), or if your HDR setting is below 16.
Mar 15 2022, 1:29 PM · Arma 3

Mar 7 2022

kju-PvPscene created T163625: [BUG] displayAddEventHandler [KeyDown?] remains available after mission restart.
Mar 7 2022, 6:37 AM · Arma 3

Mar 3 2022

kju-PvPscene created T163574: [Arma 3 Launcher] Not showing mods created via Steam's VDF definition file.
Mar 3 2022, 11:42 AM · Arma 3
kju-PvPscene created T163573: [Arma 3 Launcher] Missing unlisted for visibility of workshop uploads..
Mar 3 2022, 11:31 AM · Arma 3

Feb 21 2022

kju-PvPscene added a comment to T163437: [Feature Request] Add some shading to diag_drawMode.

would be a great help indeed. VBS has done something similar I think

Feb 21 2022, 1:12 PM · Arma 3

Feb 18 2022

kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

<no shape> also has an "interesting" value

Feb 18 2022, 6:00 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

What about these?

Feb 18 2022, 5:57 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

also logic groups can see or been seen

Feb 18 2022, 1:14 PM · Arma 3
kju-PvPscene added a comment to T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.

Couple more strange ones:

Feb 18 2022, 1:13 PM · Arma 3

Jan 30 2022

kju-PvPscene added a comment to T157067: Disabled simulation lets you still enter vehicles - once inside you only get black screen - and no longer can get out.

can be closed

Jan 30 2022, 11:11 AM · Arma 3
kju-PvPscene added a comment to T155908: DisableAI "COVER" bugged.

Possible to get this looked into please? Really easy to repro with above

Jan 30 2022, 11:11 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK Is there a chance to still see this addressed one way or another?

Jan 30 2022, 11:02 AM · Arma 3

Jan 9 2022

kju-PvPscene updated the task description for T162686: [BUG] AI cargo only replaces dead driver once [if not in the same group].
Jan 9 2022, 11:05 AM · Arma 3
kju-PvPscene updated the task description for T162686: [BUG] AI cargo only replaces dead driver once [if not in the same group].
Jan 9 2022, 11:05 AM · Arma 3
kju-PvPscene created T162686: [BUG] AI cargo only replaces dead driver once [if not in the same group].
Jan 9 2022, 11:02 AM · Arma 3

Jan 6 2022

kju-PvPscene added a comment to T158681: possible Launcher DLC confusion .
the DS does not have the contact (platform) folder:

"contact" is not "Contact (Platform)"
"Contact (Platform)" is "enoch" folder.

Everyone has Enoch, but if the server uses content from it, it will tell you that you need it (like with other DLCs, place helicopter DLC helicopter in mission file, server will tell you that you need helicopter DLC).

The question here is rather if the server somehow wrongly thinks Enoch content is in use, while in reality it isn't.

Jan 6 2022, 6:17 PM · Arma 3

Nov 9 2021

kju-PvPscene created T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found.
Nov 9 2021, 9:17 AM · Arma 3

Nov 3 2021

kju-PvPscene added a comment to T161721: vehicle enableBrake false (Feature Request).

this would be great indeed!

Nov 3 2021, 3:22 PM · Arma 3

Oct 29 2021

kju-PvPscene added a comment to T161658: OPTIONS/GAME/LAYOUT - element sizes do not correspond to the current version of the game.

good point

Oct 29 2021, 8:21 AM · Arma 3

Oct 27 2021

kju-PvPscene added a comment to T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.

More comprehensive suggestion in T161138

Oct 27 2021, 9:30 AM · Arma 3
kju-PvPscene added a parent task for T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one: T161138: Improve guarded points.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene added a subtask for T161138: Improve guarded points: T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 9:28 AM · Arma 3
kju-PvPscene created T161625: [Feature Request] Add SQF commands to get all guard points, update its position or delete one.
Oct 27 2021, 8:44 AM · Arma 3

Oct 25 2021

kju-PvPscene added a comment to T161546: Add ability to override user actions via addUserActionEventHandler.

I guess Dedmen fears abuse by script kiddies?

