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Aug 24 2018

Raven1379 added a comment to T131626: 0xC0000005 - ACCESS_VIOLATION crash when running ARMA 3 on New pc.

sorry - here is the link to .mdmp

Aug 24 2018, 6:00 PM · Arma 3
shukari created T131730: ModuleEditTerrainObject_F doors feature dont work on DS.
Aug 24 2018, 5:29 PM · Arma 3
dmorchard added a comment to T131597: collision "hopping" on USS Freedom.

@Wulf, try the Mohawk helo. For me it's guaranteed to jiggle on the decks of both Freedom and Liberty if I place everything via the editor and then play the scenario in SP. I just re-tested today - main branch, vanilla, Stratis, 10 Mohawks placed randomly around the Freedom's deck - 10/10 are hopping up and down. Placing one Mohawk on the Liberty's helipad is also guaranteed to result in either hopping or an explosion.

Aug 24 2018, 4:17 PM · Arma 3
Wulf changed the status of T131623: High Command module resets _all_ map control EHs from New to Reviewed.

Thank you for the report. We will have a look at it.

Aug 24 2018, 4:10 PM · Arma 3
Wulf changed the status of T131597: collision "hopping" on USS Freedom from Need More Info to Acknowledged.

I have tested it. With the vanilla game and the dancing is actually very rare. It happened to me 1 out of 14 times so it is not as severe as it might seem.

Aug 24 2018, 3:40 PM · Arma 3
Wulf changed the status of T130978: *DEV BRANCH* No Rain Sound Emitted from New to Acknowledged.
Aug 24 2018, 2:50 PM · Arma 3
Electricleash added a comment to T131466: Assault Pack (Kerry) LOD issue.

Thanks for this Wulf but it appears to be only a partial fix, as the three small bags attached to the pack still have an incorrect 3rd LOD (15m) at distance. and appear bright in colour.

Aug 24 2018, 12:54 PM · Arma 3
Wulf added a comment to T131717: Game Crashes when trying to start /scuba in Showcase.

Thank you for the report and dumps. Have you tried the possible solutions listed here?

Aug 24 2018, 11:52 AM · Arma 3
Wulf added a comment to T131626: 0xC0000005 - ACCESS_VIOLATION crash when running ARMA 3 on New pc.

We re there no .mdmp files?

Aug 24 2018, 11:41 AM · Arma 3
Wulf closed T124012: Gunfire inaudible if player character is not in line-of-sight with shooter as Resolved.
Aug 24 2018, 10:18 AM · Arma 3
Wulf added a comment to T131481: Large SAM launchers happy to fire into ground.

Thank you. You are very welcome.

Aug 24 2018, 9:09 AM · Arma 3
john681611 added a comment to T131481: Large SAM launchers happy to fire into ground.

Seems to work.
Just skims over the rock. Well done guys!

Aug 24 2018, 8:36 AM · Arma 3
dixon.shogun created T131717: Game Crashes when trying to start /scuba in Showcase.
Aug 24 2018, 4:06 AM · Arma 3

Aug 23 2018

Raven1379 added a comment to T131626: 0xC0000005 - ACCESS_VIOLATION crash when running ARMA 3 on New pc.

Please find report files attached (I attached both the .rpt & the .bidmp files as I don't know which one you need)

Aug 23 2018, 8:11 PM · Arma 3
h- created T131703: Alternative syntax for toLower and toUpper.
Aug 23 2018, 7:59 PM · Arma 3
NyteMyre added a comment to T124012: Gunfire inaudible if player character is not in line-of-sight with shooter.

This issue is no longer reproducible with the latest version 1.84 and should be closed

Aug 23 2018, 7:19 PM · Arma 3
JohnnyDeeX added a comment to T131624: Version 1.84 - AI Ignore collision.

Ah i see...
I thought this would be a pretty major problem, but i guess it isn't that big of a deal?

Aug 23 2018, 6:36 PM · Arma 3
mickeymen added a comment to T131422: After two fixes the AK12 holding still bad!.

http://images.vfl.ru/ii/1535039496/4876abda/23017236.jpg

Aug 23 2018, 5:52 PM · Arma 3
gijoe1ld added a comment to T131688: Tanao coop mission.

do I have to keep adding comments? Or is this area for more comments or issues in the future?

