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May 10 2016

csathdfw added a comment to T78949: 5.56 and 6.5 are still too weak..

in 2035 I expect to NOT one hit kill a combatant with 5.56mm, 556 is powerful enough against vest&helmet, 6.5 is aswell, only the 7.62mm is too weak for that matter.

the 5.56 could be abit faster compared to the 6.5mm (imo) tho, like 30-50m/s more than currently =)

May 10 2016, 9:05 AM · Arma 3
Deadfast added a comment to T78948: Add jumping, the ability to climb over the fence, add ways to jump off into the trench and jumping out of it..

Closing as duplicate of #5241.

May 10 2016, 9:05 AM · Arma 3
Koala added a comment to T78948: Add jumping, the ability to climb over the fence, add ways to jump off into the trench and jumping out of it..

Duplicate of http://feedback.arma3.com/view.php?id=855
and http://feedback.arma3.com/view.php?id=5241

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78949: 5.56 and 6.5 are still too weak.: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia edited Steps To Reproduce on T78948: Add jumping, the ability to climb over the fence, add ways to jump off into the trench and jumping out of it..
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78948: Add jumping, the ability to climb over the fence, add ways to jump off into the trench and jumping out of it..
May 10 2016, 9:05 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78947: Adding magazines to a weaponholder with "Item" in it, spams action menu with individual magazines pick up option [VIDEO].
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78948: Add jumping, the ability to climb over the fence, add ways to jump off into the trench and jumping out of it.: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78947: Adding magazines to a weaponholder with "Item" in it, spams action menu with individual magazines pick up option [VIDEO]: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Astavinu edited Steps To Reproduce on T78946: Wiki Update for Virtual Arsenal.
May 10 2016, 9:05 AM · Arma 3
Drakeziel added a comment to T78946: Wiki Update for Virtual Arsenal.

Best to use addaction, unless you manually place into each init field. This is a duplicate issue.

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78946: Wiki Update for Virtual Arsenal: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78945: introduce "setWeaponMagazine" to directly manipulate weapon magazine.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78945: introduce "setWeaponMagazine" to directly manipulate weapon magazine: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78944: Some AAF vehicles not using replacement hiddenselectionstexture.
May 10 2016, 9:05 AM · Arma 3
mycatsaid edited Steps To Reproduce on T78944: Some AAF vehicles not using replacement hiddenselectionstexture.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78944: Some AAF vehicles not using replacement hiddenselectionstexture: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Killzone_Kid added a comment to T78942: Scripting Command to add a Weapon to a container with related data.

Duplicate of #20583

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78943: Can't use inventory items: Arma 3.
May 10 2016, 9:05 AM · Arma 3
rabbs14 edited Steps To Reproduce on T78943: Can't use inventory items.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78942: Scripting Command to add a Weapon to a container with related data: Arma 3.
May 10 2016, 9:05 AM · Arma 3
PhonicGames added a comment to T78941: introduce "addWeaponItemCargo" similar to "addMagazineAmmoCargo".

Please don't forget to add this...I'd love to see it in 1.50 or 1.52

May 10 2016, 9:05 AM · Arma 3
Deathlyrage edited Steps To Reproduce on T78942: Scripting Command to add a Weapon to a container with related data.
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78940: Scripting Command to addMagazine directly to weapon with bullet count..
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78941: introduce "addWeaponItemCargo" similar to "addMagazineAmmoCargo": Arma 3.
May 10 2016, 9:05 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78941: introduce "addWeaponItemCargo" similar to "addMagazineAmmoCargo".
May 10 2016, 9:05 AM · Arma 3
Pearl84 added a comment to T78939: Volume audio helicopters or vehicles in general.

You could not put both? rogerx is why you put a negative vote?

May 10 2016, 9:05 AM · Arma 3
rogerx added a comment to T78939: Volume audio helicopters or vehicles in general.

We've more appropriately suggested implementing ear plugs, simulating radio headsets, and using noise canceling headsets for pilots, etc.

(If you also noticed, there's also no emulated sun visors when wearing the pilots helmets either!)

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78940: Scripting Command to addMagazine directly to weapon with bullet count.: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Deathlyrage edited Steps To Reproduce on T78940: Scripting Command to addMagazine directly to weapon with bullet count..
May 10 2016, 9:05 AM · Arma 3
rogerx added a comment to T78939: Volume audio helicopters or vehicles in general.

Shrugs. I think they need to implement all the three suggestions I posted.

I did not vote on your vote, although I am 100% for this bug. You bug entry will likely be marked as a duplicate sometime within the future.

Cheers.

May 10 2016, 9:05 AM · Arma 3
Pearl84 edited Steps To Reproduce on T78939: Volume audio helicopters or vehicles in general.
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78939: Volume audio helicopters or vehicles in general.
May 10 2016, 9:05 AM · Arma 3
Koala added a comment to T78939: Volume audio helicopters or vehicles in general.

