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LaserTargetG is missing from config
Closed, ResolvedPublic

Description

here is present config:

class LaserTarget: All
{

		icon = "iconLaserTarget";
		displayName = "$STR_A3_cfgVehicles_LaserTarget0";
		model = "\A3\Weapons_f\laserTgt.p3d";
		weapons[] = {"M2"};
		magazines[] = {};
		threat[] = {0.2,0.5,1};
		simulation = "laserTarget";

};
class LaserTargetBase: LaserTarget{};
class LaserTargetCBase: LaserTargetBase
{

		scope = 1;
		side = 3;

};
class LaserTargetWBase: LaserTargetBase
{

		scope = 1;
		side = 0;

};
class LaserTargetEBase: LaserTargetBase
{

		scope = 1;
		side = 1;

};
class LaserTargetC: LaserTargetCBase
{

		accuracy = 1000;
		weapons[] = {};
		magazines[] = {};

};
class LaserTargetW: LaserTargetWBase
{

		accuracy = 1000;
		weapons[] = {};
		magazines[] = {};

};
class LaserTargetE: LaserTargetEBase
{

		accuracy = 1000;
		weapons[] = {};
		magazines[] = {};

};

as you can see no target "G"

here is NVG target config:

class NVG_TargetBase: All
{

		displayName = "$STR_A3_cfgVehicles_NVG_TargetBase0";
		model = "\A3\Weapons_F\empty.p3d";
		simulation = "nvmarker";
		class NVGMarker
		{
			diffuse[] = {0.1,0.1,0.1};
			ambient[] = {0.01,0.01,0.01};
			brightness = 0.15;
			name = "pozicni blik";
			drawLight = 1;
			drawLightSize = 0.005;
			drawLightCenterSize = 0.005;
			activeLight = 0;
			blinking = 1;
			dayLight = 0;
			onlyInNvg = 1;
			useFlare = 0;
		};
		type = 1;
		cost = 1e+015;
		armor = 500;
		threat[] = {0.2,0.5,1.0};
		weapons[] = {};
		magazines[] = {};
		nvTarget = 1;
		destrType = "DestructEngine";
		brightness = 0.02;

};
class NVG_TargetCBase: NVG_TargetBase
{

		side = 3;
		model = "\A3\Weapons_F\empty.p3d";

};
class NVG_TargetWBase: NVG_TargetBase
{

		side = 0;
		model = "\A3\Weapons_F\empty.p3d";

};
class NVG_TargetEBase: NVG_TargetBase
{

		side = 1;
		model = "\A3\Weapons_F\empty.p3d";

};
class NVG_TargetGBase: NVG_TargetBase
{

		side = 2;
		model = "\A3\Weapons_F\empty.p3d";

};
class NVG_TargetC: NVG_TargetCBase
{

		scope = 1;
		accuracy = 1000;

};
class NVG_TargetW: NVG_TargetWBase
{

		scope = 1;
		accuracy = 1000;

};
class NVG_TargetE: NVG_TargetEBase
{

		scope = 1;
		accuracy = 1000;

};
class NVG_TargetG: NVG_TargetGBase
{

		scope = 1;
		accuracy = 1000;

};

there is target "G"

Analogously the laserTarget config needs:

class LaserTargetGBase: LaserTargetBase
{

		scope = 1;
		side = 2;

};
class LaserTargetG: LaserTargetGBase
{

		accuracy = 1000;
		weapons[] = {};
		magazines[] = {};

};

Details

Legacy ID
4210063646
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Config

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Config.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 4210063646.May 7 2016, 7:21 PM
Bohemia added a subscriber: AD2001.Sep 2 2014, 3:41 PM

Resolved by engine side tweaking

Mass-closing all resolved issues not updated in the last month.

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