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May 10 2016

R3vo added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

I am going to post this in the dev Branch section, maybe that draws some attention. This is s serious issue for all mission designers who rely on this module.

May 10 2016, 9:04 AM · Arma 3
R3vo edited Steps To Reproduce on T78920: UAV terminals and UAV backpacks should be easier distinguishable!.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78920: UAV terminals and UAV backpacks should be easier distinguishable!: Arma 3.
May 10 2016, 9:04 AM · Arma 3
limey added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

i'm not sure if i am allowed to post again regarding this issue, or if i should edit my initial "confirmed" post, but i thought i would check in after a month or so as this issue has gotten much worse for me.

the issue is still extant, and the logging issue is now pretty much out of control.

almost 1MB of the abovementioned logs are added to my Arma log file EVERY SECOND. i wish i were kidding.

that's about 20,000 lines per second. context:

$ while true

do
wc -l arma3-public-stdout.log
sleep 1
done

65969 arma3-public-stdout.log
95567 arma3-public-stdout.log
127847 arma3-public-stdout.log
148683 arma3-public-stdout.log
177179 arma3-public-stdout.log
198253 arma3-public-stdout.log
212502 arma3-public-stdout.log
221154 arma3-public-stdout.log
248467 arma3-public-stdout.log
275644 arma3-public-stdout.log
308087 arma3-public-stdout.log
330456 arma3-public-stdout.log
355671 arma3-public-stdout.log
^C
$ while true; do ls -lh arma3-public-stdout.log; sleep 1; done
-rw-r--r-- 1 root root 9.8M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 9.9M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 11M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 11M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 12M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 12M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 13M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 13M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 14M Oct 27 16:43 arma3-public-stdout.log
-rw-r--r-- 1 root root 15M Oct 27 16:43 arma3-public-stdout.log
^C

thank you.

May 10 2016, 9:04 AM · Arma 3
Iceman77 added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

Confirmed. This error occurs when "delete" or "delete with explosion" are selected. No error occurs when using "preserve".

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

Only happens when I have nothing in the Expression field of the respawn module.
If I have anything in there, the error doesn't show up. I tested on 1.28.

May 10 2016, 9:04 AM · Arma 3
R3vo added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

Thank you for your support.

May 10 2016, 9:04 AM · Arma 3
R3vo added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

It it's just a teleport script which asks for the position of MHQ1, e.g

player setPos getPos _MHQ1

Nothing which should interfere with the respawn module.

May 10 2016, 9:04 AM · Arma 3
limey added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

I confirm the same behavior.

2014/09/24, 15:18:25 File A3\modules_f\Multiplayer\functions\fn_moduleRespawnVehicle.sqf, line 379
2014/09/24, 15:18:25 Error in expression <= _this select 3;
waituntil {scriptdone _initScript};
if (_wreck == 2) then {
pr>
2014/09/24, 15:18:25 Error position: <_initScript};
if (_wreck == 2) then {
pr>
2014/09/24, 15:18:25 Error Undefined variable in expression: _initscript
2014/09/24, 15:18:25 File A3\modules_f\Multiplayer\functions\fn_moduleRespawnVehicle.sqf, line 379

this is also running on a dedicated server with a very simple Altis based map, no mods other than CBA_A3.

i also get a LOT of these errors. currently my dedicated Linux ARMA server is spitting out about 50MB of the abovementioned errors every 15 minutes.

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

What did you do to the vehicle with the script?

May 10 2016, 9:04 AM · Arma 3
R3vo added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

With vehicle variable I basically mean its name. A truck for example, which is called MHQ1. And I'm not using the module in an other script, but the name of the vehicle.

May 10 2016, 9:04 AM · Arma 3
R3vo added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

I did some further investigation and found out, that this error occures when the vehicle variable is used in other scripts. However, I can't find a issue with my scripts. In addtion, I tested it without using any mods!

