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Sep 7 2020

jaydon382 created T153609: Arma 3 crashes every few mins while playing on any server or single player.
Sep 7 2020, 7:11 AM · Arma 3
CoinPriceIQ added a comment to T153530: Feature Request - A command to set a vehicle's fuel consumption.
Sep 7 2020, 6:17 AM · Arma 3
kingturtle999 created T153607: holding alt locks my screen instead of looking around.
Sep 7 2020, 12:34 AM · Arma 3
BIS_fnc_KK changed the status of T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles from Reviewed to Assigned.
Sep 7 2020, 12:33 AM · Arma 3
BIS_fnc_KK claimed T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.
Sep 7 2020, 12:32 AM · Arma 3

Sep 6 2020

PiepMGI created T153606: Need a command returning the rope segments..
Sep 6 2020, 11:13 PM · Arma 3
Leopard20 added a comment to T153597: Playing with Contact DLC prevents Old Man menus from appearing.

The contact DLC is not meant to be played with other mods/missions. It uses a massive UI overhaul. You should load the DLC only if you want to play the campaign.

Sep 6 2020, 3:20 PM · Arma 3
marduk updated the task description for T153597: Playing with Contact DLC prevents Old Man menus from appearing.
Sep 6 2020, 7:51 AM · Arma 3
marduk created T153597: Playing with Contact DLC prevents Old Man menus from appearing.
Sep 6 2020, 7:50 AM · Arma 3
marduk created T153596: Old Man infinite FM radios.
Sep 6 2020, 7:34 AM · Arma 3
marduk created T153595: Old Man Insurgent Assualt Wins and Cash Amounts For Upgrade Impossibly Large.
Sep 6 2020, 7:29 AM · Arma 3

Sep 5 2020

Mudokony added a comment to T151339: LDF Combat Fatigues too much armor.

Thank you for the answer.
I just tested it in the dev branch, but unfortunately this issue still remains. I found a reliable way to easily see this: Take the Promet 6.5mm and shoot the knee, the unit must be facing towards you and has to be unarmed. Both Opfor and LDF (apart of the sweater variant) take 3 bullets to kill, while all the unarmed uniforms only take 2.

Sep 5 2020, 9:45 PM · Arma 3
Leopard20 changed Severity from severity:major to severity:minor on T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.
Sep 5 2020, 2:26 PM · Arma 3
BIS_fnc_KK added a comment to T151339: LDF Combat Fatigues too much armor.

Can you try this on the latest dev branch? It should be better balanced if not please report back

Sep 5 2020, 9:57 AM · Arma 3

Sep 4 2020

Leopard20 added a comment to T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.

Okay, so I tested more doors from more maps, and I didn't notice any similar bugs.

Sep 4 2020, 10:13 AM · Arma 3
BIS_fnc_KK added a comment to T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.

lineIntersectsSurfaces uses engine method if it is a bug then this is how it has been since the dawn of times. Why don't you test other doors on other maps to know for sure?

Sep 4 2020, 8:35 AM · Arma 3
BIS_fnc_KK closed T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine" as Resolved.
Sep 4 2020, 8:22 AM · Arma 3
BIS_fnc_KK added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Still broken?

it has "instant" param now

Sep 4 2020, 8:22 AM · Arma 3

Sep 3 2020

Mudokony added a comment to T151339: LDF Combat Fatigues too much armor.

Is this just gonna be ignored? It is a big deal when it comes to fair PvP.

Sep 3 2020, 9:37 PM · Arma 3
Leopard20 added a comment to T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.

So is this a bug in lineIntersectsSurfaces or the object? I noticed it in almost all doors on Livonia. I didn't test other maps but I guess it would be the same.

