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The stamina should be tweaked in my opinion.
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Description

Greetings.

This is concerning the new stamina model, which has both good sides and flaws.
I do like the new stamina bar, very helpful, great addition.

I do not like the rebalancing of weight and fatigue.

My favorite weapons are the big honking .50 portable machineguns. Great damage and accuracy, and lots of ammo, what's not to love?

The ability to do anything equipped with one.
When equipped with this weapon, you can barely have an extra magazine with you before the stamina bar is permanently on exhausted, and my character can't run.
I understand that it might be a bit silly with how it was before with a .50 machinegun, heaviest armour and a rocket launcher and a backpack filled with satchel charges. But now i can barely move with reasonable gear. A light vest and the gun with some extra ammo.

I'd like to be able to use a heavy vest and have at least 2 extra packs of ammo, or similar.
Also, i'm not sure the greatest way to represent a heavier load is a smaller stamina bar.
I think a higher stamina loss rate at extrenous activities are a better option, but that is simply speculation.

Details

Legacy ID
327324940
Severity
None
Resolution
Open
Reproducibility
Always
Category
Fatigue
Steps To Reproduce

Take a heavy gun, put on some heavy gear, add a carryall with some ammo in it. And now you can't run anymore!

Additional Information

Have a good day.
Good game, i just miss running around with my fav gun and some heavy armour.

Edit: The worst criminal of all is backpacks. Why are they heavy? They should weigh near nothing compared to some of the other stuff.

Event Timeline

Klomster edited Additional Information. (Show Details)
Klomster set Category to Fatigue.
Klomster set Reproducibility to Always.
Klomster set Severity to None.
Klomster set Resolution to Open.
Klomster set Legacy ID to 327324940.May 8 2016, 1:22 PM

Just do it for your self: Count Together all the weight you want to carry. and than try it out. I dont say its kind of that soldiers cant carry more i mean just for you so you know about what kind of weight we are talking. BTW the Weight cap for force walk is 45Kg.

Ok, i should edit this.

Turns out, it's BACKPACKS that are the real villain.
Wut? Backpacks are light, it's the stuff inside that weighs.

Since downgrading the size of the backpack fixed all my premade classes, one or two i had to remove a mag and a grenade.
But backpacks, Wheeew, those are heavy. (Apparently)

PiepMGI added a subscriber: PiepMGI.May 8 2016, 1:22 PM

Knocking your head on the wall of realism is not a solution. OK, in real life I'm unable to run with my after-school snack. Not too serious cause I don't go to school any more!
As for every disappointing gameplays, cheaters and even adult scripters find solutions to bypass these points. It takes few time to have your own addon and no more problem with fatigue/stamina, even if some servers kick you (not so much).

The problem is: how BI can satisfy most of players, avoiding such bastard solutions?
What about home made (but great mods) with plenty of magical equipments (extra-huge backpacks, light weight machine guns with Uranium bullets, light but super-efficient armored vests...?

The answers are:
1 - a charter for "compatible" or "BI consistent" addons which complies to the vanilla statements (equivalence in weight, armor, capacity, velocity, power)..
Scripters should declare to be compliant with this charter (something like signature for addons);

2 - Difficulty settings, BI in charge of that point...