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Today

dedmen closed T192981: STEAM CHEAT KILL FIELD ARMA 3 TVT GAME 1 LIFE NO KILL FIELD CHAT as Resolved.
Tue, Aug 5, 6:03 PM · Arma 3
dedmen closed T193324: Fallo l intentar cambiar de idioma el juego as Resolved.
Tue, Aug 5, 6:02 PM · Arma 3
dedmen added a comment to T172191: Microphone not working in 64-bit.

Profiling branch should have a fix on it now. Collecting more feedback in Discord.

Tue, Aug 5, 5:57 PM · Arma 3
dedmen closed T84054: recent update fails to install as Resolved.
Tue, Aug 5, 5:56 PM · Arma 3
dedmen closed T193477: Status Access Violation 0xC0000005 as Resolved.

Same thing as the other ticket, game is trying to load/draw map icons. And something corrupts there.

Tue, Aug 5, 5:56 PM · Arma 3
dedmen added a comment to T193491: [2.20] CalculatePath No Longer Works Outside of Map Borders.

The AI grid (both pathfinding, and in general where units are) ends at the map edge. And always has.
But I think pathCalculated EH should still trigger anyway, even if the path failed?

Tue, Aug 5, 5:54 PM · Arma 3
dedmen closed T193504: Application Hang requiring reboot as Resolved.

Map icon drawing crash/freeze. Long known issue, I cannot reproduce so I cannot fix.
Not much I can do about it.

Tue, Aug 5, 5:53 PM · Arma 3
dedmen closed T193511: [Feature Request] Custom Category Name for Compositions. as Resolved.

Mod is the only way there will be. Won't add anything more.

Tue, Aug 5, 5:51 PM · Arma 3
Mixuray added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Some sort of better highlighting might be a good idea! For me personally if there's only one comment on a page, I could easily miss it (like I did here). Maybe a forced height or bigger padding could already be a good help.

Tue, Aug 5, 5:50 PM · Arma 3
dedmen closed T193519: The game crashed during a heavy fight as Resolved.

The good old XAudio crash.
It seems to be a bug in Microsofts code, sadly they didn't fix it even in their latest update.
We cannot do anything to fix it on our end, but you can set your audio output device to run at 44.1kHz instead of 48kHz that you're at now.

Tue, Aug 5, 5:47 PM · Arma 3
dedmen closed T76730: 5.1 surround sound dosn't work as Resolved.
Tue, Aug 5, 5:38 PM · Arma 3
dedmen set Ref Ticket to AIII-57027 on T193561: Camera bug in a vehicle.
Tue, Aug 5, 5:37 PM · Arma 3
LouMontana added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Should a note have a forced height or so in order to catch attention? I agree that a single one-line comment can really be glossed over

Tue, Aug 5, 5:35 PM · Arma 3
dedmen changed the status of T193588: WeaponChanged EH added via config does not work from New to Feedback.
Tue, Aug 5, 5:32 PM · Arma 3
dedmen added a comment to T193588: WeaponChanged EH added via config does not work.

Ah yes, the good old "HasEventHandler" != "IsEventHandler"..
"LaserTargetChanged" has the same bug.
And EpeContactStart/EpeContactEnd/EpeContact too

Tue, Aug 5, 5:31 PM · Arma 3
Mixuray added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Whoops sorry, I thought I looked if something was already mentioned in the comments on the wiki. Guess I missed it ^^"
Thank you for looking into it though! I'm glad that I could help somehow :D

Tue, Aug 5, 5:26 PM · Arma 3
dedmen added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Your issue is fixed next update. But that doesn't solve the underlying issue of using the p3d filename, I just fixed the casing.

Tue, Aug 5, 5:23 PM · Arma 3
dedmen added a comment to T193597: "worldName" value starts with lowercase letter after loading save.

Sa-Matra commented that on the wiki page https://community.bistudio.com/wiki/worldName

Tue, Aug 5, 5:14 PM · Arma 3
voooccie added a comment to T192840: Helicopter destroyed upon spawn during Warlords.

I was applying for dual citizenship and needed a notarized translation of my birth certificate. The embassy required a fast turnaround, and I didn’t have time to find a local notary in New Jersey. A guy in an immigration Facebook group recommended https://onenotary.us/ and I’m really glad he did. Was able to connect with a notary the same day, get everything signed, and submitted before the deadline. Super convenient when time matters.

