Just do it for your self: Count Together all the weight you want to carry. and than try it out. I dont say its kind of that soldiers cant carry more i mean just for you so you know about what kind of weight we are talking. BTW the Weight cap for force walk is 45Kg.
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May 10 2016
The range of the zeroing on the right top corner should be aligned to the left border of the box like all other weapons.
No need to bumb there are holiday right now.
Its meant in a war situation there wont be a unlocked UAV terminal lying somewhere so some random civ can grab it and do some bullshit. Its the same reason why we have faction specific terminals. What could be a good solution is that we get a civilian version of the darter(without a laser) with a Civ teminal.
I dont know what you mean with captive but the VA main char was changed from Bluefor i think to Civ because of some reasons. The only solution would be that in VA all Terminals can be used by Civs. But only there.
Could be because the VA character got swithed to civ and all UAV terminals are faction specific.
ynpmoose the bug you mean is a different one and already in work. Its a sync bug from server to client with the uniform only. It means Helmets vests backpacks and uniforms are not visually!!! updated.
Farabundo Marti could you write in thetitle that the ticket is solved so it gets closed ASAP.
He means the sinking of the barrel when the turret gets hit. Yeah would be a nice detail but there are some other things that have to be done first. But still nice idea. I would prefer that the gun would be just disabled. Ammo and Barrel stay.
Good idea. For low difficulties i would add a indicator if the shot on low angle is not possible (because of hills etc)
Then add a HUD to the Defender Helmet of the opfor and a PiP support for the Camera helmets.
Add the rpt files.please.
Maybe try to use the Performance binaries? They have some bug fixes.
Did you tried some startparameters?
Cannot reproduce had yesterday a firefight in a small tower had no problems. Please more information.
Why dont you use the 1.52 legacy version?
BTW im playing on 3 different servers and all work pretty good. 1 is crashing sometimes but the server admins are working on it (it happen like 1 time a day).
so seems that the update works somehow maybe just the mission maker of your altis life need to maintain their mission?
Just adding:
http://feedback.arma3.com/view.php?id=26878&nbn=21
doesnt it seems strange that everyone!!!!! is using Alti Life and the servers are not working??? Maybe Altis Life is broken? Ever thought about it?
Here some thing to read:
http://feedback.arma3.com/view.php?id=24954
When holding breath to long you will get additional sway. A sniper for example holds breath for max 15 sec.
Change your ticket topic to feature request pls so it is correct. Weapon visualization is for bugs in the weapon models. ^^
P4R4S the main problem for other people is that this is the real sound of explosions (at least more real than before) and people made 100 of soundmods to achiev it. So now people can play almost without a soundmod. In my opinion its great. The less mods arma needs to be cool the better it gets. Thats my personell opinion.
Ohh wait a sec. You said you firing mode switched. When and where?
Btw did you ever used a sound mod? I think not. And additionaly explosions a re good right now. An explosion is just one big wave of low frequency. There are missing so a variations but thats ok.
Maybe try to compare without a rocket launcher and 2 rockets. And before you say there is no difference. The cyrus weights quite much in reallife and is long.
Pershing as a sniper you dont take a SAM. Thats something no one liked in arma. People running around as supersoldiers with .408 and AT titan. A sniper doesnt even run alone he has a spotter with some extra equip and some spare mags. The spotter takes a dmr or assault rifle. Arma 3 became more tactical since the update. People do teamwork instead of lone wolf bullshit.
Why are you not reading the change logs of the Performance build? That would answer your question.
Check out Performance build v8.
Thats right but Arma 2 already had this option. So there is some other problem. Still i assume that Altis Life has an error. Im playing an many servers and have almost 0 problems. But still there is a known and reproduced bug with remoteexec and deleting vehicle. That should be the main problem.
G00golplexian dont write things if you dont know.
32bit Applications can handle about 3.5GB RAM if they get such called Large Memmory Aware Flag that is in Arma since Arma 2.
