By throwing a grenade under the helicopter, you disable it or some part of it.
You cannot enter disabled/destroyed vehicles.
We are very sorry, this issue was closed as no-bug.
By throwing a grenade under the helicopter, you disable it or some part of it.
You cannot enter disabled/destroyed vehicles.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #7709
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #3659
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
I was unable to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Developement build.
Thank you.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We were unable to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Developement build.
If you, are please provide more detailed steps to reproduce and a screenshot
Thank you
This issue was processed by our team and will be looked into. We thank you for your feedback.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
You can change the editor layout to Traditional, where every tool has description
We are very sorry, this issue was closed as no-bug.
Please provide steps to reproduce, thank you
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #1095
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=3711
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #618
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=3711
This issue was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #514
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
If you are, please provide more detailed steps to reproduce
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=7709
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #716
We were unable to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Developement build.
Thank you.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=3711
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
Issue was looked into and fixed/tweaked as designed.
Thank you for reporting this issue to us. We appreciate it.
If you have extended armor on (in difficulty options), characters are able to survive a one headshot. If you turn it off, they should die in one.
Please let us know if you are still able to reproduce this issue in latest Developement build.
Thank you.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #618
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #716
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #839
This feature will be present in later versions/final version of the game.
Thanks for your feedback.
Transformer is the building right next to the lighthouse.
Lighthouse should be named lighthouse now.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
This is as designed. The HUD in first person should disappear after destruction of instruments and the crosshair should stay.
We are very sorry, this issue was closed as no-bug.
We are very sorry, this issue was closed as duplicate.
You can monitor progress regarding this issue here
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #716
Title edited for clarity.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
The Free look is active after switching seats for me
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Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you
We are very sorry, this issue was closed as duplicate.
You can monitor progress regarding this issue here
This issue was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #645
Please report issues again, but separately.
Thank you.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=3711
Issue was looked into and fixed.
Thank you for reporting this issue to us. We appreciate it.
I was unable to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Developement build.
Thank you.
Issue was looked into and fixed/tweaked as designed.
Thank you for reporting this issue to us. We appreciate it.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We're sorry, but we don't understand French.
Please report your issue again in English.
Thank you.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #678
Issue was looked into and fixed/tweaked as designed.
Thank you for reporting this issue to us. We appreciate it.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
We are very sorry, this issue was closed as duplicate or no-bug.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #431
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Please provide coordinates of where the rock is located.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #2901
We are very sorry, this issue was closed as duplicate or no-bug.
Resolved.
Thanks for your feedback.
I was unable to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Developement build.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
If you are, please make sure you have the latest drivers and send us your DxDiag info.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #7709
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #645
I was unable to reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Developement build.
Thank you.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
I was unable to reproduce this bug;
Please let us know if you are still able to reproduce this issue in latest Developement build.
Thank you.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #618
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
The Ifrit should hold 5 crew members.
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Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your
feedback.
Please keep the issue monitored to see when it is fixed.
We could not reproduce this bug.
Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.
We are very sorry, this issue was closed as no bug.
This issue was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here #249
This issue was processed by our team and will be looked into. We thank you for your feedback.
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
Please let me know where exactly did you find these mistakes in the field manual.
Thank you.
We are very sorry, this issue was closed as duplicate.
You can monitor progress regarding this issue here
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as duplicate.
You can monitor this issue's progress here http://feedback.arma3.com/view.php?id=7709