Tue, Aug 5, 4:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a comment to T122111: Keep evaluating soundSet, even if one soundShader is buggy.

Would need a repro mod I can test this with.
But I don't think its worth to invest time into it.

Tue, Aug 5, 4:32 PM · Arma 3
dedmen changed the status of T193635: Game can crash on certain faulty config inheritance definitions - can it be made to not crash? from New to Need More Info.

It seems hard to do.

Tue, Aug 5, 4:31 PM · Arma 3
dedmen closed T193693: Laser pointer visible without night vision or thermal vision as Resolved.

By design

Tue, Aug 5, 4:15 PM · Arma 3
dedmen added a comment to T193771: correct use of `enableInfoPanelComponent` causes error message.

Mh. I just started a empty mission in VR and switched the right panel, and I get

B Alpha 1-1:1 (dedmen) (Minenspezialist): Unknown action ListRightVehicleDisplay, target B Alpha 1-1:1 (dedmen)

Tue, Aug 5, 4:12 PM · Arma 3
dedmen set Ref Ticket to AIII-57025 on T193790: [Feature Request] Add VoN Event Handler.
Tue, Aug 5, 4:01 PM · Arma 3
dedmen closed T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country" as Resolved.

If I have to use an alternative port:
Which settings or files do I need to modify in the mission or configuration files?

None

Tue, Aug 5, 4:01 PM · Arma 3
jennikim2662 added a comment to T166348: MH-60 DAP has no first-person aiming device.
Tue, Aug 5, 9:43 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Yesterday

Trashpanda69 created T193808: Hot fix issue.
Mon, Aug 4, 11:57 PM · DayZ
Asmo updated the task description for T193790: [Feature Request] Add VoN Event Handler.
Mon, Aug 4, 2:03 PM · Arma 3
Asmo created T193790: [Feature Request] Add VoN Event Handler.
Mon, Aug 4, 2:02 PM · Arma 3

Sun, Aug 3

mrzorn added a comment to T193772: Map Time Display soley depended on Vanilla watch classname.

might be related to this 😬
http://killzonekid.com/arma-scripting-tutorials-syncing-map-clock-with-itemwatch/

Sun, Aug 3, 10:29 PM · Arma 3
XTankKiller edited Steps To Reproduce on T193780: Units animation speed beeing multiplied when attached to an attached object.
Sun, Aug 3, 10:12 PM · Arma 3
XTankKiller created T193780: Units animation speed beeing multiplied when attached to an attached object.
Sun, Aug 3, 10:12 PM · Arma 3
mrzorn added a comment to T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".

https://community.bistudio.com/wiki/Arma_3:_Respawn#Restore_Loadout_on_Respawn

Sun, Aug 3, 7:38 PM · Arma 3
mrzorn edited Additional Information on T193772: Map Time Display soley depended on Vanilla watch classname.
Sun, Aug 3, 3:44 PM · Arma 3
mrzorn created T193772: Map Time Display soley depended on Vanilla watch classname.
Sun, Aug 3, 3:44 PM · Arma 3
mrzorn renamed T193771: correct use of `enableInfoPanelComponent` causes error message from correct use of enableInfoPanelComponent causes error message to correct use of `enableInfoPanelComponent` causes error message.
Sun, Aug 3, 3:31 PM · Arma 3
mrzorn created T193771: correct use of `enableInfoPanelComponent` causes error message.
Sun, Aug 3, 3:25 PM · Arma 3
mrzorn added a comment to T174838: flyInHeight ingores some ranges.

Was about to make a ticket about the same issue. so yea, it still persists as of 2.20

Sun, Aug 3, 3:16 PM · Arma 3
deddomes added a comment to T193325: NVIDIA Freestyle Filters Stopped Working.

You can keep using them if you disable BattlEye.
They were abused for cheating, so now everyone has to suffer because of them.

Sun, Aug 3, 10:19 AM · Arma 3

Sat, Aug 2

NikkoJT added a comment to T162981: Particles from particle source in mid air will spawn on first surface directly below.