Duplicate of http://feedback.arma3.com/view.php?id=9083

May 10 2016, 9:05 AM · Arma 3
Fireball added a comment to T78938: Most markers are unplaceable now.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:05 AM · Arma 3
the_Demongod added a comment to T78938: Most markers are unplaceable now.

Fixed in latest dev branch update. Please mark as resolved.

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78939: Volume audio helicopters or vehicles in general: Arma 3.
May 10 2016, 9:05 AM · Arma 3
the_Demongod edited Steps To Reproduce on T78938: Most markers are unplaceable now.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78938: Most markers are unplaceable now: Arma 3.
May 10 2016, 9:05 AM · Arma 3
renyaoqin edited Steps To Reproduce on T78937: Wet Work no survival fatigue.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78937: Wet Work no survival fatigue: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78935: Server crashes when CBA_A3 is running on either the server or the client: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Momotombo edited Steps To Reproduce on T78935: Server crashes when CBA_A3 is running on either the server or the client.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78936: Wet Work no survival fatigue: Arma 3.
May 10 2016, 9:04 AM · Arma 3
renyaoqin edited Steps To Reproduce on T78936: Wet Work no survival fatigue.
May 10 2016, 9:04 AM · Arma 3
kju-PvPscene added a comment to T78934: Battleye Update failed.

best go the BI forums to get support for this

May 10 2016, 9:04 AM · Arma 3
Bohemia edited Steps To Reproduce on T78934: Battleye Update failed.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78934: Battleye Update failed: Arma 3.
May 10 2016, 9:04 AM · Arma 3
rakowozz edited Steps To Reproduce on T78933: 3D Control Type 80 (object) Renders White.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78933: 3D Control Type 80 (object) Renders White.
May 10 2016, 9:04 AM · Arma 3
Killzone_Kid added a comment to T78932: NO SOUND IN THE GAME ARMA 3.

duplicate of #20537

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78933: 3D Control Type 80 (object) Renders White: Arma 3.
May 10 2016, 9:04 AM · Arma 3
ludo34000 edited Steps To Reproduce on T78932: NO SOUND IN THE GAME ARMA 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78932: NO SOUND IN THE GAME ARMA 3: Arma 3.
May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78932: NO SOUND IN THE GAME ARMA 3.

What's your sound card it may be unsupported...

May 10 2016, 9:04 AM · Arma 3
TakeHomeTheCup added a comment to T78930: Horrible flickering when on hierarchy for armies.

It was fixed in the dev branch a while ago and still works fine, I guess it hasn't made it to the dev-branch yet.

May 10 2016, 9:04 AM · Arma 3
shotgun509 edited Steps To Reproduce on T78931: Raven vest not properly fitted to character.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78931: Raven vest not properly fitted to character: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Fireball added a comment to T78929: LaserTargetG is missing from config.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78929: LaserTargetG is missing from config.
May 10 2016, 9:04 AM · Arma 3
COREFury edited Steps To Reproduce on T78930: Horrible flickering when on hierarchy for armies.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78930: Horrible flickering when on hierarchy for armies: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Killzone_Kid added a comment to T78929: LaserTargetG is missing from config.

Resolved by engine side tweaking

May 10 2016, 9:04 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78929: LaserTargetG is missing from config.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78929: LaserTargetG is missing from config: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78928: Game Crash during Multiplayer.

Hello,
the BE mass crashes should be fixed now, could you please confirm?

May 10 2016, 9:04 AM · Arma 3
Darthjei added a comment to T78928: Game Crash during Multiplayer.

So far so good. I have been playing for 3 days in a row and no crash.
I think that problem is fixed.

I DO get some Screen Freezes for <30 seconds and some 5 second lag from time to time but that must be my PC's and Slow Internet's fault.

May 10 2016, 9:04 AM · Arma 3
Fireball added a comment to T78928: Game Crash during Multiplayer.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:04 AM · Arma 3
Darthjei added a comment to T78928: Game Crash during Multiplayer.

Happenned again today. 14:06 Greece Time. Uploading new .rpt file

May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78928: Game Crash during Multiplayer.

It looks like you are still running a stable version of the build. Could you please try to update on Release Candidate build?
In Steam Library, right click on Arma 3,select Properties, go to tab Betas and enter following key to the field:

Hotfix128Arma3

It should unlock you the "rc" build, little update will follow. Would it be possible to join the server then and try to crash the client?
Thank you very much!

May 10 2016, 9:04 AM · Arma 3
Darthjei added a comment to T78928: Game Crash during Multiplayer.

Certainly. I will download it and test it out at my earliest convenience.
I cannot gurantee that the incident will occur again but i will notify you if it does, and upload the new rpt.

I am glad i was able to help.

Keep up the good work.

May 10 2016, 9:04 AM · Arma 3
Iceman added a comment to T78928: Game Crash during Multiplayer.

Hey,
the developer was me, thank you very much for submitting the ticket!