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

What do you mean by 'vehicle variable'? Do you mean using the module itself in other scripts?

May 10 2016, 9:04 AM · Arma 3
JCae2798 added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

Game crashing, ran LOGS and i am noticing this to. Not sure if its related to my game crashing or not but the LOGS are full of this error over and over again

May 10 2016, 9:04 AM · Arma 3
Koala added a comment to T78918: Error message when using respawnmodule.

According to the ticket author that issue got resolved.

May 10 2016, 9:04 AM · Arma 3
R3vo edited Steps To Reproduce on T78919: Error message respawnmodule when using respawnposition or side marker.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78919: Error message respawnmodule when using respawnposition or side marker: Arma 3.
May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78919: Error message respawnmodule when using respawnposition or side marker.

I've been using it all day on the latest dev branch and it worked fine. Though, I had no mods enabled besides my own.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78918: Error message when using respawnmodule: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Killzone_Kid added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

It should as if you run test on created display it ceases to exist after indicated duration. The interesting thing is, although display is created, it cannot be found with finddisplay, I think this is the reason "unload" is not fired.

May 10 2016, 9:04 AM · Arma 3
sms added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

Killzone_Kid: Thanks for you comment. Btw, I think onUnload should be also called after 'duration' seconds.

May 10 2016, 9:04 AM · Arma 3
R3vo edited Steps To Reproduce on T78918: Error message when using respawnmodule.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78917: onUnload handler of rscTitles nested classes is never called: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Killzone_Kid added a comment to T78917: onUnload handler of rscTitles nested classes is never called.

Confirmed. It looks like both unloads (config and scripted) are broken:

class rsctitles
{
class rsc
{

		idd = 12345;
		
		onload = "_d = _this select 0; _d displayAddEventHandler ['unload', {player sidechat 'unload scripted'}]; player sidechat str ['load', _d, finddisplay 12345];";
		onunload = "player sidechat 'unload config'";
		
		fadein = 0;
		fadeout = 0;
		duration = 5;
		class controls
		{
			class text: rscText
			{
				idc = 12345;
				text = "okwerewrewrewr";
				x = 0;
				y = 0;
				w = 1;
				h = 1;
			};
		};

};
};

May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78917: onUnload handler of rscTitles nested classes is never called.
May 10 2016, 9:04 AM · Arma 3
sms edited Steps To Reproduce on T78917: onUnload handler of rscTitles nested classes is never called.
May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78916: Crashes game when I click multiplayer.

Hello,
could you please upload your DX-Diag file?
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

Thank you.

May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78916: Crashes game when I click multiplayer.

Could you please try to upload your Killer card drivers?

May 10 2016, 9:04 AM · Arma 3
youk4444 added a comment to T78916: Crashes game when I click multiplayer.

i posted what you had asked for are you still going to help me ?

May 10 2016, 9:04 AM · Arma 3
youk4444 edited Steps To Reproduce on T78916: Crashes game when I click multiplayer.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78916: Crashes game when I click multiplayer.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78916: Crashes game when I click multiplayer: Arma 3.
May 10 2016, 9:04 AM · Arma 3
oukej added a comment to T78915: Better HMD support for Aircraft with camera vector source.

Has been done properly in the engine, no need to fake the correct behavior :)

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78915: Better HMD support for Aircraft with camera vector source: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78914: Arma 3 crashes with multiple players for Same Time.

Hello,
these crashes are unfortunately known issue for 1.28 Stable version. I am closing this ticket as duplicate, please keep track of the linked original one.