Another annoying manifestation of this behaviour: if the particle source is underneath an object, using setParticleCircle can cause particles to appear on top of the object, instead of down where the particle source is (e.g. when the source is inside one of the CSAT dome structures, the particles will appear on top of the dome)

Sat, Aug 2, 9:35 PM · Arma 3
AvaLily added a comment to T186814: Promet SG Pellet Cylinders have more mass than Slug Cylinders.
Sat, Aug 2, 6:01 AM · Arma 3

Fri, Aug 1

termo11 added a comment to T193693: Laser pointer visible without night vision or thermal vision .
Fri, Aug 1, 4:25 PM · Arma 3
DnA added a comment to T170768: No Requiem Achievement.

Very important: there is a persistent profile tracking used in this campaign. If you've ever tripped the collateral damage previously, you must replay the whole campaign (mission 1 can reset the tracking it at its ending), otherwise you will still not get the achievement.

Fri, Aug 1, 12:59 PM · Arma 3
DnA changed the status of T170653: Collateral Damage Objective in Salient Force from Reviewed to Feedback.

I'm not convinced what's happening is connected to saving and loading. From testing and investigating, I think you're simply seeing the effects of random scripted artillery strikes attributing to collateral damage wrongly. It would be great to retest with the changes in the detection system from https://feedback.bistudio.com/T170768. If it still happens afterwards, I'll dive deeper.

Fri, Aug 1, 12:58 PM · Arma 3
DnA changed the status of T170768: No Requiem Achievement from Reviewed to Feedback.

I've tried to rework collateral damage detection in both "Altis Requiem" campaign missions where it's used. The "BuildingChanged" EH was indeed the main culprit. Combined with scripted ambient artillery, it would tally destruction of civilian buildings that the player had no control over. In addition, actions by NATO also were attributed to the player (AAF). The player calling mortar support on the town will still count.

Fri, Aug 1, 12:56 PM · Arma 3
R3vo closed T193418: I made a mistake, I don't know how to delete it 🤷‍♂️😁 as Resolved.
Fri, Aug 1, 12:14 PM · Arma 3

Thu, Jul 31

Mikers created T193693: Laser pointer visible without night vision or thermal vision .
Thu, Jul 31, 6:23 PM · Arma 3
microbitmedia added a comment to T193669: Zeus placed AT mine and M6 SLAM mine will detonated by vehicle on original position after move the mine.
Thu, Jul 31, 11:25 AM · Arma 3

Wed, Jul 30

DnA claimed T170653: Collateral Damage Objective in Salient Force.
Wed, Jul 30, 11:36 AM · Arma 3
DnA claimed T170768: No Requiem Achievement.
Wed, Jul 30, 11:34 AM · Arma 3
PlayerBot updated the task description for T193669: Zeus placed AT mine and M6 SLAM mine will detonated by vehicle on original position after move the mine.
Wed, Jul 30, 5:46 AM · Arma 3
PlayerBot created T193669: Zeus placed AT mine and M6 SLAM mine will detonated by vehicle on original position after move the mine.
Wed, Jul 30, 5:43 AM · Arma 3

Tue, Jul 29

Aliraza41306 added a comment to T188474: Server list disappearing / not showing after refresh.
Tue, Jul 29, 9:33 AM · Arma 3

Mon, Jul 28

MaxMonroe added a comment to T127954: Modified data files kicking me out at random connections.

up

Mon, Jul 28, 5:08 PM · Arma 3
kju-PvPscene created T193635: Game can crash on certain faulty config inheritance definitions - can it be made to not crash?.
Mon, Jul 28, 1:37 PM · Arma 3
kju-PvPscene created T193632: Using -language=Chinesesimp causes rpt spam.
Mon, Jul 28, 11:23 AM · Arma 3
Sarge1982 created T193628: Die multiple times when killed once.
Mon, Jul 28, 12:54 AM · Arma 3

Sun, Jul 27

Restrepo created T193625: Arma Reforger PS5 Download.
Sun, Jul 27, 11:20 PM · Arma Reforger Playstation 5
Pencil renamed T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country" from Oyuncuların Teçhizatlarıyla Yeniden Doğmaması ve Ülkede izin verilen port sorunları ... "Players not respawning with their original loadout and issues with allowed ports in the country" to In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".
Sun, Jul 27, 9:58 AM · Arma 3

Sat, Jul 26

Pencil updated the task description for T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".
Sat, Jul 26, 8:59 PM · Arma 3
Mixuray created T193597: "worldName" value starts with lowercase letter after loading save.
Sat, Jul 26, 6:41 PM · Arma 3
Crashroom added a comment to T162831: Arma 3 Old Man Scenario BUG.

