My AI keeps walking through placed objects, no matter how i place them (with Eden editor, or with Zeus).
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 10.0.17134 Build 17134
- Category
- AI Issues
- Open editor and choose Altis
- Find a house and place a BLUFOR character in there
- Barricade the house entrances with for ex H Barrier Blocks
- Add a zeus module ("#adminLogged")
- Start the game "Play -> MP"
- Spawn a unit with zues, for ex Syndikat -> Bandit
- Give the unit a waypoint inside the barricaded house
- Notice that the unit walks through your barrication
Initialy posted it here: https://steamcommunity.com/app/107410/discussions/5/1741090847742098793/
but it got no attention ...
This is pure Vanilla (no mods used), using version 1.84 (official release)
GIF of what happens: https://imgur.com/a/XhlTMNU
Event Timeline
Hello.
Thank you for the report. I tested it and it seems that this only happens in houses/structures that have set pathing. I am unsure wether this can be fixed since going through all of the structures and changing the pathing would be a large undertaking not to mention that it could break a lot of other things.
We will have a look at it, thoght it is very unlikely that this might get fixed.
Ah i see...
I thought this would be a pretty major problem, but i guess it isn't that big of a deal?
Maybe we can figure out a workaround or something.
I don't really mind hacking some stuff together to make this work.