Will make a video as soon as I find one!
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Oct 8 2020
Thank you for the report Mesmerize87.
We are working with the server providers to look into what caused this issue.
Regards,
Geez
No error, because the variable can exist in the global namespace, in the class as a field and inside a function both as a parameter and as a variable declared in the body.
That is alright in other languages as well. (C#)
In T153920#2111807, @TheVaultboy wrote:Any movement on this?
Hello Bab.D.
We have tested the issue but had no problems with raincoats not protecting the player character. Can you please provide examples of when did the raincoat not protect your character?
Regards,
Geez
Thank you for the report USMC_Grom.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report aux7.
The issue has been resolved internally and the fix will appear in one of the future updates.
Regards,
Geez
Thank you for the report aux7.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report Super_Matt.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Brother_Hao.
We have tested the issue thoroughly but could not find any problems. Can you please check again and let us know in case you come across some additional information?
Regards,
Geez
Hello again Kecha.
The issue has been resolved internally and will be fixed on Steam in one of the future updates.
Regards,
Geez
Thank you for the report DaGreekGeek.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
The BattlEye anticheat is already in place and it us being updated to detect the latest cheats.
The cheaters are being frequently banned in waves by BE.
Regards,
Geez
Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?
hlynge,This debug is designed to work offline on the client, it is not supported on the server side, to run on the server side you need to change the code for the server and add the missing code, but it doesn't matter, the problem is like on the client.
@Geez how many more valid bug reports until I unlock the golden feedback tracker?
I don't think it will matter, moeb1us. We've already increased spawns around Sitnik, Grabin, etc. with only marginal success. The ultimate goal is to be able to configure the spawn system so that it simply selects spawns using "pure RNG".
In T149789#2112717, @zysen wrote:Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.Using the following script and nodejs i generate a c file with 2140 empty classes.
If i build a mod with this inside and run the server with no other mods i get the dreaded "scripts/4_World/classes\useractionscomponent\actiontargets.c(726): Can't find variable 'DEFAULT'"
If i remove a single class, it works just fine.const MAX_CLASSES = 2140; const fs = require('fs'); fs.writeFileSync("output.c", ""); for(let i=1;i<=MAX_CLASSES;i++){ fs.appendFileSync("output.c", "class some"+i+"class {}\n"); }
interesting
double variable declaration
in class and in function
and no error?
still not works...
Hey sanguine, do you think it would be an option to test out to reduce the available spawn points near and in Brena, and then see via heatmap what exactly happens? Will it still be weighed higher, only with less variance the spawn positions, or will it be less pronounced?
that's weird, was a public server? How can you confirm he has a clone in the center of the map?
More or less 10 minues ago i was killed near Prigorodki village. 2 times. Second time i was killed - its after a couple seccond after respawning. This is 100 % cheater
and the quali of this video are crap ...
i hope you can see something into the logs ...
but i can see nothing ...
@Arkensor each template is a new class.
you guys added Aiming lag to fix ghost bullets, and every time you aim and shoot, they check the bullets based on your delay.
Hello All.
There appears to be a limit of 2140 defined classes in the modding interface.
and now an update
I am now getting ban check timeouts . . . the fail to receive has (currently) stopped
Cheater killed with a magic bullet, game nickname Zyad -=, lastMPServer="195.82.158.74:727449600"; lastMPServerName="DayZ EU - DE 1297 (1st Person Only)";
there is no sound of a shot from the character blood flies falls dead, September 30 UTC 17:15
Can they be implemented please? @Geez
I disagree. This needs no "fix" and the limit is way above anything reasonable all modders combined could ever create.
Thank you for the report GrosTon1.
This is an issue we are aware of as EnableBroadcast/EnableReceive is currently not implemented.
Regards,
Geez
Unfortunately I can also confirm this bug.
Greetings to all survivor, since the new console update you can still jump the walls with the car something that you promised to solve and another bug that I saw is that if you get out of the car very close to a base you can appear on the other side
Hi Komer - regarding your Bot work I would really appreciate if you contact me on discord: hlynge#2885
Apologies for gatecrashing, but should this really be a thing? Being able to navigate via an imaginary hotbar? In my opinion the hotbar compass should be a static image.
Thank you for the additional information.
We are going to look in to what can be done about this.
Regards,
Geez
Trying to understand why I am not able to use the DebugMod code to create "bots" on a Server+Client setup.
Please contact me on Discord: hlynge#2885
Cheater killed with a magic bullet in The old Cathedral on the mountain, game nickname Zyad -=, lastMPServer="195.82.158.69:661913600"; lastMPServerName="DayZ EU - DE 1354"; September 29 UTC 12:34
Hello eric13791.
Please try to delete the contents of your C:\Users\*username*\Documents\DayZ.
Regards,
Geez
Hello jacobb_paul.
Can you please try the following?:
Hello gardredd.
Have you tried to delete the contents of your C:\Users\*username*\Documents\DayZ folder?
Regards,
Geez
Hello aux7.
The issue has been resolved internally and will be resolved in one of the future updates.
Regards,
Geez
Any movement on this?