Has the bug been fixed ?

Sat, Jul 26, 5:26 PM · Arma 3
LillianQuinn added a comment to T193588: WeaponChanged EH added via config does not work.
Sat, Jul 26, 11:50 AM · Arma 3
h- created T193588: WeaponChanged EH added via config does not work.
Sat, Jul 26, 10:57 AM · Arma 3
ac11b added a comment to T193459: AI cannot follow up stairs or ascend them in any way.

It seems that the first AI member in a group actually can detect stairs and move up them, but only when I order the group to move to an actual building position. For example, if I am outside of the barracks building and order a "move there" and the cursor detects a building position, the first AI member will use the stairs and go up, but the members behind him will not. They still get very lost.

Sat, Jul 26, 9:13 AM · Arma 3

Fri, Jul 25

Pencil updated the task description for T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".
Fri, Jul 25, 5:28 PM · Arma 3
Pencil created T193578: In my country, ports 2302 and 2303 are commonly blocked by internet service providers and Players not respawning with their original loadout and issues with allowed ports in the country".
Fri, Jul 25, 4:13 PM · Arma 3
Willymaze42 created T193564: Arma 3 Launcher Not Working.
Fri, Jul 25, 4:34 AM · Arma 3

Thu, Jul 24

GOR707 created T193561: Camera bug in a vehicle.
Thu, Jul 24, 3:51 PM · Arma 3
xahefig900 added a comment to T76730: 5.1 surround sound dosn't work.
Thu, Jul 24, 11:50 AM · Arma 3
TRAGER added a comment to T154695: Add Water Soundcontroller to CfgAmmo .

"water" controller is 0 if position is above water surface, and 1.0 if position is below water surface.

This sound controller will be very useful for CfgAmmo, for example to implement a request from this ticket T182345
With the "sea" controller, it is not possible get best result, because e.g. on an aircraft carrier at sea if throw grenade on surface of object the sound will be a water splash, sea=1 does not take into account height or being in/on water

Thu, Jul 24, 11:14 AM · Arma 3

Wed, Jul 23

dedmen changed the status of T154695: Add Water Soundcontroller to CfgAmmo from Assigned to Feedback.

We already have a separate hitsound for water hits, but that is determined by the explosion, happening within 5cm of the water surface, not whether its below the water.
I tried adding this in profiling branch v9 and 2.22, but you never provided a example to test with (which is why this ticket has been laying around for so long), so I don't have anything now to test it either and not the time to learn audio configs and make my own explosive.

Wed, Jul 23, 5:01 PM · Arma 3
DnA changed the status of T175788: Script error in "CoF: Green" Firing Drill scenario from Assigned to Feedback.

This was indeed only possible in CoF: Green, because the other CoFs freeze you at the start. It's also only possible the first 5 times for a new player profile.

Wed, Jul 23, 1:43 PM · Arma 3
DnA set Ref Ticket to AIII-56012 on T175788: Script error in "CoF: Green" Firing Drill scenario.
Wed, Jul 23, 1:32 PM · Arma 3
DnA changed the status of T175788: Script error in "CoF: Green" Firing Drill scenario from New to Assigned.
Wed, Jul 23, 1:31 PM · Arma 3

Tue, Jul 22

XTankKiller added a comment to T193149: AI Characters not moving when using playAction or playMove with attached object.

Here is an additional video to explain why i need this issue to be fixed. It's really important for me.
https://www.youtube.com/watch?v=wFlT0jscueo

Tue, Jul 22, 11:54 PM · Arma 3
Coktay created T193524: Ifrit Armor Overpowered – Hunter and Strider Glass Weakness, Hellcat Optics Bug.
Tue, Jul 22, 11:28 AM · Arma 3
Danon added a comment to T193519: The game crashed during a heavy fight.

