AI does not react to a splash of mine-dispenser next to him (Video)
Acknowledged, NormalPublic

Description

Hi developers

AI will not react to the activation of mine dispenser, while in real life such a surge should alarm any soldier. Namely the AI in safe mode will not switch to aware/danger modes, if a Mine dispenser bursts next to him.

video example here:
https://www.youtube.com/watch?v=dgtfgCFIocw&feature=youtu.be

On the video, we see a loyal distance (12-15 meters). AI will not react even if the splash happens under his feet!

All AI units should react to this, because it has a sound effect and a bif visual splash effect. I think this should work the way it works with near explosions for AI, but possibly with a smaller reaction radius. For example, a detection radius within a 30-50 meters would be sufficient. If the AI is closer than this distance, then it should be alarmed

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
AI Issues
Steps To Reproduce
mickeymen updated the task description. (Show Details)
mickeymen updated the task description. (Show Details)Aug 16 2018, 12:32 PM
mickeymen edited Steps To Reproduce. (Show Details)
Wulf changed the task status from New to Acknowledged.Mon, Aug 20, 3:43 PM
mickeymen updated the task description. (Show Details)Fri, Sep 14, 1:23 PM