In T131537#1732840, @Wulf wrote:Hello.
Did this happen even on servers in which you were the only player?
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Aug 22 2018
Aug 22 2018
Teezy added a comment to T131537: "You were kicked from the game" after a couple minutes of playing.
slicedice renamed T131569: Official Campaign Chapter "Adapt" Gear Persistency Issue from Official Campaign Chapter "Adapt" Gear Persistence Issue to Official Campaign Chapter "Adapt" Gear Persistency Issue.
Wulf changed the status of T131562: AI Aircrafts are ineffective using unguided weapons from New to Acknowledged.
Had similar phenomenons since 1.84 but not before.
mickeymen edited Steps To Reproduce on T131556: AI does not react to a splash of mine-dispenser next to him (Video).
mickeymen updated the task description for T131556: AI does not react to a splash of mine-dispenser next to him (Video).
mickeymen updated the task description for T131556: AI does not react to a splash of mine-dispenser next to him (Video).
Teezy added a comment to T131537: "You were kicked from the game" after a couple minutes of playing.
Thank you for the report. It's a very common situation even on real weapons and it would be strange to unify colors on our weapons or to name colors like "sand", "light sand", "lighter sand" and so on. There are many RAL shades of the same color used on real weapons. Yes we understand that from a perspective of a gamer it seems odd, but the game is trying to be as close as to the real situation in the real world.
Did this happen even on servers in which you were the only player?
Teezy changed Operating System from os:w7 to os:w10x64 on T131537: "You were kicked from the game" after a couple minutes of playing.
Yoshiciv added a comment to T131522: I might be wrong, but seeing the UGV's wheels , aren't they equipping weakest kind of wheels by mistake?.
It is the strength of the wheels against firearms.
Wulf changed the status of T131522: I might be wrong, but seeing the UGV's wheels , aren't they equipping weakest kind of wheels by mistake? from New to Need More Info.
I am not sure what the issue is here. The texture of the wheels or the strength of the wheels against firearms?
Thank you for the report. Please, upload your Arma report here. Here is how to do that.
Wulf changed the status of T131505: APRES mine dispenser is not working properly from New to Acknowledged.
Thank you for the report. We will have a look at it.
If you loaded the mission via saves then you just loaded the game.
Could you please give us a bit more information regarding your issue? Like when did it happen, what you were doing when it happened etc.
On FT you can't delete tasks it is not possible.
In T131475#1732011, @Wulf wrote:That is odd, because I tried to recreate the issue with our internal and public build and it only happened once after that the mission proceeded as usual. From the tests that I did it seems that restarting or reverting the mission seems to fix the issue. We are still looking into it.
That is odd, because I tried to recreate the issue with our internal and public build and it only happened once after that the mission proceeded as usual. From the tests that I did it seems that restarting or reverting the mission seems to fix the issue. We are still looking into it.
I haven’t realized the duplication. Thank you!
In T131475#1731741, @Wulf wrote:Hello.
Thank you for the report. Have you tried restarting the mission?
Wulf changed the status of T131466: Assault Pack (Kerry) LOD issue from New to Confirmed Internally.
Thank you for the report. Please upload a test mission here as well.
i think bi disabled it on all maps. is that right bi?
no reaction after two years? HELLO!?
Lex added a comment to T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..
Close this ticket.
Thank you for the report. Have you tried restarting the mission?
And it won't happen anymore. Might aswell close this.
If this is happening with other games as well that means it is likely the fault of the joystick drivers. You should contact Trust and let them know about this issue. We will see if we can do anything from our side.
mickeymen updated the task description for T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
mickeymen added a comment to T128475: After 1.82 the AI-subordinates do not enter the cargo hold of vehicle [video + repro].
Devs! This bug is ignored in 1.84. Please correct this bug!!!
mickeymen added a comment to T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work.
Devs !This error is ignored throughout the one year! Please finally fix this error, this breaks single player missions
version 1.84, please fixed this
Wulf added a comment to T131449: In ”showcase armed assault", though sometimes Panther APC get destroyed, wrongly radio tells player that they can call APC.
Thank you for the report. Could you please create a video of the issue?
Yoshiciv added a comment to T131363: All the crews of a tank died by two or three explosive satchels put on about 10m front of the tank with the tank it self almost intact..
Thank you.
Wulf added a comment to T131363: All the crews of a tank died by two or three explosive satchels put on about 10m front of the tank with the tank it self almost intact..
Fixed in the current Dev branch of the game, will be in the next proper update.
Not able to recreate this. Can you recreate this in the editor or is this a multiplayer issue? Additional information and a video of the issue would really help.
Wulf changed the status of T131463: Layered Concrete Wall has invisible geometry that extends above physical model from New to Acknowledged.
Thank you for the report. We will see what can be done.
@TheTugaGunMen_PT @karl.rex.drakonov Please create separate tickets with your own Arma reports uploaded.
same here
PolarisGB added a comment to T131341: createSoundSource and say3D Volume Permanently Lowered by Being Inside Vehicle.
You don't appear to be fluent in English, so I think you may have misunderstood what I wrote.
this swimInDepth -20;
I think going prior 1.82 is not possible since legacy build always is the second last build which right now is 1.82.
Thank you for the report. Your report shows that the issue is 0x00000001 – UNABLE_TO_INIT_DXGI
Wulf closed T128036: (Dev Branch 1.83.144597) Rhino MGS sensor unable to detect laser designator target from other units. as Resolved.
This should be fixed.
Wulf changed the status of T131450: Praetorian 1C maximum elevation exceeds physical limits from New to Acknowledged.
Thank you for the report, we will have a look at it.
I am not able to reproduce this issue. Could zou please create a test mission and upload it here? Thank you.
Hello,
this issue seems to be caused by a bug in the underlying technology. Most likely the font system can't be initialized, usually due to "windir" environment variable not being set correctly. We'll try to create a workaround for this issue in the next update. Sorry for the inconvenience.
This should be fixed in the next update.
Hi, I feel ashamed That I didn't saw your answer back in May ... I was so desesperate i let arma 3 down. With new update i try again and still crash ...
ArmaReport_Log_20180805T205208_Aurelien.zip21 MBDownload
In T116839#1444243, @razazel wrote:Hello,
could you please be more specific about the steps to reproduce?
Are you trying to execute the cursorTarget swimInDepth -20; in the diver's init field? If so, please try to use this or diver's variable name instead of cursorTarget.
Still broken as of v1.84.
It also does not output the new base class of RscControlsTable that was added in v1.84.
AgentRev added a comment to T127581: Game freeze on alt-tab during heavy asset loading in Fullscreen mode.
Still happening in 1.84
Yoshiciv updated the task description for T131449: In ”showcase armed assault", though sometimes Panther APC get destroyed, wrongly radio tells player that they can call APC.
push
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