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Sunlight in a closed room
Closed, ResolvedPublic


Whenever you angle your character at a specific angle in first person in a structure, sunlight begins to penetrate through the walls of the building. Does not occur in third person view. {F17141} {F17142}


Legacy ID
Unable To Duplicate
Steps To Reproduce

Go inside any building, go into first person mode, and slowly turn until you have sunlight in-doors.

Event Timeline

rybo32 edited Steps To Reproduce. (Show Details)Mar 6 2013, 11:48 PM
rybo32 edited Additional Information. (Show Details)
rybo32 set Category to Engine.
rybo32 set Reproducibility to Always.
rybo32 set Severity to Minor.
rybo32 set Resolution to Unable To Duplicate.
rybo32 set Legacy ID to 3644701725.May 7 2016, 11:11 AM
Ezcoo added a subscriber: Ezcoo.May 7 2016, 11:11 AM
Ezcoo added a comment.Mar 6 2013, 11:52 PM

Same issue here.

People, please attach tags to your tickets, they're there for a reason!! I'll myself stop voting or vote down tickets that have no tags after this ...

Another related thing: NVG are blinded in a room with no lights, no windows and closed doors, like if the room was full of sunlight. A small corner room in the building from the screens, for example.

Khan added a comment.May 14 2013, 2:53 PM

We could not reproduce this bug.

Please let us know if you are still able to reproduce this issue in latest Development build. Thank you.

If you are, please provide more detailed steps to reproduce

Looks like the indoors sunlight was fixed. Unable to reproduce in Dev build 0.57.105210.

However, the issue of ambient light value in buildings remains.

The light level inside buildings appears to be the same, as in outdoor shadows, while buildings' interiors should be visibly darker. Now you can easily see what is going on in a building, when watching from the outside. Real windows and open doors appear to be almost black and you can't see if there is someone inside, unless he wears white clothes or stands next to the window or door.

Also there is no difference in indoor ambient light level, with regards to different parts of the building. A room with a window has the same indoor ambient light level, as a windowless one.

It's not only a visual and cosmetic issue. If such rooms were dark, it would be much more difficult to clear them and they would serve as hiding and ambush points. If we had darker building interiors, buildings would be more effective at providing concealment.

Looks like this was fixed.