May 10 2016, 9:04 AM · Arma 3
Olli_ edited Steps To Reproduce on T78915: Better HMD support for Aircraft with camera vector source.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78914: Arma 3 crashes with multiple players for Same Time: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Nokman edited Steps To Reproduce on T78914: Arma 3 crashes with multiple players for Same Time.
May 10 2016, 9:04 AM · Arma 3
Fireball added a comment to T78913: Make pushBack command return index of inserted element.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78913: Make pushBack command return index of inserted element: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78913: Make pushBack command return index of inserted element.
May 10 2016, 9:04 AM · Arma 3
japapatramtara added a comment to T78913: Make pushBack command return index of inserted element.

should be modified since DEV. 127012

May 10 2016, 9:04 AM · Arma 3
AgentRev edited Steps To Reproduce on T78913: Make pushBack command return index of inserted element.
May 10 2016, 9:04 AM · Arma 3
Killzone_Kid added a comment to T78913: Make pushBack command return index of inserted element.

Added in today's dev update, thank you!

May 10 2016, 9:04 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78912: Persistent client crash after being connected to the local dedicated server.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78912: Persistent client crash after being connected to the local dedicated server: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78911: Problem occurred when saving profile data.
May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78912: Persistent client crash after being connected to the local dedicated server.

Hello,
these crashes are unfortunately known issue for 1.28 Stable version. I am closing this ticket as duplicate, please keep track of the linked original one.

May 10 2016, 9:04 AM · Arma 3
JayEx23 edited Steps To Reproduce on T78911: Problem occurred when saving profile data.
May 10 2016, 9:04 AM · Arma 3
slaw added a comment to T78910: Crash to desktop after last game update.

uploaded dumps after rejoin to game crashing server

May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78910: Crash to desktop after last game update.

Hello,
these crashes are unfortunately known issue for 1.28 Stable version. I am closing this ticket as duplicate, please keep track of the linked original one.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78911: Problem occurred when saving profile data: Arma 3.
May 10 2016, 9:04 AM · Arma 3
slaw edited Steps To Reproduce on T78910: Crash to desktop after last game update.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78910: Crash to desktop after last game update.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78910: Crash to desktop after last game update: Arma 3.
May 10 2016, 9:04 AM · Arma 3
BIS_cooper added a comment to T78909: The addon Publisher does not display my uploaded items on Steam.

Hi,

sorry for taking so long but it's fixed. it will be released tomorow with stable version.

thx,

Jiri

May 10 2016, 9:04 AM · Arma 3
tom_48_97 added a comment to T78909: The addon Publisher does not display my uploaded items on Steam.

Fixed in a previous update.

May 10 2016, 9:04 AM · Arma 3
deanosbeano added a comment to T78909: The addon Publisher does not display my uploaded items on Steam.

Cheers
That fixed it , weird tools how do we ever get anything at all done ?

It doesnt download though yet when i subscribe , is there som config or special folder we should upload from or something ?

Got it : you need Launcher from Bis and Subscribe from there as Admin , it opens web page not steam app and then subscribe and when Dl check the Addon > addon you dl

Basicalyy BIS seem to have no initiative for encompassing Windows 8 - 8.1 and UAC and the problems caused when using Game /Tools /Steam

I wish they would just Hire a proffesional regisrty and Binary coder for a week or so instead of this Guess and chase the error game its not funny any more.

May 10 2016, 9:04 AM · Arma 3
Drakeziel added a comment to T78909: The addon Publisher does not display my uploaded items on Steam.

[Solved] Something was changed with the format recently with the new UI update. To upload addons to Steam, you have to launch Arma 3 tools, then select publisher within the new window. Before, I could just click Arma 3 Tools-Launch Publisher, and it would work, but now you have to Arma3Tools-PlayArma3Tools-Publisher! If you launch Arma3Tools-Publisher, it will recognize a tool being published and the tag "Arma 3 tools will be under the addon in your Workshop items"...

So just to clarify, you need to launch Arma 3 Tools, Play Arma 3 Tools, then select Publisher within the next window.

May 10 2016, 9:04 AM · Arma 3
deanosbeano added a comment to T78909: The addon Publisher does not display my uploaded items on Steam.