Aug 23 2018, 5:34 PM · Arma 3
gijoe1ld added a comment to T131688: Tanao coop mission.

Thank you for looking into this problem. As stated above, I have to back out of the game and re-enter to play on other servers, because when the "Tanao" map is running, the system crashes on me and many others. Just google, Trouble with Arma 3 Tanao map and you will see there are others with the same problem.

Aug 23 2018, 5:32 PM · Arma 3
gijoe1ld added a comment to T131688: Tanao coop mission.

Thank you for looking into this problem. As stated above, I have to back out of the game and re-enter to play on other servers, because when the "Tanao" map is running, the system crashes on me and many others. Just google, Trouble with Arma 3 Tanao map and you will see there are others with the same problem.

Aug 23 2018, 5:31 PM · Arma 3
gijoe1ld created T131688: Tanao coop mission.
Aug 23 2018, 5:26 PM · Arma 3
slicedice changed Reproducibility from reproducibility:none to reproducibility:always on T131584: Switching fire mode for launcher cause you to swap to binocular.
Aug 23 2018, 5:21 PM · Arma 3
Wulf changed the status of T130979: *DEV Branch* AN/MPQ-105 Radar Destruction from New to Reviewed.

Thank you for the report. We will have a look at it.

Aug 23 2018, 5:06 PM · Arma 3
Wulf changed the status of T131624: Version 1.84 - AI Ignore collision from New to Acknowledged.

Thank you for the report. I tested it and it seems that this only happens in houses/structures that have set pathing. I am unsure wether this can be fixed since going through all of the structures and changing the pathing would be a large undertaking not to mention that it could break a lot of other things.

Aug 23 2018, 4:27 PM · Arma 3
Wulf closed T131460: New ship & the MK21 Centurion MLS as Resolved.
Aug 23 2018, 4:02 PM · Arma 3
Muffin81 added a comment to T131596: Arma 3 "not responding" constantly.

Aug 23 2018, 3:43 PM · Arma 3
jgaz-uk added a comment to T131460: New ship & the MK21 Centurion MLS.

Apologies for the delay: Tested again (23rd of the 8th) using only default ArmA3 & it seems to either have been fixed or it only happened the first time because we were running addons. Either way problem solved. Thanks for taking the time to check it out.

Aug 23 2018, 3:42 PM · Arma 3
NikkoJT added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.

Still occurs in main branch 1.84.144923. And, as noted by Vdauphin, now also occurs when changing camouflage on the Prowler (Armed) and Prowler (Unarmed), with any camouflage. Oddly, does not occur on the Prowler (AT).

Aug 23 2018, 3:28 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:notabug on T131585: AddAction conditionVariable "_target" is no valid output in so called loose turret seats..
Aug 23 2018, 2:36 PM · Arma 3
Wulf closed T131585: AddAction conditionVariable "_target" is no valid output in so called loose turret seats. as Resolved.
Aug 23 2018, 2:36 PM · Arma 3
Wulf added a comment to T131585: AddAction conditionVariable "_target" is no valid output in so called loose turret seats..

It is intended.

Aug 23 2018, 2:36 PM · Arma 3
Wulf added a comment to T131626: 0xC0000005 - ACCESS_VIOLATION crash when running ARMA 3 on New pc.

Thank you for the report. Please upload your Arma report here and we will have a look at it. Here is how to do that.

Aug 23 2018, 1:58 PM · Arma 3
Wulf changed the status of T131481: Large SAM launchers happy to fire into ground from New to Confirmed Internally.

Tested the mission. This currently happens only on Stable on Dev it seems to be fixed as the rocket didn't hit the rocks 10/10. So it is likely that it was already fixed and that the fix will be part of the next update of the game.

Aug 23 2018, 1:55 PM · Arma 3
Wulf closed T131466: Assault Pack (Kerry) LOD issue as Resolved.

This is fixed in the Dev Branch of the game. The fix will be in the next proper update of the game.

Aug 23 2018, 12:16 PM · Arma 3
Wulf closed T127587: Misaligned Marker Text as Resolved.
Aug 23 2018, 10:24 AM · Arma 3
LouMontana added a comment to T62264: When changing to automatic sometimes mag disappears & cocking handle goes through gun..