Oct 25 2021, 8:10 PM · Arma 3
kju-PvPscene added a comment to T71744: Cicadas (tree crickets) should be audible only in summer months.

Would need a "season" parameter or similar for the config definitions of the terrain ambient sounds

Oct 25 2021, 6:27 AM · Arma 3

Oct 23 2021

kju-PvPscene created T161571: Freezes/crash from changing audio input device during A3 runtime.
Oct 23 2021, 5:19 PM · Arma 3

Oct 18 2021

kju-PvPscene created T161515: [Feature request] Eventhandler to fire if knowsAbout value changes.
Oct 18 2021, 5:50 PM · Arma 3
kju-PvPscene added a subtask for T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout: T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout.
Oct 18 2021, 9:48 AM · Arma 3
kju-PvPscene added a parent task for T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout: T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Oct 18 2021, 9:48 AM · Arma 3
kju-PvPscene created T161510: [Feature Request] New scripting command: getCurrentAutoCombatTimout.
Oct 18 2021, 9:47 AM · Arma 3

Oct 16 2021

kju-PvPscene added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

still true

Oct 16 2021, 10:44 AM · Arma 3

Oct 11 2021

kju-PvPscene created T161306: [Feature Request] Add Mission EH 'HandleRadioMessage'.
Oct 11 2021, 7:08 PM · Arma 3
kju-PvPscene created T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.
Oct 11 2021, 7:04 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

That should be good enough I'd say. So fine with me as well.

Oct 11 2021, 8:27 AM · Arma 3

Oct 10 2021

kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

what hasDriver = -1; should do exactly?

To be able to drive at the same time while operating any turret or sitting in cargo.

Oct 10 2021, 3:54 PM · Arma 3
kju-PvPscene created T161287: Exception code: C0000005 ACCESS_VIOLATION at 2B8B84E1.
Oct 10 2021, 10:39 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)

Oct 10 2021, 10:08 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Oct 10 2021, 10:05 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Ok this is the situation as best i can tell:

  1. Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
  2. With hosted it:

a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then

Oct 10 2021, 10:03 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)

Oct 10 2021, 9:10 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.

Oct 10 2021, 7:54 AM · Arma 3
kju-PvPscene edited Additional Information on T161283: getSensorTargets return is strange.
Oct 10 2021, 7:38 AM · Arma 3
kju-PvPscene added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

Oct 10 2021, 7:36 AM · Arma 3
kju-PvPscene created T161283: getSensorTargets return is strange.
Oct 10 2021, 7:31 AM · Arma 3
kju-PvPscene renamed T161282: getSensorTargets on an empty vehicle crashes the game from getSensorTargets on an empty vehicle seems to crash the game to getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:29 AM · Arma 3
kju-PvPscene created T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:28 AM · Arma 3

Oct 9 2021

kju-PvPscene renamed T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout from [Feature Request] New scripting command: setAutoCombatTimout to [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Oct 9 2021, 6:46 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK any luck with this one, or a viable workaround you can think of?

Oct 9 2021, 6:34 PM · Arma 3
kju-PvPscene created T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Oct 9 2021, 1:02 PM · Arma 3

Sep 20 2021

kju-PvPscene added a comment to T151698: [Feature Request] New eventhandler: MuzzleSwitch.

would be handy indeed

Sep 20 2021, 7:31 AM · Arma 3
kju-PvPscene added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

@Tenshi sorry for the late response.

Sep 20 2021, 7:30 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:24 AM · Arma 3
kju-PvPscene renamed T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer from [BUG] One-man-tanks (hasDriver=-1) not working on dedicated servers to [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:23 AM · Arma 3
kju-PvPscene updated the task description for T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:22 AM · Arma 3
kju-PvPscene updated the task description for T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.
Sep 20 2021, 7:19 AM · Arma 3

Sep 4 2021

kju-PvPscene added a comment to T160459: High Command turns "Radio" access from 0 to 9 and duplicates "Custom" as result.

As said no mods, vanilla 2.04.

Sep 4 2021, 6:58 AM · Arma 3