please try to verify integrity of the game cache.
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Oct 17 2016
"XAPOFX1_5.DLL" is part of DirectX (XAudio), unfortunately DirectX installer can't repair this kind of corruption. If you have access to another computer, you can get the file from there an overwrite the file on your PC. Use exactly this path to get and replace the file (there are multiple files with the same name, but with different content, in Windows): "C:\Windows\SysWOW64\XAPOFX1_5.dll"
Thank you for those, will look into those as well.
Latest rpt files are from 12th October which seems to be a little bit older than the latest crash.
Oct 16 2016
YT videos are private, not much help if ppl can't watch them.
It worked, such an easy fix.
@Josh4256, have you tried verifying the integrity of the game cache?
and more
Oct 15 2016
never mind when I reloaded the game it disappeared
here are some more files for your review...
Can confirm, player count displaying properly on dev build 1.65.138842 . It looks like it was fixed by using lnbSize (good solution, for some reason I couldn't get that to work when I tried).
In T120586#1516358, @Tsnfsdnfkjsdn wrote:+1 , overall animals in this game are extreme frustrating. Rabbits are everywhere in such big population, that i can think in 2035 only rabbits, snakes will stay from fauna. No civilians. Please, give us a option to disable animals in game settings, i ask for this 3rd year.
Please fix
BIS, please,its one of most gameplay breaking issues (with rearming, and this). Take care of it, beacuse game lost its sense.
Please, do seomething about it. I cant hear :
- "7 rearm at this damm gey"
(right after the command)
- "7 : ready"
After minute or 2 ..
- "7: No ammo!"
+1 , overall animals in this game are extreme frustrating. Rabbits are everywhere in such big population, that i can think in 2035 only rabbits, snakes will stay from fauna. No civilians. Please, give us a option to disable animals in game settings, i ask for this 3rd year.
I have noticed that this also occurs - albeit less extreme - when damaging snakes with non-explosive weapons.
Hello
I have problem.
In the launcher, , the message "Close Arma 3 to manage your addons"
But the game is dont open only launcher and i cant admon mods.
Thx
BUMP!
@rex611, what is the name of the current uniform that you are wearing?
Also happens with TV objects as reported in https://feedback.bistudio.com/T84431.
Oct 14 2016
In T120549#1516099, @BISWizard wrote:Hello PFPowah,
Dependency Walker tells that at least one file have from version ("Error: Modules with different CPU types were found"). The file itself is not on the screenshot, but if you go through the list, there will be at least one file that has read "x64" in the CPU column. You need to found out what file (or files) it is in order to fix it.
That is correct it is the arma 3 launcher. when i check there are not .bidmp or .mdmp files. I have attached the launcher logs.
issue should be now fixed in the Development branch and should be also resolved in the next Main/Stable branch update.
The indirectHit aspect of this is one of the most significant changes that could be done to Arma's damage modeling. The way it works, as described, is an archaic system that has been in desperate need of replacement for many years.
Hello PFPowah,
Dependency Walker tells that at least one file have from version ("Error: Modules with different CPU types were found"). The file itself is not on the screenshot, but if you go through the list, there will be at least one file that has read "x64" in the CPU column. You need to found out what file (or files) it is in order to fix it.
thank you for your feedback.
By "Dashboard" you must mean the Arma 3 Launcher.
@corbindallas, could you provide some more information about your issue?
I say, leave this bug unfixed.
Oct 13 2016
Confirmed in dev 1.65.138805, although the turn angle needs to be more than approx 30° for the bug to occur.
In T120566#1515984, @Jawsh wrote:In prone position when I turn slightly left or right and immediately release the forward key, the player automatically go prone
The player automatically goes prone... whilst prone?
In prone position when I turn slightly left or right and immediately release the forward key, the player automatically go prone
I say, leave this bug unfixed.
Okay. Could you upload the troubleshooting report as described above? It should contain the key information that the devs need to figure out what is going on with the crash you are experiencing.
yes. But apparently the problem is now resolved with latest build
I see this since arma 3 v1.00
In T120549#1515641, @razazel wrote:Hello,
in this case it seems that running the Dependency Walker and repairing the corrupt files will be the solution. Are you having issues running any other games?
In T120549#1515632, @Jawsh wrote:@PFPowah, try these possible solutions. Could you also upload a full troubleshooting report for the developers to see? Follow these steps to prepare a report:
- Start the Arma 3 launcher.
- Click "OPTIONS."
- Click "Prepare Arma 3 troubleshooting report...".
- Save the report.
- Upload it by dragging and dropping into the comment box.
If you have trouble uploading the file to the feedback tracker then try uploading it to a file sharing service such as Dropbox, Microsoft OneDrive, Google Drive, Mega, et cetera and then link to it
Kannst du vielleicht schreiben welchen fehler du bekommst?
Can you post which error you get?
Great news. Thanks for the help.
thanks for the feedback. Issue should be fixed in the next Dev branch update and of course later in Stable/Main branch.
thanks for the feedback. Issue should be fixed in the next Dev branch update and of course later in Stable/Main branch.
Hello,
thank you for reporting the issue. It is now fixed (since v1.5.138812+).