Same problem here
shows in my own files on steam but not Publivly despite being checked as Public

as previous poster it states for use in Arma3 tools which seems to be the problem as the ones in public view say arma 3

May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78908: Crash to Destop.

Hello,
these crashes are unfortunately known issue for 1.28 Stable version. I am closing this ticket as duplicate, please keep track of the linked original one.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78909: The addon Publisher does not display my uploaded items on Steam: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Drakeziel edited Steps To Reproduce on T78909: The addon Publisher does not display my uploaded items on Steam.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78908: Crash to Destop: Arma 3.
May 10 2016, 9:04 AM · Arma 3
devilskills edited Steps To Reproduce on T78908: Crash to Destop.
May 10 2016, 9:04 AM · Arma 3
Bohemia edited Steps To Reproduce on T78907: Metal Barrels Still Have Burning Sound After Fire is Extinguished.
May 10 2016, 9:04 AM · Arma 3
Electricleash added a comment to T78906: Effects modules - IR grenade cannot be removed or switched off.

This also occurs when effect is placed in ZEUS, the object is deleted, but the effect stays.

May 10 2016, 9:04 AM · Arma 3
Electricleash added a comment to T78906: Effects modules - IR grenade cannot be removed or switched off.

I have found a bit more info on this issue with the use of the ARES mod that expands ZEUS's functionality.

Download and activate the ARES mod
Then in the editor:

  1. Set Environment to night time.
  2. ZEUS to night vison mode.
  3. Place an IR strobe from the ZEUS effects modules.
  4. Notice on left panel only the EFFECT shows up.
  5. Select 'ADD OBJECTS TO ZEUS' under the ARES 'Util' menu, and place in the editor selecting 50m option.
  6. Observe now in the left hand menu that a new object NVG TARGET has appeared which is now selectable.

It is now possible to move the IR effect in addition to deleting it altogether.

Also

The 'Tracers' effect module, which uses a similar method (placing an invisible soldier object to generate the tracers), can be moved around and deleted.

Therefore there would appear to be a disconnection between the IR NVG TARGET object and the IR effect that means selecting the IR effect DOES NOT select the NVG TARGET object.

ARES thus provides a temporary workaround, but it would be great to see the effect and the object re-connected.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78907: Metal Barrels Still Have Burning Sound After Fire is Extinguished: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78906: Effects modules - IR grenade cannot be removed or switched off.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78906: Effects modules - IR grenade cannot be removed or switched off: Arma 3.
May 10 2016, 9:04 AM · Arma 3
RickOShay edited Steps To Reproduce on T78906: Effects modules - IR grenade cannot be removed or switched off.
May 10 2016, 9:04 AM · Arma 3
Dunbagin edited Steps To Reproduce on T78905: Boats get destroyed to easily.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78905: Boats get destroyed to easily: Arma 3.
May 10 2016, 9:04 AM · Arma 3
X39 edited Steps To Reproduce on T78904: ctrlSetForegroundColor/ctrlSetBackgroundColor/ctrlSetActiveColor not changing color on RscButton element.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78904: ctrlSetForegroundColor/ctrlSetBackgroundColor/ctrlSetActiveColor not changing color on RscButton element: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Moricky added a comment to T78903: respawnDialog = 0; is ignored / respawn timer is always visible.

That's intended - respawnDialog sets whether the score table be visible or not, while the counter is affected by respawnTemplates attribute.

See https://community.bistudio.com/wiki/Arma_3_Respawn for more details.

