Problem still persist.
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Oct 19 2016
Such effect is in other situation in a game on the server. You look via the unit camera for the player. If the player leaves from the server, you won't be able to close the unit camera, or any other actions.
@alakg, could you please upload the report files themselves to the feedback tracker (drag and drop into the comment box)? Pasting their contents makes the report harder to read and some of the report is clipped off due to exceeding the character length limit.
But scripts don't use up graphics RAM right?
Not the server settings, the mission itself (number of units and vehicles, number of scripts running etc.)
Original output filename: Arma3Retail_DX11
Exe timestamp: 2016/10/07 16:49:20
Current time: 2016/10/19 16:20:33
There may be an global issue with WS missions, same as with backpack that shows themselves as empty, when we look at friendly inventory, but in editor, same characters's backpacks are filled with items.
I dont know how, but issue "seems" to be limited to only one mission YET :
http://steamcommunity.com/sharedfiles/filedetails/?id=613590142
No haven't, but I'd be honestly surprised if SERVER settings could cause a "Dx 11 out of memory" crash... o_O
would you mind posting proper link for the repro missions? The shortened link you copied unfortunately does not work.
Still occurring in 1.64
Still on-going in 1.64
Will try today.
other game modes would be for example KotH, End Game or ZGM (simply anything else than Wasteland)
Documentation should be already updated, thanks for the feedback :)
Did just verify, only said "1 file requested new" which is caused by me using the official memory allocator DLL from BIA developers (SITREP #00177) "tbb4malloc_bi" :
Here is the mission where I get it:
https://drive.google.com/file/d/0B9JJUfoq3VfmUDVNQW1lTlBPZEk/view?usp=sharing
I see a lot of warnings and errors in the rpt.
Did you verify integrity of the game cache after switching branches?
I have tried this with multiple FFV positions in multiple vehicles, would be nice to have a repro for vanilla vehicle if it is possible. Otherwise it might be rather some error in the mod.
Hi,
please go to game installation folder and delete the file manually: "D:\Steam\steamapps\common\Arma 3\Launcher\log4net.dll" and then verify the integrity again.
Actually I was NOT using a specific .exe this time, just stable version...
I have discovered the issue. I had the controls for for the Camera bound to a controller. It seems that doing this causes the script error. Removing the controller from the assigned keys solved the issue.
Please don't create multiple reports for the same issue. It just makes it more difficult for the developers.
Forgot to mention it not only happens in the Eden editor itself but also once you hit Preview, switch to another application/window (I use notepadd++ for example) while the mission is still running in preview and go back to the A3 window. Bang, moving circle cursor, A3 won't accept any input anymore!
That's great. Well at least the documentation in the function should be updated.
Solve a problem. How many it will wait for your attention and the decision?
Oct 18 2016
I hope you were already able to reproduce it. It's getting more and more frustrating. Not a single addon loaded and once you come back from scripting (focus back to A3 window) you only see the mouse cursor as a moving circle when you are hovering over the A3 window but A3 does not accept any input anymore. Still able to close A3 by clicking the Windows close button (red X upper right corner) but that's the only input A3 accepts.
I tried this and it said all files were successfully validated and upon launch, the same message appeared. I also removed safemode.
nice!
I erase the file and re install DX, and it works. Thanks for the help.
It happen on UH-60 from RHS (didnt tested it more yet), when i wasn commander of group. I cant make ANY raport on RHS, adn RHS allwaye reply its "BIS fault" in those cases. I use Profiling branch. My character act suicide after second or max third grenade throw.
I'm desperate for a waypoint of this sort. I acknowledge that it's not entirely realistic, but in multiplayer missions, sometimes the AI come under fire from multiple directions and simply become bogged down trying to figure out where fire is coming from and how to move in reaction to that fire. In those cases, I really need to get them to stand up, move somewhere else, and then return to normal combat activity. Firing on the go would be a "nice to have" but I don't consider it necessary.
could you please provide some video of this issue? I am unable to reproduce the issue.
Could you please provide some more specific Steps to reproduce?
@Umut, could you verify the integrity of the game cache and see if that fixes the crash issue?
The correct param names are "EveryoneLost", "EveryoneWon"
Thank you!
Yes, this occurs every time I launch the Splendid camera while previewing in the Eden editor.
When I use the Splendid camera outside of the editor (in multiplayer LAN game, for instance), it doesn't show the script error in game as it does in the Eden editor, however it does spam the error message repeatedly in the RPT file.
Likewise, yet I tried again and still cannot reproduce this error.
I am currently on the stable/main branch.
@Rebel12340, are you on the stable/main branch or development branch?
Unfortunately, verifying the game cache did not resolve the issue.
Please try to verify the integrity of the game cache as suggested by @Jawsh and let us know whether this has resolved the issue.
Thanks for the dumps, unfortunately they have not been of much help, there are no crash dump files present BIDMP and MDMP (might be worth checking for them manually).
Thanks, will look into those :)
@Jawsh damn, my spotting is broken
yes I verified the game files
I cannot reproduce this error using the steps described above.
Just got another crash. Using default malloc now.
played maybe and hour, no crash...upon exiting the server, it crashed. here you are:
So the issue has resolved itself, from what I can tell my anti-virus started to interfere with the launcher. It may have been a new update on the anti-virus that started it. I use AVG anti-virus and the way that i got the launcher to work was to disable the anti-virus while playing Arma 3. I am sorry for the inconvenience as normally i would check those types of things. The community forum should be updated to reflect the anti-virus workaround as well.
Very Respectfully,
Chris Crow
Oct 17 2016
Hello,
the file mentioned in the message is corrupted. You should be able to fix this using Steam client:
- Open Steam.
- From the Library section, right-click on "Arma 3" and select Properties from the menu.
- Select the Local files tab and click the Verify integrity of game cache... button.
- Steam will verify the game's files - this process may take several minutes.
After that Steam client should display a message that it restored some files and all should be fixed.
I have verified the game cache and reinstalled the game.
Here is that troubleshooting report:
Me and my friend have the same problem but not only empty groups but all playable units mostly from modes.
I noticed of this bug after the update 1.64
@Allibaba, have you tried verifying the integrity of the game cache?
Same happend to me, i just drove past it. lmao
@razazel, the screenshot has the development build watermark. ;)
thank you for the feedback.