aaa = player addAction ["TEST","", nil,0, false, true, ""," [_this,_target] call {hint str _this;true} && vehicle _this == _target"];
now take a normal cargo seat in a HEMTT.
Output is correct [player, vehicle player];
now take a "turret" seat (seat where shooting is possible)
Output is incorrect [player, player];
Output should be the same in both seats!!!