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ModuleEditTerrainObject_F doors feature dont work on DS
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Description

If you use the ModuleEditTerrainObject_F on a malden house and open or lock doors... nothing happen on a DS, open doors open after a reconnect but locked ones are not locked. BUT if you damage this house with the module at the same time it works... something seams wrong there...

Demo mission pls test on a DS: https://drive.google.com/open?id=18Y6kKnW3G7KEgcNUMaV1BJFmyZ1-shnv
Demo video: https://youtu.be/_38i2NGGkXg

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
1.84
Category
Dedicated Server
Steps To Reproduce
  1. download mission
  2. run on DS
  3. see the damaged building at the open and at the first floor the locked door
  4. the other two buildings have open doors or locked doors... but all doors are vailla not changed doors
  5. go to the lobby and then rejoin... now the doors are open but the locked ones are not locked

Event Timeline

shukari created this task.Aug 24 2018, 5:28 PM
shukari updated the task description. (Show Details)Aug 24 2018, 6:06 PM
shukari edited Steps To Reproduce. (Show Details)
Wulf changed the task status from New to Reviewed.Aug 28 2018, 1:05 PM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report. We will have a look at it.

shukari updated the task description. (Show Details)Feb 27 2021, 11:39 PM

Still there in v2.02... the door states are set with setVariable without public broadcast only on the server.