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Units animation speed beeing multiplied when attached to an attached object
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Description

I just found a bug today, when you attach a units to an already attached object, its animation speed gets multiplied.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Anims
Steps To Reproduce

Go in the editor, place 4 units on the ground and name them man1 ..... to man4.

  • Attach man2 to man1
man2 attachTo [man1, [0,-2, 0]];
  • Attach man3 to man2
man3 attachTo [man2, [0,-2, 0]];
  • Now try to make man3 play the action walkF
man3 playAction "walkF";

You can see man3 animation speed has doubled.

  • Now attach man4 to man3
man4 attachTo [man3, [0,-2, 0]];

Try to make man4 play the action walkF

man4 playAction "walkF";

You can see man4 animation speed is tripled.

Event Timeline

XTankKiller edited Steps To Reproduce. (Show Details)