Nothing to add. Where is the upvote button for this?
TutSi thats the wrong object of discussion. This ticket is not about the weapon sway. Its about the Stamina system. I dont understand people mixing this 2 functions. We had exactly the same weapon sway function before and after. What changen is the stamina system replaced the fatigue system. The stamina system gives the weapon sway function the amaount of swaying. Still those 2 are independent. To your post yes going prone and using bipod helps a lot. I agree that there is a problem with weapon sway when using bipod or resting. But that problems are not new. So the author is not happy with the Nexus update. That excludes the weapon sway. Please start discussing about the stamina system.
There is a complete list of parameters you can change in the stamina system. Its fully customizable. Thats why i dont know why people are complaining about KotH or Wasteland. This are gamemodes made by SaMatra when they decide to change the values they do if not ge along with it. Like i said the difficulties are for some other stuff that has nothing to do with the playstyle its more about how good the enemys are.
The difficulties are for some other stuff. When you play on easy and have a loadout it could be that this loadout is not working on elite because of other settings. The easier difficulties are more to get in the game to learn how to play how to manage your gear!!! While not every mistake will kill you.
Forgot to add: Pershing the weapon sway is in the game for 3 versions at least. Its not new anymore.
BTW the force walk in the vanilla Arma 3 is 45 kg . Go get a backpack put in 45 bottles of water and run a bit lets see how long. The Stamina system is not bad. It needs some polish anyway. But that not a topic for the feedbacktracker its for the forums. And most loadout in fatigue were created like: 1 heavy weapon 1 rocket launcher(with loaded rocket ) 2 rockets in backpack about 10 mags for the weapon soma fak and some nades. I check my previous loadouts they were at 65kg. That is absolutly unrealistic. Now the role assigments are clear. A normal soldier now uses a 6.5 or 556 rifle istead of a 7.62 or bigger. Thats how it should be.
Insulting people wont help you in any way. Yes weapon sway is sometimes too hard. But you wrote about the stamina system so stay there. The weapon sway is a indrpendent system. Its just getting triggered by the stamina system. So did you tried running around with 65kg? As you are shooting take your rifle(lets say 10kg) and 55kg backpack. Run 1km go to the firing range lay down and shoot.
There are only pay weapons and vehicles and maps but everything regarding missions and technigue is free. So yes it will be free content. The revive system that you know from end gane is what later on should be available as a module that you place in your mission to have the revive from end game. (BTW you can google how to get it in your mission already.)
The statement was the revive system will get in as a module when its finished.
The whole issue is the same like in the other tickets the Server(or what ever) does not render the glass as broken so the doors are destroyed bu you cannot walk through. Same at the windows where you cannot shoot through because they are rendered as if they were there.
The 2mb was not a Arma update it was a BattleEye update.....
Known already.
Same for all tracer.
Not at all. Its for missionmakers to make vehicles look better. For example a Offroader without doors for a Guerilla mission.
Go Virtual Garage and spawn the Offroader. Im quite sure the door is optional. When you spawn a Offroader its usually random if he has doors or other stuff like backpacks.
razazel please take a look at the config value when the tracer starts. Im not sure but i think i saw a tracer today but it started at about 3km.
Used shell was He or HEAT.
Edit: Checked the config values nothing suspicious found
OK today i tried it again. I cant make a video cause my pc gets massive lags due to the render distance and HDD usage but i got all steps to reproduce.
1.Open Altis (in editor or zeus whatever)
2.160163 East of the airfield is a small hill place a T100 there.
3.128166 is a hill that you should target
4.Load He or HEAT shells and zero in on 1900m
5.Aim with the rangefinder display on the roof of the right tower
6.Fire a round
7.Look at the approximate location of where the bottom of the tower is
Finally in FLIR and in normal view you will see a Green tracer appearing for a very short amount of time.
Time of flight is about 5sec apart from that the Tracerstart config is 0.1(i assume sec)
Tutsi i mean in game
HEAT and HE dont have tracer too.
