My suggestion is to bypass this issue until it is fixed by setting a non-ultra-wide resolution on DayZ and running it in Windowed-mode.
This issue might also be related to an issue I am having also occurring on 16:9 ratios where moving/dragging items in the inventory also exhibits the same effects.
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Oct 25 2020
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
@Geez hi :)
Defo wasn't that.
I had no option to do anything when I was trying to refuel. When I respawn, I will try again with that method. ..
I dont mind the game getting harder but obviously its getting harder wrong way. It's the difference between making an item rare and item being impossible to get because of some other tweaks. And It all comes down to base building somehow, I believe. De-spawn timers are ridicilous. Also people taking advantage of castles and building one door infront of it blocking the entrance is another way to say goodbye scopes and rifles and ammo isnt it? Personally, I couldnt care any less about base building and I seriously believe it should be removed from First Person Only servers. I got a lot of hate 1 or 2 years back when I say that from community, forums etc. and recently some streamers set up some servers disabling base building. They seem to be doing alright?
I really personally believe that these experimental changes are temporary, just to test our abilities and gather some data. It really feels like Namalsk test for me. And if I'm wrong, oh boy, really bad times are coming for Vanilla Dayz. If veterans are already struggling there should be no talk about new comers at all. I personally tested 1.10 exp and i made it to the north-west, but even with the highest isolation clothes u are cold in the open and i was not wet at all. Wind simulation is a little OP atm i think. As many said, the biggest struggle is only at the start in Dayz. I think if u want to implement cold weather or wind in dayz, make a map gradually colder going north-west or something. Or even add some snow at the Tissy region to finally be able to use that white winter hunting jacket+pants. This hunting gear is laying in the deer stands forever and nobody ever wears it.
About the loot economy, yes for the half empty and inactive servers there are no difference, u will always find stuff whatever u go. But inside full ones its a constant struggle and not fun, even with a perfect map knowledge u dont have any advantage anymore, just cant find anything. So many times i noticed that new loot is spawning too slow. Always almost all buildings at the coast are empty on RMZ server with high pop. That's why mostly new players play only modded game.
Also suggestion, we should be able to make rags with bare hands, like IRL.
GG for sharing the info. I suppose the point I was making was that the devs are aware of the issue. Fingers crossed it’s fixed before stable drops.
And for Olga similar way possible:
- Open closest door (rear-left for Olga)
- Stand in the opening (you'll get little lifted)
- Aim at fuel lid, maybe little bit away from car
Alright I found how to refuel Gunter:
- Open door next to fuel lid (rear-right door)
- Walk as close as possible to rear-right seat while standing
- Aim cursor at fuel lid - refuel action shows
Could not reproduce with dried meat of Wild Boar. (Ate two, running around for hours - no problem). Maybe bloody hands while eating?
Yes I saw the known issues item. It is not "difficult to find", it is impossible - simply not working at all. I spent with it good hour, all the gymnastics around fuel lid and other spots on the car. Standing, crouching, proning, bottles, pots, one car, other car, doors open/closed, engine on/off... When devs/testers call it "difficult" one would expect that with reasonable effort you would hit it and refuel. Not really. And so here goes my bugreport to get it more attention. If there is way to refuel the car - lets hear it.
I'd like to add my 2 cents too. As well as the above, there is currently no point in having a raincoat, as you will never get warm while wearing one. I suggest removing the inventory from raincoats and allowing them to be placed over your coat in the high-cap vest spot. Running should also give you a heat bonus like you get from a fire, only shorter.
Oct 24 2020
If you check the patch notes, you’ll see at the bottom of the post, under the header ‘known issues’ it says ‘It is difficult to find the refuel option for vehicles’
I think we should get a discussion going on this. Everybody should give their opinions. There are so many intricate mechanics now, that we need to give as much feedback as possible.
Can it be same as T154557 ?
As a Computer games pPlayer from the early 70's
DayZ is the best game I ever played
But it's a bit whack atm
Hello Geez,
My group of three was killed in one second, with no visual contact with the enemy. Before that, other players were killed nearby.
User id 76561198075685047
Server ip="128.0.112.54:714342400";
Server Name="DayZ AP - SG 6133";
Version = 1.09.153419
Time of the incident 2:50-2:55 (utc +11)
This looks related to https://feedback.bistudio.com/T142843
You need to sharpen the stick.
@Geez please close this ticket as obsolete
1.10.153507 problem is still here
@Geez hi :)
Oct 23 2020
I have the same problem. Eat smoked fat. Got The pukeypukey. 6 Charcoal tablets and im still sick...
Having the same issue in green house south of mogilevka on official Multiplay servers. Seems fix hasn't been applied?
Can also confirm this happens on multi monitor setups ( 3 x 24 inch) 5760 x 1080).
Seems to work ok if item is held in your hands or on the ground.
@Vitdom Yes, the helmets went into my inventory, whenever I tried to drag it onto my character.
I have noticed other players reporting becoming sick from eating dried meat, I did eat dried meat from a fireplace on this character.
My current character is sick and vomiting and I had no idea why, but I DID eat dried meat and for some reason I cannot cure it with tabs or tetras. +1 for dried meat making you sick
Are you able to place the helmet into your hands / inventory in the cases you are unable to wear them?
In T154515#2118262, @EnterThePug wrote:They’ve made changes to mitigate this in 1.10 (the next update)
Yup, try out Experimental and see what you think of the changes.
You would write that these functions still do not work. it looks like the topic has been created but you are not tracking
here is the news of patch 1.08
Added: Ability to set aimChange for non-player entities
Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517
They’ve made changes to mitigate this in 1.10 (the next update)
In T154509#2118147, @gamerockz wrote:for the long stick and cooking meat or fat, did you sharpen the long stick with a knife or sharp melee weapon prior? You have to sharpen the long stick now.
for the long stick and cooking meat or fat, did you sharpen the long stick with a knife or sharp melee weapon prior? You have to sharpen the long stick now.