Sep 3 2020, 4:28 PM · Arma 3
BIS_fnc_KK added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

I‘be sent your ticket to our QA let’s see if they can reproduce it

Sep 3 2020, 3:40 PM · Arma 3
Freddo3000 edited Additional Information on T153547: Add #if and __has_include preprocessor commands.
Sep 3 2020, 3:00 PM · Arma 3
Freddo3000 created T153547: Add #if and __has_include preprocessor commands.
Sep 3 2020, 2:57 PM · Arma 3
jokoho482 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

I can Reproduce in the latest Dev-Branch Build. https://i.imgur.com/oOe982L.jpg

Sep 3 2020, 1:51 PM · Arma 3
BIS_fnc_KK added a comment to T150513: [Feature Request] New LOD type for lineIntersectsSurfaces command: "ROADWAY".

Probably not happening, lineIntersectSurfaces uses engine method that doesn't have provision for RoadWay LOD, this would require deep changes so most likely won't happen at this stage.

Sep 3 2020, 1:07 PM · Arma 3
BIS_fnc_KK added a comment to T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.

Actually even red section depends on angle

Sep 3 2020, 12:52 PM · Arma 3
BIS_fnc_KK added a comment to T153343: [Bug] LineIntersectsSurfaces doesn't seem to work correctly with animated selections.

i have both green sections intersect when door is open but not red section

Sep 3 2020, 12:49 PM · Arma 3
Leopard20 renamed T150513: [Feature Request] New LOD type for lineIntersectsSurfaces command: "ROADWAY" from [Feature Request] Alternative command to "getPos" for returning the height above the walkable surface to [Feature Request] New LOD type for lineIntersectsSurfaces command: "ROADWAY".
Sep 3 2020, 9:27 AM · Arma 3
Leopard20 added a comment to T153507: [Feature Request] New scripting command: CtrlTextColor.

For example, what I'm working on involves something like this:


This is a "color picker" that allows you to change the color of some control elements. You can select a color on the left, and it changes preview and color properties on the right.

Sep 3 2020, 8:03 AM · Arma 3
BIS_fnc_KK added a comment to T78904: ctrlSetForegroundColor/ctrlSetBackgroundColor/ctrlSetActiveColor not changing color on RscButton element.

foregroundColor and activeColor are non existent properties for CT_BUTTON, but backgroundColor is and it is a bug that it cannot be set with script command

Sep 3 2020, 7:54 AM · Arma 3
BIS_fnc_KK changed the status of T153507: [Feature Request] New scripting command: CtrlTextColor from Assigned to Need More Info.
Sep 3 2020, 7:12 AM · Arma 3
BIS_fnc_KK added a comment to T153507: [Feature Request] New scripting command: CtrlTextColor.

Could you tell me why would you need this and how it can be useful in general? there are only a few color getters for controls, mostly color setters, so I'd like to know how useful this could be and possible uses that could benefit everyone.

Sep 3 2020, 6:59 AM · Arma 3
BIS_fnc_KK claimed T78904: ctrlSetForegroundColor/ctrlSetBackgroundColor/ctrlSetActiveColor not changing color on RscButton element.
Sep 3 2020, 6:48 AM · Arma 3
Leopard20 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

I cannot reproduce the issue on the latest dev branch build. It is probably specific to the profiling branch.

Sep 3 2020, 5:29 AM · Arma 3

Sep 2 2020

LSValmont renamed T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players) from Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. to Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 11:20 PM · Arma 3
BIS_fnc_KK added a comment to T153510: [Bug] ctrlText returns the config value even if ctrlSetText is used.

picture button is special case, so yes this is a bug

Sep 2 2020, 9:14 PM · Arma 3
jokoho482 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

I am Running Total Vanilla, Arma 3 Performance Profiling branch, and reproducible in SP and MP(i currently only tested locally hosted)
I noticed that a few positions do not trigger not that extreme effect. on Stratis laying on exactly that position [4444.16,6439.13,-0.000411987] you have the extreme angle, but a few steps back you don't have that issue
RPT:

Sep 2 2020, 8:38 PM · Arma 3
BIS_fnc_KK changed the status of T153507: [Feature Request] New scripting command: CtrlTextColor from New to Assigned.
Sep 2 2020, 8:34 PM · Arma 3
BIS_fnc_KK added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

Obviously I went into 3rd person. Are you using mods? What Arma 3 version you have. Is this MP, SP, or both?