Fixed a long time ago (in a galaxy far, far away…) by locking fire mode change during reload :-)

Aug 23 2018, 10:16 AM · Arma 3
railgame1 changed Severity from severity:minor to severity:major on T130978: *DEV BRANCH* No Rain Sound Emitted.
Aug 23 2018, 10:14 AM · Arma 3
railgame1 changed Severity from severity:minor to severity:major on T130979: *DEV Branch* AN/MPQ-105 Radar Destruction.
Aug 23 2018, 10:14 AM · Arma 3
LouMontana added a comment to T126651: Second lowest Stance bug.

I second this statement ^    (-:

Aug 23 2018, 10:00 AM · Arma 3
CHIMERACyborg added a comment to T131597: collision "hopping" on USS Freedom.

Hi Wulf,

Aug 23 2018, 9:48 AM · Arma 3
CHIMERACyborg added a comment to T131585: AddAction conditionVariable "_target" is no valid output in so called loose turret seats..

Hi Wulf,

Aug 23 2018, 9:24 AM · Arma 3
slicedice updated the task description for T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.
Aug 23 2018, 5:59 AM · Arma 3
slicedice added a comment to T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.

Hello.

I am not able to reproduce this issue. Could you please list your loadout?

Thank you.

Aug 23 2018, 5:54 AM · Arma 3
madpat3 added a comment to T117499: (Apex) Tides are missing from Tanoa.

there where once, as far as i can remember.
but as the mod works (it does, i've tested it) bi disabled it, for it doesn't work right. for if you set the tight lower, the high-tight doesn't come up as high, as it should.

Aug 23 2018, 1:58 AM · Arma 3

Aug 22 2018

Raven1379 created T131626: 0xC0000005 - ACCESS_VIOLATION crash when running ARMA 3 on New pc.
Aug 22 2018, 10:08 PM · Arma 3
john681611 added a comment to T131481: Large SAM launchers happy to fire into ground.

Uploaded to additional information

Aug 22 2018, 9:59 PM · Arma 3
john681611 edited Additional Information on T131481: Large SAM launchers happy to fire into ground.
Aug 22 2018, 9:58 PM · Arma 3
Wulf changed the status of T127814: List of vehicles with dashboards lighten up only when headlights are switched on (despite engine on) from New to Acknowledged.
Aug 22 2018, 7:01 PM · Arma 3
JohnnyDeeX edited Additional Information on T131624: Version 1.84 - AI Ignore collision.
Aug 22 2018, 5:58 PM · Arma 3
JohnnyDeeX edited Steps To Reproduce on T131624: Version 1.84 - AI Ignore collision.
Aug 22 2018, 5:57 PM · Arma 3
JohnnyDeeX created T131624: Version 1.84 - AI Ignore collision.
Aug 22 2018, 5:57 PM · Arma 3
GabDube added a comment to T117499: (Apex) Tides are missing from Tanoa.

AFAIK, there are no tides in vanilla ArmA3 maps. There's a mod for adding tides to vanilla maps though, if you want to try out what the tides would be like.

Aug 22 2018, 5:56 PM · Arma 3
Wulf changed the status of T131356: Cliping on new radar and SAM from New to Reviewed.

Thank youf or the screenshots. We will have a look at this.

Aug 22 2018, 5:54 PM · Arma 3
silviogolder added a comment to T126282: Blackfish engine 100% glitch.

I made a Video a year ago when i reported the glitch.
It is in german but you will get the point.
Engines 100% when in group. Normal when not.
Tested on Scripted Altis Life server.
https://www.youtube.com/watch?time_continue=100&v=hGSGPnrZnT8

Aug 22 2018, 5:37 PM · Arma 3
GabDube added a comment to T131356: Cliping on new radar and SAM.

This seems to happen because the turreted part of the model is slightly too low, not because of the actual geometry. Raising that part a tiny bit would make it articulate without clipping.

Aug 22 2018, 5:36 PM · Arma 3
JiriWainar added a comment to T126516: synchronizedObjects only works with "intelligent" objects.

Only entities with AIBrain can hold information about synchronization. From this presumption comes the limitation - you cannot connect 2 objects without AIBrain and that's also why in your case synchronizedObjects ai_unit works, but synchronizedObjects building does not. Checking the https://community.bistudio.com/wiki/synchronizedObjects there is clearly stated unit not object.

