User Details
- User Since
- Mar 27 2018, 11:06 PM (341 w, 3 d)
Nov 12 2020
Has this been fixed in 1.10 Experimental yet? I know the default variable bug was fixed, but wasn't sure if this was. This issue seems to pop up randomly, I've been running the following mods for a while, and during server restarts, this error will sometimes popup and cause the server to freeze, but if I restart it 5-6 times then it will start normally. This happens even though there were no updates to any of the mods or the game itself, so I don't get it.
Nov 4 2020
Oct 8 2020
Sep 23 2020
@Rlyeh your mod fixed the issue for me for a couple mods, but then when I tried to add back in others (like PsychoDayZ Vehicles), the same error started coming up again. Still, this is progress. Thanks for your help!
Sep 14 2020
@Rlyeh that link doesnt work for me, could you please share how you fixed the CCTObject.c DEFAULT error? Thank you for the response!
Sep 9 2020
After 1.09 update, a new error similar to this one is breaking a lot of mods.
Jul 14 2020
Thank you @komer , That seems like good info. I am still loading OP_BaseItems and other mods, and resolved the error another way. Recently this same error popped up again after a recent mod updated, and removing CodeLock fixed the issue. I did not want to remove CodeLock so I tested removing other mods, and strangely enough, removing the KillFeed mod actually resolved it, and I was able to keep OP_BaseItems and CodeLock, and BBP loaded.
Jul 5 2020
I had this exact same error when trying to load the following mods together. Adding the BaseBuildingPlus mod seemed to cause it, soon as I removed that mod, it went away. Others report this mod working with DayZ Expansion and other mods, but I can't seem to get it working with this mod combination. I know it's caused by some combo of mods, but figured I'd report here since it's the exact same error.