_Ai setUnconscious true; command will not show Unconscious animation on server, dedicated.Is it a bug or i have to do something?
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
init.sqf
fnc_injured = { _unit = _this select 0; _unit removeAllMPEventHandlers "MPHit"; _unit setUnconscious true; // [_unit] remoteExec ["setUnconscious", 2]; while {(true)} do { sleep (30 + random 60); _ls = lifeState _unit; if (_ls != "INCAPACITATED") exitWith {}; _sound = [ "pain1", "pain2", "pain3", "pain4", "pain5", "pain6", "pain7", "pain8", "pain9", "pain10", "pain11", "pain12", "pain13" ] call BIS_fnc_selectRandom; _unit say3D [_sound, 100, 1]; sleep (60 + random 60); }; };
initserver.sqf
{ if (side _x == east) then { if (_x isKindOf "Man") then { _x removeAllMPEventHandlers "MPHit"; call compile format[" %1 addMPEventHandler ['MPHit',{ if (vehicle %1 == %1) then { _rand = random 100; if (_rand < 100) then { [%1] spawn fnc_injured; }; }; }] ",[_x] call BIS_fnc_objectVar]; }; }; } forEach allUnits;
Additional Information
singleplayer
server