ArmaReport_Log_20220328T114440_Davo.zip220 KBDownload
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Mar 30 2022
Mar 30 2022
this has also happened to me have you encountered a fix?
Mar 29 2022
Mar 29 2022
Leopard20 updated the task description for T163473: [Feature Request] Return selection name and surf properties in lineIntersectsSurfaces.
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
mickeymen edited Steps To Reproduce on T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
mickeymen added a comment to T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
apart from showing topdown on UI, it doesn't show it in weapon UI
BIS_fnc_KK added a comment to T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
The changes to firemode were post 2.06, so I cannot confirm or deny how it was pre 2.06, but I can definitely tell you this has nothing to do with persistent firemode. Will I fix it? Don't know, apart from showing topdown on UI, it doesn't show it in weapon UI and it doesnt do topdown attack if you fire AP. So it is cosmetic at this point unless you could prove otherwise.
Mar 28 2022
Mar 28 2022
distractor2004 added a comment to T163936: Feature Request: Nvidia Streamline Plugin for ARMA 3 DLSS/XeSS/FSR implementation.
Understood and thank you for the explanation.
indeed, but if we could take full advantage of the new Enfusion engine, it could be done.
after all dayz, is a hybrid of old and new technology, it would be enough to pass it has 100% on the new engine Enfusion with which I think the creation of tunnel and under ground and possible.
mickeymen added a comment to T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
Same in 2.06
Tenshi changed the status of T163758: My game crash on startup logo after Update from Need More Info to Acknowledged.
Hello, I've passed your crash data to the programmers
Hopefully we will be able to help you.
Error_02.zip11 MBDownload
Fresh mistake today!Tank's the files are above "Windows 11 Professional{F2675152}"
ArmaReport_Log_20220328T114440_Davo.zip220 KBDownload
Tenshi changed the status of T163837: (0xC0000005 Status access violation) from New to Need More Info.
Hello sorry i dont speak french, but please attach your logs so we can get a insight into what might be going wrong.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Hello sorry i dont speak french, but please attach your logs so we can get a insight into what might be going wrong.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Thank you for reporting the problem.
I was able to confirm the issue.
Tenshi changed the status of T163708: AI won't fire at some tanks with PCML from New to Confirmed Internally.
dedmen added a comment to T163936: Feature Request: Nvidia Streamline Plugin for ARMA 3 DLSS/XeSS/FSR implementation.
I am hoping this sounds like a feature request that would not only benefit ARMA 3 performance
Mar 27 2022
Mar 27 2022
*update
This seems happen on every air vehicle. (While you are in air ?)
BIS_fnc_KK added a comment to T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
This was work before update 2.08, most likely broken by recent updates.
mickeymen edited Steps To Reproduce on T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
mickeymen updated the task description for T163937: Fire mode in player interface has a chance not match current fire mode, when using Anti Personnel Missile..
I have found this exactly same issue.
Mar 26 2022
Mar 26 2022
Virtual garage crash was fixed in 2.08.149102 - Hotfix #2. Can be closed now.
Mar 25 2022
Mar 25 2022
WWThomahawkWW added a comment to T163783: Error message while trying to upload a scenario on the workshop.
That is really kind, thank you very much dedmen! I'm sure this new error message will be useful for people like me who are too greedy in the editor haha.
I really appreciate your feedback on this subject, as I didn't knew about those limits. I'm now happy to be aware of that, as it was frustrating.
Thank you again!
ty. can be closed
Closed as requested
BIS_fnc_KK closed T163780: Creating a rope from and to the same object doesn't work anymore as Resolved.
wrensighter changed Category from category:general to category:gamecrash on T163890: Crash during Bootcamp.
Mar 24 2022
Mar 24 2022
Vdauphin added a comment to T163780: Creating a rope from and to the same object doesn't work anymore.
Fixed in 2.08 v8
Thanks
Arma 3 writes many different files during operation, settings, persistent data, error logs etc. By the looks of it that service does not support every file write, not sure why they would refer you to Arma 3 developers tbh
dedmen changed the status of T163667: Last visible menu item in inventory is not selectable (after scroll wheel use) from Confirmed Internally to Feedback.