May 10 2016, 9:04 AM · Arma 3
Darthjei edited Steps To Reproduce on T78928: Game Crash during Multiplayer.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78928: Game Crash during Multiplayer: Arma 3.
May 10 2016, 9:04 AM · Arma 3
R3vo edited Steps To Reproduce on T78927: Titan launchers, which lay on the ground, do not have their correct texture..
May 10 2016, 9:04 AM · Arma 3
Sniperwolf572 added a comment to T78927: Titan launchers, which lay on the ground, do not have their correct texture..

Fixed in build 128997

May 10 2016, 9:04 AM · Arma 3
R3vo edited Steps To Reproduce on T78926: Wrong versions of Titan Lauchners in ammoboxes..
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78927: Titan launchers, which lay on the ground, do not have their correct texture.: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78926: Wrong versions of Titan Lauchners in ammoboxes..
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78926: Wrong versions of Titan Lauchners in ammoboxes.: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78925: add means to process Physics using CUDA processer like -epeAllowHWScene parameter on VBS2: Arma 3.
May 10 2016, 9:04 AM · Arma 3
mik4409 edited Steps To Reproduce on T78925: add means to process Physics using CUDA processer like -epeAllowHWScene parameter on VBS2.
May 10 2016, 9:04 AM · Arma 3
Deadfast added a comment to T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID".

Closing as requested.

May 10 2016, 9:04 AM · Arma 3
R3vo edited Steps To Reproduce on T78924: Quadbike's tachometer is not at the same visual quality level as the rest of the quadbike..
May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78924: Quadbike's tachometer is not at the same visual quality level as the rest of the quadbike.: Arma 3.
May 10 2016, 9:04 AM · Arma 3
HereisJohnny added a comment to T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID".

Well ... but ... fuck. XD

Alright, nevermind. Close this thing.

May 10 2016, 9:04 AM · Arma 3
Deadfast added a comment to T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID".

I don't think this is needed. Here is a better readable version of what you posted.

<pre>
thing setVariable ["TAG_myAction", thing addAction ["Stuff", "stuff.sqf"]];
// ...
thing removeAction (thing getVariable ["TAG_myAction", -1]);
</pre>

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID": Arma 3.
May 10 2016, 9:04 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID".
May 10 2016, 9:04 AM · Arma 3
spark_23 added a comment to T78922: Make a Host game in port 2303, not show role selection.

http://feedback.arma3.com/view.php?id=18803#c76011

Its this your issue?

May 10 2016, 9:04 AM · Arma 3
Legolasindar edited Steps To Reproduce on T78922: Make a Host game in port 2303, not show role selection.
May 10 2016, 9:04 AM · Arma 3
Killzone_Kid added a comment to T78922: Make a Host game in port 2303, not show role selection.

But 2303 is Steam query port

2302 (Arma3 Game port) + (VON is now part of main gameport due to NAT issues)
2303 (STEAM query )
2304 (Steam port)
2305 (VON port - not used atm. but allocated)

you need 2302

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78922: Make a Host game in port 2303, not show role selection: Arma 3.
May 10 2016, 9:04 AM · Arma 3
Bohemia updated subscribers of T78921: Vibrating in first person view when lowering or raising rifle.
May 10 2016, 9:04 AM · Arma 3
tpw added a comment to T78921: Vibrating in first person view when lowering or raising rifle.

You are correct that disabling head bobbing does remove the vibration effect. It's still a bug though, it should be possible to have head bobbing and smooth weapon raise/lowering animation. At certain points in the dev cycle the vibration effect has been significantly less, so it is definitely possible.

May 10 2016, 9:04 AM · Arma 3
MulleDK19 added a comment to T78921: Vibrating in first person view when lowering or raising rifle.

It's always been like that. Disable head bobbing if you don't want it.

May 10 2016, 9:04 AM · Arma 3
tpw edited Steps To Reproduce on T78921: Vibrating in first person view when lowering or raising rifle.
May 10 2016, 9:04 AM · Arma 3
Shields added a comment to T78920: UAV terminals and UAV backpacks should be easier distinguishable!.

Just add the faction tags in the end of the name.
Ex. UAV Terminal [NATO], UAV Backpack [NATO].
This feature should've been in the game a long time ago.
Trying to get the working equipment for right faction is a complete mess.

May 10 2016, 9:04 AM · Arma 3
Bohemia added a project to T78921: Vibrating in first person view when lowering or raising rifle: Arma 3.
May 10 2016, 9:04 AM · Arma 3
soulless added a comment to T78920: UAV terminals and UAV backpacks should be easier distinguishable!.

same problem thats pretty hard i would like to see something universal like you can use every terminal and uav the first one it picks up its going to be the fraction of the person it first connected/picked up or like the uav backpacks the first one it placed its for the fraction it placed if you know what i mean and if you pick up a enemys uav terminal it automaticly sitches the fraction of the connected uav's its more realistic like you kill a bad guys and got his radio you can actually spy his radio chat of his mates

May 10 2016, 9:04 AM · Arma 3