May 10 2016, 9:04 AM · Arma 3
cuel edited Steps To Reproduce on T78903: respawnDialog = 0; is ignored / respawn timer is always visible.
May 10 2016, 9:04 AM · Arma 3
Fireball added a comment to T78903: respawnDialog = 0; is ignored / respawn timer is always visible.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78903: respawnDialog = 0; is ignored / respawn timer is always visible: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78902: Set Task State modules synced to switch triggers are always activated regardless of trigger conditions.
May 10 2016, 9:04 AM · Arma 3
OMAC edited Steps To Reproduce on T78902: Set Task State modules synced to switch triggers are always activated regardless of trigger conditions.
May 10 2016, 9:04 AM · Arma 3
ECID edited Steps To Reproduce on T78901: Server Crash: Fault address: 7079039F 01:0012F39F A:\****\PhysX3_x86.dll.
May 10 2016, 9:04 AM · Arma 3
Adam added a comment to T78901: Server Crash: Fault address: 7079039F 01:0012F39F A:\****\PhysX3_x86.dll.

Issue is fixed. if you encounter the issue again please create a new ticket. Thank you.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78902: Set Task State modules synced to switch triggers are always activated regardless of trigger conditions: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Fireball added a comment to T78900: No actual sound with Generic Radio Modules after update..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:04 AM · Arma 3
Moricky added a comment to T78900: No actual sound with Generic Radio Modules after update..

Was fixed in revision 127005

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78901: Server Crash: Fault address: 7079039F 01:0012F39F A:\****\PhysX3_x86.dll: Arma 3.
May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78900: No actual sound with Generic Radio Modules after update..

"there was a problem with all virtual sounds, it should be fixed very soon on Steam Dev," That's what one of the developers said on another ticket about this problem. That issue status is now "Feedback". 0020224 : http://feedback.arma3.com/view.php?id=20224

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78900: No actual sound with Generic Radio Modules after update..

Happens with any Radio Module, it's been like that in the dev branch for a while now.

May 10 2016, 9:04 AM · Arma 3
jgaz-uk added a comment to T78900: No actual sound with Generic Radio Modules after update..

Any ideas as to why its been disabled?
It has been working previous with no problems.

May 10 2016, 9:04 AM · Arma 3
jgaz-uk edited Steps To Reproduce on T78900: No actual sound with Generic Radio Modules after update..
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78900: No actual sound with Generic Radio Modules after update.: Arma 3.
May 10 2016, 9:04 AM · Arma 3
mizifih added a comment to T78899: SaveGames Broken Since 1.26.

It was solved, fix will probably come out in hotfix 1.32

Check it out: http://feedback.arma3.com/view.php?id=16634

May 10 2016, 9:03 AM · Arma 3
kats edited Steps To Reproduce on T78899: SaveGames Broken Since 1.26.
May 10 2016, 9:03 AM · Arma 3
Bohemia updated subscribers of T78899: SaveGames Broken Since 1.26.
May 10 2016, 9:03 AM · Arma 3
Bohemia added a project to T78899: SaveGames Broken Since 1.26: Arma 3.
May 10 2016, 9:03 AM · Arma 3
joostSidy added a comment to T78898: Door Gunner Freelook.

Definitely agree. A big part of the ArmA experience is the change of pacing during a mission. It is the only game where you spend significant amount of time in transit, or waiting.

This is a good thing as it adds to the mission story with you have frantic parts and relaxed parts. In the relaxed part it is nice to look around or turn out etc.

There is a functional aspect to this as well as you indicate nicely. Counting crew members, assessing damage, overwatching your surroundings etc.

May 10 2016, 9:03 AM · Arma 3
Khaosmatic added a comment to T78898: Door Gunner Freelook.

Can this be closed the issue has been resolved.

May 10 2016, 9:03 AM · Arma 3
Khaosmatic added a comment to T78898: Door Gunner Freelook.

Exactly, it is what I was discussing with the pilot while we were on station is that a large amount of immersion is completely lost as I either need to sit in the co-pilot or a passenger seat to get any sort of freedom.

ARMA 2's worked fine albeit you could see that you did not actually have your hands on the weaponry, that really doesn't bother me and considering how the ARMA series does animations with legs and body being independant they could just use the moving hands from the FIA Offroad .50cal if they really are afraid of people complaining.

May 10 2016, 9:03 AM · Arma 3