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Barbed wire deployed on gate gives damage when gate is open where barbed wire would be when gate is closed.
Acknowledged, NormalPublic

Description

Barbed wire gives damage when the gate is open.

I believe this is upper and lower barbed wire deployed states.

This is on current stable release, and EXP builds.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Gameplay
Steps To Reproduce
  1. Build gate (frame metal wall).
  1. Deploy barbed wire on gate. (either upper or lower)
  1. Open gate and stand where the barbed wire would be if the gate is closed.
  1. Stand and receive damage. (if only upper installed jump and receive damage).
Additional Information

NOTICE, This bug is nasty, will make you go unconscious instantly sometimes and your character will continue to receive damage untill you die whilst unconscious!

Event Timeline

ICEMAN-FMCS edited Steps To Reproduce. (Show Details)
ICEMAN-FMCS updated the task description. (Show Details)Jun 24 2019, 10:41 PM
ICEMAN-FMCS changed Category from General to Gameplay.Jun 27 2019, 6:17 AM

Same problem in 1.04

@Geez hi!

Please check this issue

Upgrading severity.

ICEMAN-FMCS changed Severity from Tweak to Minor.Jul 1 2019, 9:52 AM
Geez changed the task status from New to Need More Info.Jul 19 2019, 2:34 PM

Hello everyone.
Do you also experience this issue on the latest Experimental version of the game?
Regards,
Geez

@Geez Yes I have confirmed its still present in EXP 1.04.152166 patch, Its quite nasty, I have updated description and reproduction method.

ICEMAN-FMCS updated the task description. (Show Details)Jul 20 2019, 3:21 AM
ICEMAN-FMCS edited Steps To Reproduce. (Show Details)
ICEMAN-FMCS edited Additional Information. (Show Details)

@Geez Added video to help with description

Geez changed the task status from Need More Info to Acknowledged.Jul 23 2019, 1:19 PM

Thank you.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

sileed added a subscriber: sileed.Fri, Aug 16, 1:01 PM