Aug 22 2018, 5:08 PM · Arma 3
Alwarren added a comment to T126516: synchronizedObjects only works with "intelligent" objects.

Also, if this is intended behavior (which I don't really understand the reason for) then Eden should reject the synchronization, and not create one that will deliver a completely useless result.

Aug 22 2018, 4:57 PM · Arma 3
Groove_C added a comment to T127799: Ifrit headlights issue.

See my latest comment for https://feedback.bistudio.com/T127816

Aug 22 2018, 4:49 PM · Arma 3
Groove_C added a comment to T127800: To-199 Neophron headlights issue.

It would be logical that when you destroy lights - they turn off, instead of moving to an other position, like on the height of the wings, continuing to illuminate from nowhere.
This was the only point.

Aug 22 2018, 4:48 PM · Arma 3
Groove_C added a comment to T127816: Hunter headlights issue.

It would be logical that when you destroy headlight(s) - they turn off, instead of moving to an other position, like in the center of the front glass, continuing to illuminate from nowhere.
This was the only point.

Aug 22 2018, 4:46 PM · Arma 3
Sergadra removed a watcher for Arma 3: Sergadra.
Aug 22 2018, 4:46 PM
sh4dow added a comment to T126516: synchronizedObjects only works with "intelligent" objects.

Hi, thank you very much for looking into this!

Aug 22 2018, 4:45 PM · Arma 3
Wulf added a comment to T131618: Impossible to find Crfash report sumbit on your site so I'll do it her having given up over 20 times already..

Thank you for the report. Your most recent Arma report contains a lot of older logs and with a lot of mods. Please trigger the crash without using any mods with the most recent build and upload it here. Hopefully there will be useful dumps that will help shed light on this problem.

Aug 22 2018, 4:45 PM · Arma 3
Wulf closed T131363: All the crews of a tank died by two or three explosive satchels put on about 10m front of the tank with the tank it self almost intact. as Resolved.
Aug 22 2018, 4:45 PM · Arma 3
cineafx added a comment to T126282: Blackfish engine 100% glitch.

I myself was only ever able to recreate the issue in multiplayer with having at least 3 additional players (not AI) in my group. And even then I was not reliably able to recreate it. In a test scenario we had 8 people in 8 different VTOLs. 2 of them encountered the issue.

Aug 22 2018, 4:42 PM · Arma 3
LBBDE added a comment to T131356: Cliping on new radar and SAM.

Aug 22 2018, 4:39 PM · Arma 3
Yoshiciv added a comment to T131363: All the crews of a tank died by two or three explosive satchels put on about 10m front of the tank with the tank it self almost intact..

Thank you.

Aug 22 2018, 4:38 PM · Arma 3
Wulf added a comment to T131585: AddAction conditionVariable "_target" is no valid output in so called loose turret seats..

The current way how it works is the correct way. Please have a look at _target and _originalTarget here.

Aug 22 2018, 4:38 PM · Arma 3
marceldev89 edited Additional Information on T131623: High Command module resets _all_ map control EHs.
Aug 22 2018, 4:38 PM · Arma 3
marceldev89 edited Steps To Reproduce on T131623: High Command module resets _all_ map control EHs.
Aug 22 2018, 4:38 PM · Arma 3
marceldev89 created T131623: High Command module resets _all_ map control EHs.
Aug 22 2018, 4:38 PM · Arma 3
razazel reassigned T120458: Drones-Splendid Camera-bug from razazel to Wulf.
Aug 22 2018, 4:38 PM · Arma 3
Wulf added a comment to T127800: To-199 Neophron headlights issue.

Partially fixed. With the fron one not working because of the limit of lights needs to be kept for performance reasons.

Aug 22 2018, 1:37 PM · Arma 3
Wulf added a comment to T127799: Ifrit headlights issue.

Same as this https://feedback.bistudio.com/T127816

Aug 22 2018, 1:37 PM · Arma 3
WingmannTM added a watcher for Arma 3: WingmannTM.
Aug 22 2018, 1:37 PM
chrisinthailand created T131618: Impossible to find Crfash report sumbit on your site so I'll do it her having given up over 20 times already..
Aug 22 2018, 1:37 PM · Arma 3
chrisinthailand added a comment to T131618: Impossible to find Crfash report sumbit on your site so I'll do it her having given up over 20 times already..

Been playing for over a year, only starte happening over l;ast couple weeks. No reason as far as I can see.

