I've been replacing all the AAF vehicles with a hiddenselectionstexture to create a replacement pack but I'm having issues with three vehicles that will not use the modified texture. All other vehicles use the same layout code as below and all use the hiddenselectionstexture I have set.
Description
Description
Details
Details
- Legacy ID
- 3809276018
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Vehicles
Additional Information
Vehicle class names:
I_APC_Wheeled_03_cannon_F
I_UGV_01_F
I_UGV_01_rcws_F
Code for APC_Wheeled:
class CfgVehicles {
class I_APC_Wheeled_03_base_F;
class I_APC_Wheeled_03_cannon_F : I_APC_Wheeled_03_base_F {
hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"}; hiddenSelectionsTextures[] = {"test\data\APC_Wheeled_03_Ext_INDP_CO.paa", "test\data\APC_Wheeled_03_Ext2_INDP_CO.paa", "test\data\RCWS30_INDP_CO.paa", "test\data\APC_Wheeled_03_Ext_alpha_INDP_CO.paa"};
};
};
I've used all the base classes and checked the RPT for errors which shows none. It will sometimes overwrite the modified class with another base class but even replacing them will show the same result with no use of modified hiddenselectiontexture.