The wiki says the torque vector is counter-clockwise. But when I try this command the torque is clockwise.
https://community.bistudio.com/wiki/addTorque
Also, the diagram is completely wrong, according to the right-hand rule.
So either the wiki description is incorrect, or the command is implemented incorrectly.
I think the latter is more likely, because even the game coordinates are right-handed. Having a left-handed rotation vector in a right-handed coordinate system is just confusing.