@Geez Thanks for reply and explaining this effects a little.
I still have two more questions.
1 - Since later 0.63 versions there seems to be no option to turn off postprocess effects (and bloom but its not that important). Why?
2 - Would it be possible to let us choose between SSAO and HBAO in game options. I've seen something like that in other games but obviously they were running on diffrent engines.
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Mar 19 2020
Hello NakedByo.
Also, when I press the VOIP hot button- all other sounds mute, is this normal?
This problem has been around for a long time and they even won't acknowledge it.
Can confirm, with L button you can only switch on/off lights of the car.
Thank you.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Mar 18 2020
Since the AI choose the same route into the base every time - the outer watchtower wall - where there is a tree branch clipping through the wall (I built the tower when the tree was felled, okay...) it seems to me as if object collisions seem to be at least partly responsible for AI pathing ignoring base walls. Could be worth checking out?
In T149806#2037471, @Brother_Hao wrote:To be clear, I was not talking about what the commenter above wrote. My issue is with zombies stopping dead in their tracks when chasing you.
https://www.youtube.com/watch?v=rmld7zFSpzE&feature=youtu.beHere is a video I recorded where this bug can be seen. Observe my character being able to outrun sprinting zombies by simply jogging, and note the zombies stopping once they get behind my character's back. This bug makes zombies feel more like a side attraction and not a threat.
To be clear, I was not talking about what the commenter above wrote. My issue is with zombies stopping dead in their tracks when chasing you.
Here is the recent log of my system if this helps{F1619892}
Car doors for days! =D
You need to kill your chr to get a new one, since you only mentioned you did it once then I assume you haven't lost your chr again.
The weight is still displayed wrong on the client when you empty gas can or cooking pot, until you logout then it shows up correct. Also when your clothes get wet and you wring them out to dry, the weight does not update correct until you move an item into or out of the clothes.
Ok happened to me again, got it on video this time, will upload tomorrow!
Happens over and over again. Cannot delete her from my character list. ALWAYS start the game as her.
Mar 17 2020
hello NkaedByo and thank you for the report.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Thank you for the report Lex.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
In T149806#2037047, @Lex wrote:@Geez If the infected ones are activated for any target, but the target is unattainable for the infected one, then the infected ones cannot switch to another target.
In this video. The infected are activated on the machine, and other goals do not interest them. They will wait for contact with the target for which they were activated.
Yes this I can confirm that has happened to me and my friends alot.
We randomly hear them, some hear them and some don't. But if they are far away and after awhile you start hearing sometimes.
Thank you for your feedback Lex.
We will see what can be done about this and if there are any possibilities to improve this system.
Regards,
Geez
Hello NkaedByo.
Current state of the hipfire mechanic is intended and not a subject to tweaks. This may change in the future however.
Regards,
Geez
Thank you for your feedback NakedByo.
Recoil is going to be tweaked and balanced in the future.
Regards,
Geez
Hello NakedByo and thank you for your feedback.
The stamina system will be tweaked in the future versions and some of the changes will address some of the issues you describe.
Regards,
Geez
Mar 16 2020
I think that they know about it, it was already reported before few times:
Hi, i had that problem again today. I shot a player in a military tent and his dead body fell into the box behind in. So i couldn't loot him again :(
If someone read this. Please just confirm this issue is known. Thanks
Ou celci
Jaimerai ravoir ma game pour se bug incroyablement chien
@Geez If the infected ones are activated for any target, but the target is unattainable for the infected one, then the infected ones cannot switch to another target.
In this video. The infected are activated on the machine, and other goals do not interest them. They will wait for contact with the target for which they were activated.
Look to other links which I added to this issue. I think problem is not syntax. Problem was reported on MuchStuffPack, MassManyItemOverhaul, Treasure. Interesting is reply of Helkhiana: there are propably too many mods referencing that UaMaxDistances.DEFAULT..... comments from 3.march on his mod MuchStuffPack.
@Geez Hi. This needs to be tested with multiple players. I got this several times when two players are nearby, one player receives the sound of an animal, and the second says that he did not hear anything. This is often seen in the broadcast on YouTube, from other players.
It is possible that in the situation that is written on this ticket, other players could be nearby.
Hello Brother_Hao and thank you for the report.
Do you expeirence this on every server? Does the amount of players contribute to this issue occurring? And if possible, could you make a video of the issue for us?
Regards,
Geez
@Geez Any comment on this?
Hello Bab.D.
Just to be sure we understand correctly, the other pack did produce sounds as it should or it did not? And if it is possible, can you record a video of this issue for us?
Regards,
Geez
That should not be the case and also that would not cause a compile-time error. I rather suspect a syntax issue in one of the mods. Identify which mod causes it then I can have a look on how to fix it there.
I think there are maybe some limit to modded actions. My modded class:
Mar 15 2020
Resolved
Hello on The Server DayZ EU DE 1486 I saw 2 Cheaters (Speed Hack) today on the 15.03.2020 at ca. 11:00 o clock (Time Zone is Germany, Berlin) (UTC +1.00)
The Second one was at 16:00 o clock same Server.
@mofokrazi Please create one ticket for one problem :)
@mofokrazi Please create one ticket for one problem :)
I testing only together with CF, Zomberry and Treasure mod and this error not appear. Also my mod is on several server running without problems.
In your own mod. Does this error appear when you load your mod without an other mods active?
Excactly same error are reported on others mods. I think it is some problem of modding interface.
@GrosTon1 Hi. Try the following steps
When the game is running, minimize the game to the taskbar:
- right-click on the speaker in the taskbar
- select "open sound options"
- follow the section "device settings and application volume"
- select a DayZ game, assign audio input and output devices for the DayZ game
- expand the game window, exit the game, restart the game.
Mar 14 2020
This is most likely an issue within the mod? Not sure why you are reporting it here.