Fixed next week dev-branch/profiling
dedmen changed the status of T163668: position is changing of items and stacks in inventory by removal from single items from Assigned to Feedback.
Fixed next week dev-branch/profiling
no, the customize UI is not saved.
if I create a new profile, it will be saved, but the settings and campaign progress will not be saved
Mar 23 2022
Mar 23 2022
thanks a lot, i will try it
today was released the hotfix 2.08... I had naively the hope that our problem would be solved.. I read the changelog and... NOTHING!
@NeilZar thanks!
So far I have had no crashes! I played the game for over an hour last night. I even walked away and left it running for a while to see if it would crash. No problems! I'm leaving the "-cpuCount=1" start parameter. I'm guessing that is helping. FYI, I'm still running the game in 64 bit.
It saves into user profile. can you customise your UI via game options? does it persist when you play again?
Here's my Crashlogs
ArmaReport_Log_20220323T122926_Marcos.zip23 MBDownload
After some cursory digging through the relevant code, it seems to me that configSourceMod provides the mod class that modParams currently accepts. I'll do some more digging, but it seems that it will need some more work than just allowing modParams to accept the output of configSourceMod.
"The cloud file provider is not running."
Please type that into google and follow the steps there. Its Microsoft OneDrive's fault.
you can close this
BIS_fnc_KK closed T117338: Public variables set using setVariable sometimes not broadcasted as Resolved.
BIS_fnc_KK added a comment to T117338: Public variables set using setVariable sometimes not broadcasted.
This is not a bug, map objects are streamed, basically deleted and created so there is no guarantee the variable set on these objects would exist let alone sync over network
reekoj added a comment to T117338: Public variables set using setVariable sometimes not broadcasted.
Still happening 6 years later in the latest version :
Launcher version: 1.5.149039
Game version: 2.08.149049
Branch: main
Mar 22 2022
Mar 22 2022
Yes i´m also connected. Campaigns, showcases, time trials and non-workshop missions all appear alright. The problem is workshop missions. Today i tried also verify game integrity trough steam (everything was alright) and then i tried to create new profile and complete workshop mission to see if it´s related to profile or not. Sadly even with brand new profile the issue persists.
other players have also had this problem. since at least September 1, 2021. I had opened a topic for discussion on the workshop, but apart from exchanging our complaints no one could find a solution.. you will find this discussion under the title "Scenario's completed not showing." opened by the player named "HUDSANE"
Thank you!
Může mi s tím někdo pomoct, předem děkuji.
Thanks for the feedback. I just ran the game for about 10 minutes after adding the "-cpuCount=1" start parameter. I also dialed down the graphics a bit to see if that help. It did not crash during that time. I will try to run it for a longer period of time later today. If it crashes then I may try 32 bit again. I'll post updates. Thank you.
Yes. I am always connected and i think il am not alone to be...
BIS_fnc_KK added a comment to T163667: Last visible menu item in inventory is not selectable (after scroll wheel use).
For me it is Major because it influences player interaction
Are you connected to steam when you try to play campaign?
When i get this error, my server turns freaky. but my mission doesnt use getArea.
dedmen changed the status of T163814: 0x0000005 STATUS ACCESS VIOLATION crash from New to Need More Info.
tried running in x32
Mar 21 2022
Mar 21 2022
good evening, I confirm what you have written soldierXXX. the problem has appeared since update 2.00. I have the same screen as you, I can no longer organize myself in the missions subscribed... I am even obliged to withdraw my subscriptions to the missions played to keep only my news... it is unmanageable without these small white squares...
my triggers build up like this:
_trig setTriggerArea [_markerSize select 0, _markerSize select 1, markerDir _marker, markerShape _marker == "RECTANGLE"];
_trig setTriggerActivation ["ANY", "PRESENT", true];
_trig setTriggerStatements ["(vehicle player) in thislist && (player call fn_getPos3D) select 2 <= 250", _onEnter, _onExit];
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