Aug 22 2018, 1:37 PM · Arma 3
Muffin81 added a comment to T131596: Arma 3 "not responding" constantly.

It occurs in Multiplayer. It happens in random moments, even with my game running smoothly. The weird thing is it only started happening around 2 months ago. Next time it freezes I'll get the dump file and upload it here.

Aug 22 2018, 1:37 PM · Arma 3
Groove_C added a comment to T127821: F/A-181 Black Wasp II wrong positions of BL778 1x and CBU-85 1x bombs on external pylons.

Any updates on this?

Aug 22 2018, 1:37 PM · Arma 3
Groove_C added a comment to T127801: Y-32 Xi'an hot air doesn't follow/correspond to angles of motors' exhausts - always horizonal.
Aug 22 2018, 1:37 PM · Arma 3
Groove_C added a comment to T127806: PO-30 Orca Skyfire 19x FFARs position offset on pylons.

Any updates on this?

Aug 22 2018, 1:37 PM · Arma 3
Groove_C added a comment to T127800: To-199 Neophron headlights issue.

Any updates on this?

Aug 22 2018, 1:36 PM · Arma 3
Groove_C added a comment to T127817: AH-99 Blackgoot ASRAAMs hanging in the air - no contact with pylons.

Any updates on this?

Aug 22 2018, 1:36 PM · Arma 3
Groove_C added a comment to T127818: AH-99 Blackfoot DAG/DAGR FFARs way off on the external pylons and also hang it the air.

Any updates on this?

Aug 22 2018, 1:36 PM · Arma 3
Groove_C added a comment to T127811: Vans' Transport LOD/headlights issues.

Any updates on this?

Aug 22 2018, 1:36 PM · Arma 3
Groove_C added a comment to T127810: Ugly duckling(s) HEMTT/Hunter HMG/GMG.

Any updates on this?

Aug 22 2018, 1:36 PM · Arma 3
Groove_C added a comment to T127799: Ifrit headlights issue.

Any updates on this?

Aug 22 2018, 1:36 PM · Arma 3
Groove_C added a comment to T127814: List of vehicles with dashboards lighten up only when headlights are switched on (despite engine on).
Aug 22 2018, 1:36 PM · Arma 3
Wulf added a comment to T127816: Hunter headlights issue.

Thank you for the report. We are aware of the lights, however this is how the engine automatically aggregates the lights, we can't really separate them, it would impact the performance.

Aug 22 2018, 1:35 PM · Arma 3
PierreCailloux added a watcher for Arma 3: PierreCailloux.
Aug 22 2018, 1:33 PM
Wulf changed the status of T131597: collision "hopping" on USS Freedom from New to Need More Info.
Aug 22 2018, 1:33 PM · Arma 3
Wulf added a comment to T131597: collision "hopping" on USS Freedom.

Thank you for the report. Does this issue occur even with mods disabled?

Aug 22 2018, 1:33 PM · Arma 3
Wulf changed the status of T131596: Arma 3 "not responding" constantly from New to Need More Info.

Thank you for the report. When exactly does the freeze occur? When playing the Campaign, Multiplayer working in Eden editor?

Aug 22 2018, 1:33 PM · Arma 3
Wulf changed the status of T131584: Switching fire mode for launcher cause you to swap to binocular from New to Acknowledged.
Aug 22 2018, 1:33 PM · Arma 3
Wulf added a comment to T131575: Sound crashes after talking in game..

Thank you for the report. This might be a Teamspeak issue as our internal voice chat works as it should.

Aug 22 2018, 1:33 PM · Arma 3
Wulf changed the status of T131556: AI does not react to a splash of mine-dispenser next to him (Video) from New to Acknowledged.
Aug 22 2018, 1:33 PM · Arma 3
Wulf added a comment to T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue.

I am not able to reproduce this issue. Could you please list your loadout?

Aug 22 2018, 1:32 PM · Arma 3
JAKKAT created T131603: In the Y-32 Xi'an, when the rotors are visibly damaged beyond movement their audio remains active..
Aug 22 2018, 1:32 PM · Arma 3
JAKKAT updated the task description for T131603: In the Y-32 Xi'an, when the rotors are visibly damaged beyond movement their audio remains active..
Aug 22 2018, 1:32 PM · Arma 3