Thank you for the files. You are experiencing a crash I recon? Can you please describe when exactly the crash occurs?
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Arma 3 Activity
Jul 9 2020
In T123129#1571915, @Alwin wrote:Hi,
Not all problems on this page can be solved by us, oftentimes there is a problem in the player's PC and the only thing we can do is give him advice.For your reassurance. Your issue was "Acknowledged", reported to programmers and will be managed.
It will take a some time so I´ll ask you about patience. We´ll inform you as soon as possible.
A lot of people are reporting weird crashes on Win 10 lately. It might be worth investigating.
you dont need to to make a ticket about BIKI information
I know that command. I just thought accTime also returned 0 when the game is paused. I'm almost 100% sure it did return 0 in one of the builds. I'm not sure which, but I could use accTime==0 instead of isGamePaused. Also my manual time progression code (alternative to time, and almost identical to CBA_missionTime) was working ok. But now I indeed have to use isGamePaused.
added in 1.99.146509
Thank you for the report. I am not able to reproduce this crash not on development build nor on the default stable one. Could you please try verifying the integrity of the game via steam and then trying one more time? See if that does not fix the issue.
added in 1.99.146508
no, the accTime returns current value of time acceleration and it doesnt change when the game is paused. If you need to know when the game is paused use https://community.bistudio.com/wiki/isGamePaused
Thank you for the report. Could you please provide more information? Were you using any mods? Was this in Editor or Multiplayer?
Thank you for the report. Please remove the -noLogs parameter, we can't see what happened to the game when it crashed. Reupload the logs once without the noLogs parameter.
I found the diagram in archive.org, yes, it should say clockwise for correctness. the command however does not follow right hand rule. why? your guess is as good as mine. to make it compatible with right hand rule, all vector values should be negated
you dont need to to make a ticket about BIKI information, you can join discord and discuss your concerns there. much more efficient and fast. BIKI is down at the moment I cannot see the diagram, but nothing was changed in command functionality so the diagram has to be the correct one
Jul 8 2020
{F1849024}Won't launch game
Should be fixed in upcoming dev
Solved, i deleted the mod POOK ART PACK
The Stash was the West one, where you must deliver the NV.
Jul 7 2020
That should be fine.
sender id: Number - Owner ID of the sender
Not sure if I can do that, alternative would be netID.
@BIS_fnc_KK
This one is pretty easy to fix. It just needs removing a few lines from cfgMoves (in anims_f.pbo).
Jul 6 2020
Didn't mention it but if it's possible to change visibility/color via Trigger's Attribute in Eden Editor, is also welcomed.
fixed already, probably next dev
fixed already, wait for the next dev
Jul 5 2020
ive just uninstalled and reinstalled the whole game and the same error occurs
Jul 4 2020
Jul 3 2020
Jul 2 2020
same issue here since like forever
I've had this issue for quite some time, happens every time with me as in the first 'Not Working' video, at first i thought it was a router port conflict with other computers on my network, but even with those powered down and disconnected the issue is still there.