Duplicate of https://feedback.bistudio.com/T82570
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Oct 31 2021
Admin kick means the server admin kicked you, via BE panel or by automated script. There is nothing we can do about it, sorry.
In T79066#1757446, @alert23 wrote:Hi all,
and sry pls if i have digged up an old thread but i wanted to ask if there is any progress in this,
because this script ie:
vehicle enableAutoBraking false
is rly needed and it would finally solve the "Not spinning Wheel" issue when using Unitplay/UnitCapture on Land-Vehicles
cause i noticed that the main problem which was causing the wheels NOT to spin is that AI is constantly pushing the Brakes.
i managed to get the Vehicle Wheels spin when using Unitplay/UnitCapture but only after changing these settings in the Vehicles Config.cppmaxBrakeTorque=0
maxHandBrakeTorque=0but something like: vehicle enableAutoBraking false
would definitely make it much more easier.
I created a similar ticket.
Oct 30 2021
Oct 29 2021
Do you mean vanilla (2.06) build?
Or you about Spetsnaz223rdDetachment? --- this is vanilla insignia, see: Arma_3:_Unit_Insignia "Spetsnaz 223rd Special Purpose Detachment" from Arma 3 Contact (Platform)
Could you provide repro with vanilla content please
Could you give me the vanilla map name and coordinates I will check if true in current and legacy build. AFAIK nothing has been done to this so it is unlikely it was different before, but I will check just to be sure.
@VWWrath Thank you for reporting the issue, but it is unclear to me what version you were playing. Could you provide us with a version number (2.06.148XXX)?
Also please let us know if profiling worked any better for you.
Fixed in 6297
good point
Oct 28 2021
this ^^^
I'm afraid to report that todays hotfix/update has made the issue worse. It seems to be even more sensitive than before. I've yet to try on profiling branch though, that is my next test. However on main branch it is more sensitive this evening than it was yesterday.
You should refer to https://community.bistudio.com/wiki/Arma_3:_Server_Profile (to ensure your custom difficulty profile is set up properly) and https://community.bistudio.com/wiki/Arma_3:_Server_Config_File (to ensure the forcedDifficulty parameter is set to use your custom difficulty profile, or to use a BI preset that allows third person)
In T161635#2250391, @BIS_fnc_KK wrote:What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?
You have to be at certain depth for the mask to go on/off. check https://community.bistudio.com/wiki/getDiverState
should be fixed in 2.08
Should be fixed in 2.08
0xDEAD means, you were already shown a error message that told you wahts wrong
ErrorMessage: File z\ace\addons\field_rations\CfgVehicles.hpp, line 21: '/CfgVehicles/Land_WaterBarrel_F.XGVAR': '(' encountered instead of '='
and indeed.
It would save alot of time if you would read the big red X error message that pops up telling you
ErrorMessage: Include file z\ace\addons\medical_engine\script_macros_medical.hpp not found.
That ACE medical is not being found.
And if you'd look at your modlist you'll see that you loaded a special ace version WITHOUT medical.
What are you talking about, 3rd person view was not removed from the server option, this hasn't changed you can still play 1st 3rd or 3rd vehicles only. it is all configurable in server settings. Maybe you are using old config?
there is no stereo separation everything is in mono and with bad eq,
Please attach your RPT, I think your audio output might just be mono, thats logged in the RPT.
Oct 27 2021
deleteVehicle is not the same as join or joinSilent, therefore it is expected there will be different behaviour. As I mentioned above, this is how it has been designed, and looks like it works as designed. BIKI goes in length about how false is not going to stop group from deletion.
In T161588#2250189, @BIS_fnc_KK wrote:Tested your example with join and joinSilent, the result is identical, group gets deleted
Tested your example with join and joinSilent, the result is identical, group gets deleted
More comprehensive suggestion in T161138
Thank you very much!!!
I've been waiting for it > 8 years...
Oct 26 2021
now it works in 95% cases, but in some edge cases it still resets, but we haven’t done with it yet, so expect more fixes
There is an option on steam to verify game installation, no need to uninstall reinstall, that is what I was trying to tell you. Glad you were able to sort it out.
it will even keep it in multiplayer if you put it down and someone else picks it up
It appears that this is operator error. I apparently wasn't looking down enough in my other attempts. Apologies for the waste of effort. Please consider this issue resolved.
Not sure, what you mean, but I wasn't able to open Arma 3 anymore, so I've uninstalled/reinstalled Steam and now everything works. I haven't been able to reproduce that situation yet. Should we close the ticket?
it will even keep it in multiplayer if you put it down and someone else picks it up. there is still a bug however it will reset mode if you are changing weapon, but if you put down your weapon first and take another, it persists
"It has been fixed in dev"
Can you maybe give a example of a asset or Coords where you are unable to climb down?
I tired it myself and as you can see (see pic) i got the climb down action and a arrow down icon in the middle of the screen when i select it with the scroll wheel.
@Leopard20 you are probably correct in describing the issue. I am doing as you indicated but just can't get the action to activate. I will give it a few more attempts but this action doesn't seem to work as easily as the others in the game.
We've picked up your issue and the fix has been implemented in the latest S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.