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Version 1.84 - AI Ignore collision
Acknowledged, NormalPublic

Description

My AI keeps walking through placed objects, no matter how i place them (with Eden editor, or with Zeus).

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
10.0.17134 Build 17134
Category
AI Issues
Steps To Reproduce
  1. Open editor and choose Altis
  2. Find a house and place a BLUFOR character in there
  3. Barricade the house entrances with for ex H Barrier Blocks
  4. Add a zeus module ("#adminLogged")
  5. Start the game "Play -> MP"
  6. Spawn a unit with zues, for ex Syndikat -> Bandit
  7. Give the unit a waypoint inside the barricaded house
  8. Notice that the unit walks through your barrication
Additional Information

Initialy posted it here: https://steamcommunity.com/app/107410/discussions/5/1741090847742098793/
but it got no attention ...

This is pure Vanilla (no mods used), using version 1.84 (official release)
GIF of what happens: https://imgur.com/a/XhlTMNU

Event Timeline

JohnnyDeeX edited Steps To Reproduce. (Show Details)
JohnnyDeeX edited Additional Information. (Show Details)
Wulf changed the task status from New to Acknowledged.Aug 23 2018, 4:26 PM
Wulf added a subscriber: Wulf.

Hello.

Thank you for the report. I tested it and it seems that this only happens in houses/structures that have set pathing. I am unsure wether this can be fixed since going through all of the structures and changing the pathing would be a large undertaking not to mention that it could break a lot of other things.

We will have a look at it, thoght it is very unlikely that this might get fixed.

Ah i see...
I thought this would be a pretty major problem, but i guess it isn't that big of a deal?

Maybe we can figure out a workaround or something.
I don't really mind hacking some stuff together to make this work.