I tested again without mods same problem.
Wrong place here mate. Stamina is perfect for a Milsim. Wasteland is a gamemode scripted by someone. That some one can change values in the stamina system. It maybe takes a week.
Sitrep #128 To cater to this, we're creating a sample mod that demonstrates how to set up the game close to what it is in main branch now, but also enables you to tweak it further to your liking.
at least that how i understood this.
Im not talking aboutr variables im talking about the whole system thats called fatigue.
Im sorry for what i will say but when using this Feedbacktracker i assume that you read sitreps spotreps and opreps. They said that they will upload a functioning fatigue mod in the steam workshop that will override the stamina. Fatigue will be deleted from the engine because maintaining 2 systems is not worth it.
The devs wrote in the dev blog that there will be a Legacy fatigue mod in the Steam workshop that will enable the old fatigue system. It will be there once and forever but is not supported by BIS anymore.
Any problems refferring to KotH are not BIS problem its SaMatras project. So find ther BIS thread and write it there. -1
Try this in editot pls it could just be that the Hunter can step over this obstacle where others can not.
Who is Garrison or do you mean garnison?
Same for the time 08:08 . The truck shows " 8:8 " where it atleast should be
" 8: 8"
I would say add a Stratis End Game scenario. Then finish your work on End Game (i mean so that you are proud of it) and than maybe add some more locations. That would be nice for the official servers.
Its not a bug when its intended. XD
May be get rid of this combination. Maybe use the Windows key?
BTW this feature is really needed because it guves you the possibility to look under your helicopter!!! Even in first person view.
So just my opinion no one has to agree!!
I was glad to pay the 30€ for the DLCs because i like the way the developers develope this game. You can participate with this Feedbacktracker. (I didnt vote at all). What my thoughts are: when did RHS got his last update? I mean Make Arma not War is almost 1y ago. Did they manage to upgrade to the new bipod system? Are they prepared for the new sound modifications? Are they maintaining theur mod? Can you report bug? How long do they need to fix them? Thats my thoughts answer me the questions and you maybe have arguments.
CUP is a project to port and improve ALL previous vehicles to Arma 3 standard. So what i would say is RHS could team up with CUP team and for example help them with the models or some additional vehicles.
@T-Bone if the configs would be the only problem it would be fixed in days but seems like its not. BTW turning off additional physics tweaks means you have no amphibious tracked vehicles.
The problem would be that you already get the CUP project where all Arma 2 things are added and fixed / maintened. I know CUP Vehicke pack is still bugged but one reason is most things are right know not possible in arma the other thing no one reports in in the tracker. So if you want to see a good Mod for things like RHS go assist CUP. BTW they work together with AiA to make a replacement with better map objects (like buildings where you can go inside)
I think its a bug report not a feature request. Change it to Bug for 3DEN and change it to : you want that when you delete a kind of element (unit, vehicle etc) that every trace of it will be deleted in the mission files so there will be no ghost vehicles. Or another way would be just to check when saving if there is any kind of vehicle of this type if not delete it.
Woow that is really helpful. That kind of list would be cool in some small missionmaker tutorial. This should be everything essential for a mission. Maybe add such a small description.ext Tutorial to 3DEN. I mean just this options.
The problem is its working for 99% of the peolpe. If its an engine problem it should be more. As a IT technician i assume that something is wrong on your PC. BTW try the new crimson drivers.
I had 25%
Startparams?
I just used RealBench on my PC:
FX-8350 8x ~4,1GHz
16GB DDR3 on 1800MHz
R9 290X
no SSD
CROSSHAIR V FORMULA-Z
i got :
Image Editing
68030
Time:126.12
Encoding
74760
Time:160.351
OpenCL
67222
KSamples/sec: 1598
Heavy Multitasking
71127
Time:137.499
System Score
56840
I mean i know my PC isnt bad but encoding and HeavyMT 3x
thats really strange.