Sep 2 2020, 8:16 PM · Arma 3
jokoho482 added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

@BIS_fnc_KK did you go into 3rd Person? I forgot to add that to the Repro steps. in 3rd person, I can to 100% reproduce it on 3 different PCs

Sep 2 2020, 5:29 PM · Arma 3
jokoho482 edited Steps To Reproduce on T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 5:28 PM · Arma 3
BIS_fnc_KK changed the status of T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment from New to Need More Info.
Sep 2 2020, 4:48 PM · Arma 3
LSValmont created T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 4:48 PM · Arma 3
BIS_fnc_KK added a comment to T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.

cannot reproduce

Sep 2 2020, 4:48 PM · Arma 3
LSValmont added a comment to T153532: Memory access related CTD.

Very detailed and in depth post SuicideKing! There should be indeed a way for the engine to unload no longer used textures to free up memory usage or another method to handle DLC assets without CTDs or performance degradation... Also, 4K textures are the norm now.

Sep 2 2020, 4:29 PM · Arma 3
LSValmont added a comment to T153530: Feature Request - A command to set a vehicle's fuel consumption.

This would be optimal, currently we are using performance heavy script just to achieve this... Great suggestion and I hope it gets implemented.

Sep 2 2020, 4:15 PM · Arma 3
jokoho482 edited Additional Information on T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 3:38 PM · Arma 3
jokoho482 updated the task description for T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 3:36 PM · Arma 3
SuicideKing created T153532: Memory access related CTD.
Sep 2 2020, 3:34 PM · Arma 3
jokoho482 created T153531: getRelDir and setVectorDirAndUp break Camera Rotation and Alignment.
Sep 2 2020, 1:26 PM · Arma 3
POLPOX created T153530: Feature Request - A command to set a vehicle's fuel consumption.
Sep 2 2020, 12:25 PM · Arma 3
BIS_fnc_KK changed the status of T153510: [Bug] ctrlText returns the config value even if ctrlSetText is used from New to Reviewed.
Sep 2 2020, 11:45 AM · Arma 3
BIS_fnc_KK added a comment to T153516: Virtual Arsenal can be used to bring banned items into warlords games.

this can be prevented with adding items into arsenalRestrictedItems[] mission config param

Sep 2 2020, 11:40 AM · Arma 3
TRAGER created T153528: A or D stuck when opening a map.
Sep 2 2020, 9:43 AM · Arma 3
Warlords_reformed added a comment to T153516: Virtual Arsenal can be used to bring banned items into warlords games.

One of the items that can be loaded in is an Apers Dispensers. there is a trick to it though
if you place 3 or more and detonate all at once server will kick you
any less and you can repeatedly place them and detonate them as long as there are fewer than 3 being detonated at one time

Sep 2 2020, 6:39 AM · Arma 3

Sep 1 2020

Warlords_reformed added a comment to T153518: Warlords Arsenal can be used to place more than 3 autonomous turrets .

I dont think the auto turrets are a "banned item" per se as it was never originally expected to become an issue.(placing under the map and preventing caps)
You can 100% pull them out through arsenal with the backpacks. I used to do it and put the backpacks on my ai and bring them with me to put auto turrets outside of enemy bases and other places on the map

Sep 1 2020, 8:23 PM · Arma 3
korbelz created T153520: Warlords autonomous turrets count toward defense/attack value while capturing towns.
Sep 1 2020, 5:33 PM · Arma 3
korbelz created T153519: Warlords Turrets can be placed in locations that are normally unkillable.
Sep 1 2020, 5:25 PM · Arma 3
korbelz created T153518: Warlords Arsenal can be used to place more than 3 autonomous turrets .
Sep 1 2020, 5:14 PM · Arma 3
korbelz created T153517: Warlords Items from the defense menu such as turrets can be placed anywhere using fast travel.
Sep 1 2020, 5:07 PM · Arma 3
korbelz created T153516: Virtual Arsenal can be used to bring banned items into warlords games.
Sep 1 2020, 4:59 PM · Arma 3
Laxemann added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

