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Radio activated trigger (with repeatable option ON)
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Description

After activated once, the repeatable radio triggers stay active for ever, leading to undesired results.
Like a door ring bell switch, the repeatable radio trigger should be momentary activated once, till next call. Only this behavior allows a true repeated/cyclic call behavior, which is not the case right now.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Enterprise Version
Category
Eden Editor
Steps To Reproduce

Go to EDEN EDITOR – any map.

Add a unit – player.

Add a helipad. Assign a name to it “pad1”
Add a helicopter. Assign a name to it “helo1”

Add way-points path to the helicopter like this:
WP1 – MOVE - Very close to the helicopter and activated by repeatable radio alpha trigger.
Add a repeatable Radio Alpha trigger with the text: “Call Helo Support” - synced to Wp1 - (type of sync: set way-point activation).

WP2 – MOVE - (very near WP1 and in range of the helicopter) – add to On Activation box: “helo1 set fuel 1;”

WP3 – SEARCH AND DESTROY (place it somewhere, not much far away, for the sake of this test).

WP4 - MOVE - Activated by repeatable radio Bravo trigger.
Add a repeatable Radio Bravo trigger with the text: “Dismiss Helo” - synced to WP4- (type of sync: set way-point activation).

WP5 - Add this WP near the helipad “pad1” On Activation box type: heli1 land "pad1";

WP56– Add this WP near the Last WP and type On Activation box: “heli1 set fuel 0;” (TIME: 120,120,120) To give time for the chopper to land properly before setFuel 0 engages.
This setFuel 0 command serves to the helicopter to stay landed, with engines off.

WP7 – CYCLE - Add this WP to link with WP1 (so the player can recall the helicopter again by triggering Radio ALPHA.

The helicopter will be refueled after WP1 conditions are met (radio alpha trigger is called by the player) on the immediate closerWP2.

The problem is that this does not work.
Once radio alpha and radio Bravo were activated once, they stay activated forever.
The chopper stays locked in this cycle over and over after the first loop (like if the radio triggers where not there to set the way-points activation.

Additional Information

I added a done mission (not binarized, so you can text edit it if needed).
Load it in the EDEN EDITOR and test it.
Use radio calls 0-0-1 and 2 and let it run once full cycle, then you'll notice the problem.

Event Timeline

Ben_Martin edited Additional Information. (Show Details)Oct 16 2016, 7:27 PM
Ben_Martin updated the task description. (Show Details)
razazel claimed this task.Oct 26 2016, 4:10 PM
razazel changed the task status from New to Feedback.
razazel added a subscriber: razazel.

Hello,

thank you for the feedback.

The triggers actually offer a type that can allow you to activate a waypoint by triggering it, you need to set the Type to Skip Waypoint.
https://www.youtube.com/watch?v=Phr58RY7rrE
https://community.bistudio.com/wiki/Eden_Editor:_Trigger

Additionally, there are also Support modules that allow you to call a vehicle synced with the module as a CAS or transport modules
https://www.youtube.com/watch?v=uTVhTWPdg1M
it works like this (> is a sync)
Unit > Support Requester > Support Provider (type) > Vehicle
When using the module, you can use also the (Virtual) that will spawn a vehicle at module position and vehicle will then proceed to provide selected support.

Pi closed this task as Resolved.Jun 12 2021, 4:11 PM