Tue, Jul 22, 6:34 AM · Arma 3
Danon created T193519: The game crashed during a heavy fight.
Tue, Jul 22, 6:31 AM · Arma 3

Mon, Jul 21

xFreakylow created T193512: Vehicle reposition.
Mon, Jul 21, 11:20 PM · Arma 3
LegionP1 updated the task description for T193511: [Feature Request] Custom Category Name for Compositions..
Mon, Jul 21, 10:38 PM · Arma 3
LegionP1 updated the task description for T193511: [Feature Request] Custom Category Name for Compositions..
Mon, Jul 21, 10:37 PM · Arma 3
LegionP1 created T193511: [Feature Request] Custom Category Name for Compositions..
Mon, Jul 21, 10:34 PM · Arma 3
Instauppapk added a comment to T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
Mon, Jul 21, 6:45 PM · Arma 3 Creator DLC - Global Mobilization
AgentDove edited Steps To Reproduce on T193508: ArtilleryShellFired mission eventhandler projectile Null.
Mon, Jul 21, 4:35 PM · Arma 3
AgentDove created T193508: ArtilleryShellFired mission eventhandler projectile Null.
Mon, Jul 21, 3:57 PM · Arma 3
TRAGER created T193506: Weapon magazine reload sound does not follow the player, stays at initial position.
Mon, Jul 21, 3:44 PM · Arma 3
upagumtree created T193504: Application Hang requiring reboot.
Mon, Jul 21, 1:51 PM · Arma 3

Sun, Jul 20

K.Hunter created T193491: [2.20] CalculatePath No Longer Works Outside of Map Borders.
Sun, Jul 20, 4:05 PM · Arma 3
upagumtree created T193477: Status Access Violation 0xC0000005.
Sun, Jul 20, 12:34 AM · Arma 3

Sat, Jul 19

ac11b created T193459: AI cannot follow up stairs or ascend them in any way.
Sat, Jul 19, 9:37 AM · Arma 3

Fri, Jul 18

dedmen changed the status of T163593: [Feature Request] Event handlers for lasers from New to Feedback.

Does it still do that after the fix for

Fri, Jul 18, 4:34 PM · Arma 3
dedmen set Ref Ticket to AIII-57000 on T172191: Microphone not working in 64-bit.
Fri, Jul 18, 12:52 PM · Arma 3
EmmaAlva added a comment to T187649: Game Just crashed.
Fri, Jul 18, 11:18 AM · Arma 3
4cus renamed T193418: I made a mistake, I don't know how to delete it 🤷‍♂️😁 from Now the team of dupers is building a base in Berezino at a gas station. Server 1465 to I made a mistake, I don't know how to delete it 🤷‍♂️😁.
Fri, Jul 18, 12:45 AM · Arma 3

Thu, Jul 17

4cus created T193418: I made a mistake, I don't know how to delete it 🤷‍♂️😁.
Thu, Jul 17, 5:14 PM · Arma 3

Wed, Jul 16

TT_12345 added a comment to T193399: The PhysX interface function addForce in Arma 3 does not work properly under certain circumstances..

After testing step by step, I discovered that the reason units weren't responding to the addForce function was because they had already been killed (this was an issue with my mod). So the conclusion is: addForce doesn't work on units that have just been killed — it takes a few seconds before it starts working normally. During that time, even executing _man awake true has no effect. Sorry for wasting your time. I think this case can be closed.

Wed, Jul 16, 9:22 PM · Arma 3
Stroessner added a comment to T193324: Fallo l intentar cambiar de idioma el juego.

It sounds like your game cannot save to your "My documents" folder.
Inside the Arma launcher, go to Parameters. Under All Parameters/Advanced you will find "Profile Directoy", create some new directory somewhere for the game to store its data in.
Then try if it works then

Wed, Jul 16, 8:06 PM · Arma 3
TT_12345 added a comment to T193399: The PhysX interface function addForce in Arma 3 does not work properly under certain circumstances..

Here are the conclusions from my further testing:

Wed, Jul 16, 4:08 PM · Arma 3
BIS_fnc_KK claimed T193399: The PhysX interface function addForce in Arma 3 does not work properly under certain circumstances..
Wed, Jul 16, 12:29 PM · Arma 3