@dedmen

  1. When asking to remove the limit, do you mean the hardcoded limit of 4?
  2. It might be worth checking if cfgSoundCategories still applies to stuff that uses the "new" soundSet/soundShaders stuff. This kinda sounds like a pre-sound update config entry and SoundSet/SoundShader tech usually overrides everything.
Sep 1 2020, 3:32 PM · Restricted Project, Arma 3
kju-PvPscene added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
	class Mk20_Tail_SoundSet
	{
		...
		customCategory = "limit2";
		...
	};
Sep 1 2020, 3:28 PM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

They define the limit of how many sounds in this category can be played at once, see usages of Limit15 for cluster bombs for example.
It means that of all spawned clusterBomb sound effects, only 15 sounds in the category can be played at once, it will chose the 15 most intense (as heard by the player) sounds to then play, and play the others muted.

Sep 1 2020, 9:04 AM · Restricted Project, Arma 3
Leopard20 updated the task description for T153510: [Bug] ctrlText returns the config value even if ctrlSetText is used.
Sep 1 2020, 6:56 AM · Arma 3
Leopard20 updated the task description for T153510: [Bug] ctrlText returns the config value even if ctrlSetText is used.
Sep 1 2020, 6:47 AM · Arma 3
Leopard20 created T153510: [Bug] ctrlText returns the config value even if ctrlSetText is used.
Sep 1 2020, 6:25 AM · Arma 3
Leopard20 created T153507: [Feature Request] New scripting command: CtrlTextColor.
Sep 1 2020, 4:16 AM · Arma 3

Aug 31 2020

GordonWeedman created T153504: [Feature Request] New config parameters: hiddenSelectionsDamagedMaterials and hiddenSelectionsDestroyedMaterials.
Aug 31 2020, 10:12 PM · Arma 3
h- created T153503: [Feature Request] New scripting command: diag_allEventhandlers.
Aug 31 2020, 7:16 PM · Arma 3
kju-PvPscene added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
class CfgSoundCategories
	class limit1
		limit = 1;
	class limit2
		limit = 2;
	class limit3
		limit = 3;
	class Limit4
		limit = 4;
	class Limit5
		limit = 5;
	class Limit6
		limit = 6;
	class limit10
		limit = 10;
	class Limit15
		limit = 15;
	class Limit20
		limit = 20;
	class Limit30
		limit = 30;
Aug 31 2020, 6:54 PM · Restricted Project, Arma 3
ramirezdu06 created T153501: Laser Designator.
Aug 31 2020, 5:59 PM · Arma 3
dedmen added a comment to T150735: UAV engine cannot be turned on with engineOn command.

AI Pilot turns of engine if its behaviour is "safe" and doesn't have anywhere to go to, aka when its idle to save fuel. If you give it a waypoint to move to it won't do that, but probably stop after the breakpoint.

Aug 31 2020, 3:46 PM · Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

If you're using CfgSoundCategories the limit is max of 4.

How about we remove that limit, then you can use your own CfgSoundCategories for your sonicCracks, and define your own limit?

Aug 31 2020, 12:47 PM · Restricted Project, Arma 3
dedmen changed the status of T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that. from New to Assigned.
Aug 31 2020, 12:38 PM · Arma 3
dedmen claimed T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..
Aug 31 2020, 12:37 PM · Arma 3
dedmen added a comment to T139644: All Face Wear in Arma 3 disappears as soon as the player is 1 toe in the water, reappears when exiting. There is no option to DISABLE that..

Would you be fine if it would only switch the glasses when you actually swim, not when just your feet touch water?

Aug 31 2020, 12:37 PM · Arma 3
BIS_fnc_KK claimed T81216: AnimStateChanged EH does not return "stop" state if the move key is pressed shortly [VIDEO].
Aug 31 2020, 9:25 AM · Arma 3
BIS_fnc_KK changed the status of T153368: AnimStateChanged event handler doesn't trigger when using setVelocity from New to Assigned.
Aug 31 2020, 8:48 AM · Arma 3
Leopard20 edited Steps To Reproduce on T153368: AnimStateChanged event handler doesn't trigger when using setVelocity.
Aug 31 2020, 8:39 AM · Arma 3
dedmen added a comment to T151123: STATUS ACCESS VIOLATION.