Cannot say amd is worse i got like 60fps in mp on stratis and 20-40fps on altis (depends on location). But 20fps in sp sounds more like the wrong gpu for me. With everything on ultra and view distance on about 2.5km
If a Program is not optimzed it will use more resources than if optimzed but still arma 3 is not using up everything. Did you tried the startparmaters? Multicore Ram Malloc etc...?
For me it sound really strange.
Additional : Arma 3 is Dx11 so Dx12 wouldnt do anything.
Still check if arma is using the main graphics
Try disable AA. Thats kinda strange. Maybe start a MP session and then play around with the settings. Do you have Gaming evolved installed?
My friend had a similar problem where the intel graphics ( no one knows why ) always wanted to be the one and only and the r9 290x was idling around. Check the clocks of your gpus. Maybe it is running on the a10 ( its quite powerfull though,compareable to a r7)
Wait does the A10 have an internal graphics?????
Sry long google link. But there is the thread and the Dropbox link plus instruction. I got 25 FPS more on the v9
Try a view distance of 2000m and maybe try the Performance build it helps a lot.
A workaround could be check the height for below 0 and briken engine. Happy New Year Gippo. A EUTW player.
Pls add ticket Nr.0025506 as additional.
Seriously i read the ticket and i watched the video. So how am i supposed to understand what your ticket is about. Pls write some text so people understand what you mean.
Wait this : HitChest = Damage × explosionShielding seems wrong to me, because it should be HitChest = Damage / explosionShielding
It seems like no map loaded.
Maybe try another malloc? check the startparameter- section in the launcher. I had this too some times but its really difficult to reproduce for me.
Agree with ruPaladin. The other thing is only because its in a mod doesnt mean BIS wont add it. Thats a totally wrong picture of BI. If we say we would like to habe this in vanilla there is a chance to get it or we get a workaround how to mod this in a good way. Thats why we have this Feedbacktracker. And if you know how to fix this problem : make a mod ... upload it here... say BI they are allowed to use it.
It has nothing todo with the sync. They draw them anyway.
Dont understand why people downvote?? What this is about is that every map will be unique. If you pick up an enemy map you can see the markers the enemy had. Thats called a milsim not battfield.
If i remember right its a struggle with the loadout save because the mag in the weapon was not counted as in inventory.
Its more a kind of failure in the Damagesystem the status of the hull says what you need to penetrate it. For example the Hunter when hull is ok 7.62 wont come through. When hull is orange it goes through and when its red even 5.56 goes through some times. Same comes for the tank hull when hull is red you can fire a HE round to kill everyone inside.
No insultion! Thats ad is there since the dlc is outif you dont want buy the DLC or use the other weapons.
The setting with "16" you can put on max.
The Asus can handle that without problems. Is the soundsystem connected directly to your pc or are there any amplifier? If there is anything where you can put in headphones try it there.Find out where the sound is correct and where it gets changed.
On what input di you have your sound on the amplituner?
Try the headphones on the amplituner. And look what windows has selected as soundsystem
Change the arma Sound settings not the Equalizer. I know that arma can be awesomely loud. One time i got asked why there was war in my room when i played on a 5.1 sound System. Try to enable and disable surround.
Did you tried to use headphones? Or some other device for reference?
What i want to say is when this is a game problem than it should affect more people. Thats why i help you to find the problem but i dont think its a bug in arma. I think that it is some setting in your Windows or equalizer.
Could you pls post screenshots of all your sound setting (windows and 3rd party)
Bump
Why not additionaly switching between right and left side? Maybe in the Profile a setting for main side and controls for switching (ctrl q or e ) and for example when the weapon is in the weak hand you get additional weapon sway. Sounds good doesnt it?
What about the Explosion 01 vary on kind and size of the explosion and getting effected by the new sound engine?
I dont mean switching i mean using simultaniously
One addition. A good system would be that .you could define a primary and secundary wepoan and 2 keybindings. So you can use rockets and cannon at once on the wipeout. Or cannon and mg at one in the tank