I just found a bug today, when you attach a units to an already attached object, its animation speed gets multiplied.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- Anims
Steps To Reproduce
Go in the editor, place 4 units on the ground and name them man1 ..... to man4.
- Attach man2 to man1
man2 attachTo [man1, [0,-2, 0]];
- Attach man3 to man2
man3 attachTo [man2, [0,-2, 0]];
- Now try to make man3 play the action walkF
man3 playAction "walkF";
You can see man3 animation speed has doubled.
- Now attach man4 to man3
man4 attachTo [man3, [0,-2, 0]];
Try to make man4 play the action walkF
man4 playAction "walkF";
You can see man4 animation speed is tripled.