@Spenny
Like I wrote in my above post

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

I need the crashdump, to be clear the .mdmp file, all files from @MungBeanSoup so far were just RPT logs with no usable information about what's causing the crash

Aug 31 2020, 8:39 AM · Arma 3
Leopard20 created T153491: [Feature Request] New Scripted Event Handler: CommandingMenuOpened.
Aug 31 2020, 5:20 AM · Arma 3

Aug 30 2020

LouMontana added a comment to T153467: round alternative syntax for rounding precision.

I know :-)

Aug 30 2020, 3:14 PM · Arma 3
BIS_fnc_KK closed T139150: chat missing as Resolved.
Aug 30 2020, 12:12 PM · Arma 3
BIS_fnc_KK closed T153476: [Feature Request] Array selection operator # should have a higher priority as Resolved.
Aug 30 2020, 12:07 PM · Arma 3
BIS_fnc_KK added a comment to T153476: [Feature Request] Array selection operator # should have a higher priority.

Well maybe it would have been better if this was implemented from the start with higher priority, but this cannot be changed now, so won't fix

Aug 30 2020, 12:07 PM · Arma 3
dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Same client joining dedicated linux server that doesn't have jsrs loaded.
Client shoots vanilla MX, no errors. Client reloads, no errors.

Aug 30 2020, 12:03 PM · Restricted Project, Arma 3
dedmen added a comment to T151477: Exchange of reloadmagazinesound cause log entry on server and clients.

Okey so, sitting on this for over 2 hours trying to get 2 Arma instances running to test this.
Self hosted server on a vanilla Arma, with a client loading jsrs + reloadingsounds.
client shoots a vanilla MX and reloads, no errors. No repro.

Aug 30 2020, 11:55 AM · Restricted Project, Arma 3
pamela1122 added a comment to T139150: chat missing.
Aug 30 2020, 11:13 AM · Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

Ah found it.
So there are different sound categories and they all have limits. SonicCracks has a limit of 16 sounds to be played every frame. But they are sorted by intensity, which for your case should be fine.

Aug 30 2020, 9:06 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

You can probably check Wave/Sound diag mode in diag binary yourself, it should display the count of active/existing voices

Aug 30 2020, 8:36 AM · Restricted Project, Arma 3
dedmen moved T151477: Exchange of reloadmagazinesound cause log entry on server and clients from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:17 AM · Restricted Project, Arma 3
dedmen moved T136179: Sound: No new sounds are created when the maximum number of "voices" is reached from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen claimed T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.
Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen added a comment to T136179: Sound: No new sounds are created when the maximum number of "voices" is reached.

I checked the code, we don't impose any limit on voice count, we leave it to XAudio2 to decide, specifically https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2-createsourcevoice and as far as I can see, XAudio2 isn't supposed to impose a limit on the number of voices.
We do however preallocate 128 voices for mono/stereo 3D sounds, but that's not a limit, if more is needed they will be created dynamically.
So without repro, I can't see the problem here, there shouldn't be one

Aug 30 2020, 8:15 AM · Restricted Project, Arma 3
dedmen set Ref Ticket to AIII-49250 on T124746: Sound caused FPS drop..
Aug 30 2020, 7:17 AM · Arma 3
Leopard20 updated the task description for T153476: [Feature Request] Array selection operator # should have a higher priority.
Aug 30 2020, 1:43 AM · Arma 3
Leopard20 updated the task description for T153476: [Feature Request] Array selection operator # should have a higher priority.
Aug 30 2020, 1:43 AM · Arma 3
Leopard20 created T153476: [Feature Request] Array selection operator # should have a higher priority.
Aug 30 2020, 1:42 AM · Arma 3

Aug 29 2020

kju-PvPscene added a comment to T153471: [Feature Request] New Title Effect: "PLAIN BOTTOM".

În A3 offsetDown is set by default to: 0.175997

Aug 29 2020, 12:17 PM · Arma 3