@Geez hi :)
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Sep 29 2019
Been up for a while. No response. Am I wrong or just not important?
You have to click in the open menue at the button far right to open the inventary slot view....
@Greez. Please close this Dublicate: T143932
Can confirm this is still an issue in 1.04 ive lost 3 generators during time offline(overnight) on a private server in my locked down base. Hesco barriers have also disappeared as well as barbed wire despawning and barbed wire kill radious expanding or not moving when removed or (if barbed wire is on a gate) the gate is opened. Died multiple times to this barbed wire glitch. Persistence for multiple items is broken.
A similar error. I found out that on servers without battleye the game works stably.
when will something finally be done in this direction?
half the modifications will not go together!!
Sep 28 2019
Same problem, can't update my mod :(
Sep 27 2019
@Geez Can you please tell us if the devteam thinks this problem is even fixable at all? Given how long it's been present now, I assume it's on a deeper level codewise. With Livonia announced, chances are there will be a rush of new players, who will work for cars and then witness them miracolously disappear...which, yeah, that's not too good. Please!
Bumping this topic, also wondering why there's no response.
T137196 also related issue
Looks like we have full reproduction steps now, can someone try contacting the devs about this?
@Geez Since 1.05 the suppression effect vs infected has also been ruined on the VSS, maybe the same issue as with the Amphibia? Whereas before 1.05 the VSS was maybe a little too good (absolutely crucial though on servers with increased infected...), now it is as useless as any suppressed assault rifle, making it a generally undesirable weapon.
Wonder why such "small" problems with a detailed descripton, several dublicates and a response from @Geez are not acknowledged since month...
pls fix
The string was outdated, we have updated it along with the others for other platfoms. Thank you!
is this what you need i don't really know how this stuff works???
@pTwist1 To send error report file, or picture, I open a ticket in the browser Microsoft Edge. In the field for the message drag and drop files - it downloads the files to your feedback tracker.
wtf
wow i cant even submit easliy... there is no empty field...
not empty now
While this is fixed in latest build of 1.05 - I discovered today that if you have belt in cargo (inventory) and no space to pick up a canteen, Pressing F on canteen will attach the canteen to the belt in your inventory.
Sep 26 2019
thank you very much
@Geez hi
@Geez hi
@Geez hi
@Geez ... Thank you for that code snippet! I'll make sure that I use it whenever my mods spawn things in (i.e. Airdrop). I'll also reach to the ZomBerry mod developer to ensure he is doing the same ;)
To be fair, Emil, it’s a feedback tracker, and there is a ‘feature request’ section in the drop-down menu. It doesn’t hurt to ask, and I’ve had a few bits fed back to the team.
It´s a bug report project, not an wishlist ;-)
@Greez: Dublicate of T143745
My english is terrible, but I hope you understoud what I am saying.
If every forest have a sphere around it, with a kind of skin which is coloured or maybe overlayed with some grass-skin or bush-skin thingy, you cant spot people so easy in the woods. Because players cant look so far through these "bubbles" "spheres" call it how you want.
And a layer over the ground where people can hide if they prone. Like a water layer without the water, but like the grass skin layer you have to walk through from the feet to the knees.
I dont know... Just thought about it.
Do not know if it is good for the performance of the game... or maybe it just makes the performance even better.
If everything has a bubblesphere where you can choose what to see and not to see.... I dont know.
Is something like this possible???
Thank you for letting us know.
We will take a look and adjust this for the future update.
Regards,
Geez
Hello ravendallas01.
Can you send us the full contents of your C:\Users\*username*\AppData\Local\DayZ folder?
The folder is hidden by default, so you will have to enable hidden files and folders in Windows in case you haven't done that yet.
Regards,
Geez
I'm not sure if all the information is correct, but after testing this, this is the conclusion and fix that I came up with.
Hello lolo67.
We have notified the server provider and the server should be running now.
Regards,
Geez
If it's the same bug as I have encountered, it is reproduced, only when using the R to reload function. If you use magazines on the hotbar, it works fine, and you dont encounter the bug. Use R, and randomly, this bug will appear.
Sep 25 2019
this bug exist since 1.3......its 50x in this bugtracker...
Had also the same problem with the fences. Choose build lower frame but it build the plattform or the upper frame.
I left the game and join again. After that it build correct part.
Text shortened, thank you.
Text updated, thank you.
Thank you, text updated.
Had this with fences also. I think the problem has something to do with the UI not updating the Quick Action menu thingy while building.
Workarround is to step away from the structure every time a part is build. Then build next part.
This is still an issue in 1.05:
@MichaelKarn wrote:
I'm unable to test it without a wireless headset, I don't have speakers, I only use headset audio.
Your PC must be built-in sound card - a device for connecting a wired headset or speakers with a 3.5mm plug.
In T144527#1957700, @Lex wrote:In T144527#1957648, @MichaelKarn wrote:I have tested it.
They use zero mods in relation to voice.I'm not a team game developers. I just want to help bridge the gaps in the information about your problem. Lack of information and lack of such problems on the tracker interfere identify the problem. Have you tried to use another audio device as a sound will be played on the speakers of your PC, without the use of Wireless Headset? The problem persists?
Sep 24 2019
Explanation on scope glint:
It's not a flashlight, it is a scope glint
https://i.imgur.com/KeuGSlH.png
This is still a glitch in game and relogging does not work
we did get it from a heli. our car garage was fine that we got in a shed. It was official server
@Geez Hi. This looks like a bug but the player's actions are not registered on the server, in some cases. A player loses the possibility of action on the objects which lost registration interaction. Relog player on the server - again detects the position of the object in the player's inventory, this brings the opportunity to perform actions with objects. The problem occurs in 99% of cases - using keys "swift action" to \ on objects:
- to take the subject at hand
- to throw an object from hand
- charge the rifle in a new store
and so on.
Can you link to this video?
Okay i got the reload bug on video the one holding R doesnt work and weird behavior of the ak.
Hello digiacomtech.
There are two ways to adjust the lifespan of the vehicles spawned by mods (that are not spawned as dynamic events), ether you have to change their lifespan in types.xml manually (and unfortunately will have to rewrite it every time that a new update is out.) Or use the following method in the mod when creating the vehicle - proto native void SetLifetime( float fLifeTime );.
Regards,
Geez
i can kind of confirm this with a seachest sometimes items get stuck and cant be moved to the container
You sure its containers?
this issue been going on a while with various desync state and the devs haven't seem to pin point the issue.
we have been discussing a issue with mags and desync handstate T143862 .
I agree the loot is messed up right now. I have been playing again for 3 months and have never found a M4 or any ak beside the 74U. I have night vision scopes and now guns to go with it.
Same thing happened to use had a large tent setup for 2 hours and came back to it gone but the fully built car next to it was fine. Suggesting it didn't get raided
I have tow more versions on how to die interacting with cars.
I have the same issue and to add more details I think it's pulling back stats from the same server but it might be the person who's been in the map the longest. When this situation occurred, my stats where correct.
@Geez ... It may be that I'm misunderstanding some of the dynamics here ... how lifespans are being set/controlled for vehicles DayZ spawns in vs. how lifespans are being set/controlled for vehicles MODs are spawning in (like Trader & Zomberry). As I tried to ask in a previous post ... perhaps there are differences in the way DayZ spawn vehicles vs. the way MODs like Trader or Zomberry spawn vehicles ... perhaps the Mods are just doing it wrong, missing some key setting assignment.