we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
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Oct 26 2021
@BIS_fnc_KK
I think what they mean is the roadway LOD on top of the ladder, which allows you to stand on an invisible "floor".
It has been fixed in dev
Hello Bhaum,
Hello neuromancer,
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
as the content of this ticket is outside of the scope of the CDLC, we will close this ticket.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hello Boubee,
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hello Mack,
"Changing Weapons fire mode to default in Vehicles" - why is this problem listed ONLY in vehicles? The changing weapons fire mode to default occurs always and without vehicles, when the player changes his weapon from primary to pistol or from primary to launcher.
I am worried about this since 2013, weapons in Arma3 can't remember their fire mode before changing another weapon or when it was just thrown to the ground!
This is intentional and used by many mission makers.
If cheaters can freely execute scripts in MP you have a much bigger issue than just partially invisible vehicles.
if they want invisible vehicle they can just do hideObject and have a much simpler and better way to become invisible.
Oct 25 2021
There is even a third question - Why others ( IDAP, CSAT, FIA, AAF, Sindykat ) no have cargo trucks? Only NATO needs to transport its cargo?
But as I see you don't care, you rushed to close this ticket
Ok, I understand you - only cargo trucks can take cargo. Transport trucks are not capable of transporting goods.
But this raises 2 questions:
In T161546#2249658, @kju-PvPscene wrote:I guess Dedmen fears abuse by script kiddies?
I guess Dedmen fears abuse by script kiddies?
That's highly unfortunate. This would have been way cleaner than the findDisplay 46 displayAddEventHandler ["KeyDown", {condition}] stuff that is required to override user input in vanilla missions.
Won't do.
If you empty the group from units with deleteVehicle command the group does not become null, but if you do it with joinSilent the group does become null. So there is this inconsistency with behaviors between those two commands. So I thought it might be a bug
I made you a video of the error reproduction.
You can force group deletion when empty but not force group non deletion when empty
from createGroup
Sorry I am still not sure what you mean
new dev should have yearTime controller
Do you use dev or profiling branch?
Would need a "season" parameter or similar for the config definitions of the terrain ambient sounds
Once at the top of the ladder that leads to a platform or roof, it appears that the open area that you need to climb down appears to revert to a floor and you cannot take an action to go down the ladder.
Oct 24 2021
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