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May 10 2016

scrubmcnoob edited Steps To Reproduce on T78972: Copy&Paste Ai Arsenal Load-Out..
May 10 2016, 9:05 AM · Arma 3
dessertbunny edited Steps To Reproduce on T78971: Arma 3 crash.
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78971: Arma 3 crash.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78971: Arma 3 crash: Arma 3.
May 10 2016, 9:05 AM · Arma 3
dessertbunny added a comment to T78971: Arma 3 crash.

Just figured out how to zip up my Arma 3 folder. File is too big to attach so here's the link.
https://www.mediafire.com/?2rj856hb5zuahv9

May 10 2016, 9:05 AM · Arma 3
Fireball added a comment to T78970: Arma 3 Crashes after 15 minutes of Playing.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:05 AM · Arma 3
P4R4NORM4L edited Steps To Reproduce on T78970: Arma 3 Crashes after 15 minutes of Playing.
May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78970: Arma 3 Crashes after 15 minutes of Playing.

Hello,
this should be fixed now.

May 10 2016, 9:05 AM · Arma 3
zeuxz added a comment to T78969: Crashing at random points when connecting to online server.

I am uploading more and more crash files.

May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78969: Crashing at random points when connecting to online server.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78970: Arma 3 Crashes after 15 minutes of Playing: Arma 3.
May 10 2016, 9:05 AM · Arma 3
zeuxz added a comment to T78969: Crashing at random points when connecting to online server.

Alright, so I the files. One from yesterday while trying to join a Altis Life server and some from today joining a Altis Wasteland server and a Altis Life.

These were the only two files I could find, except for some folders in the directory you were talking about.

May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78969: Crashing at random points when connecting to online server.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78969: Crashing at random points when connecting to online server: Arma 3.
May 10 2016, 9:05 AM · Arma 3
zeuxz edited Steps To Reproduce on T78969: Crashing at random points when connecting to online server.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78968: Support Network Convoy Does Not Always Arrive: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia edited Steps To Reproduce on T78968: Support Network Convoy Does Not Always Arrive.
May 10 2016, 9:05 AM · Arma 3
mik4409 edited Steps To Reproduce on T78967: double clicking weapon in inventory left side,make can access it like uniform.and show every detachable items include mag.
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78967: double clicking weapon in inventory left side,make can access it like uniform.and show every detachable items include mag.
May 10 2016, 9:05 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T78966: leftHandIKCurve wrong size in Arma 3 Bootcamp.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78967: double clicking weapon in inventory left side,make can access it like uniform.and show every detachable items include mag: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78966: leftHandIKCurve wrong size in Arma 3 Bootcamp: Arma 3.
May 10 2016, 9:05 AM · Arma 3
mik4409 added a comment to T78965: Falling damage changes when you equip no armor.

even wearing carrier rig will let you survive,rather then wearing nothing
vest,usally something is contained,so it must be heavier,but reduce falling damage
wearing nothing must be get damage lowestly
vote up

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78965: Falling damage changes when you equip no armor: Arma 3.
May 10 2016, 9:05 AM · Arma 3
VastoInsanity edited Steps To Reproduce on T78965: Falling damage changes when you equip no armor.
May 10 2016, 9:05 AM · Arma 3
JakeB edited Steps To Reproduce on T78964: Proxy models to inherit hiddenSelection texture.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78964: Proxy models to inherit hiddenSelection texture: Arma 3.
May 10 2016, 9:05 AM · Arma 3
X39 edited Steps To Reproduce on T78963: Add a command like preprocessFile which works with direct input.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78962: More scalar sources for class MFD: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Olli_ edited Steps To Reproduce on T78962: More scalar sources for class MFD.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78963: Add a command like preprocessFile which works with direct input: Arma 3.
May 10 2016, 9:05 AM · Arma 3
neokika added a comment to T78960: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also personal waypoint funcion.

Thank you for reporting back.
Closing as resolved.

May 10 2016, 9:05 AM · Arma 3
bamse edited Steps To Reproduce on T78961: VERY low resolution when using joystick device as analog free look..
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78961: VERY low resolution when using joystick device as analog free look.: Arma 3.
May 10 2016, 9:05 AM · Arma 3
mkarrasch edited Steps To Reproduce on T78960: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also personal waypoint funcion.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78960: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also personal waypoint funcion: Arma 3.
May 10 2016, 9:05 AM · Arma 3
mkarrasch added a comment to T78960: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also personal waypoint funcion.

confirmed as fixed. Nice!

May 10 2016, 9:05 AM · Arma 3
neokika added a comment to T78960: BIS_fnc_addStackedEventHandler or BIS_fnc_removeStackedEventHandler removes also personal waypoint funcion.

Fixed at revision 73434

May 10 2016, 9:05 AM · Arma 3
LordHeart added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

http://feedback.arma3.com/view.php?id=18265

May 10 2016, 9:05 AM · Arma 3
Killzone_Kid added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

Nah man it is cool, there things in Arma that even developers don't know about ;) Trying to figure out how to solve limitations is actually pretty interesting game in itself until you hit a wall, and like in this particular case, it is a bit futile. I personally couldn't find an acceptable workaround but this doesn't mean there isn't one.

May 10 2016, 9:05 AM · Arma 3
HereisJohnny added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

Pardon me, Sir. I've just started learning SQF half a year ago and though I consider myself pretty capable already, I still admire your skill and what you've presented on your website so far which is why I still very often accept your word as fact (except for this ticket ... so far ;o) ).

So excuse me if I'm not familiar with certain SQF quirks and limits. The sad thing is that the SQF basics are confidential, so we won't find out how in detail the commands "publicVariable" or "move" work which I personally am very interested to know.

Anyway, I'll develop and try and probably make the same experiences as you. But as nobody's perfect, neither are you and me. ;-)

Best regards,
Johnny

P.S.: I'd like to say "Challenge accepted", but you know ... your word and fact and such. ^_^

May 10 2016, 9:05 AM · Arma 3
Killzone_Kid added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

@Johhnny I hereby challenge you to come up with decent workaround to these problems! To save you time, none of the anim event handlers trigger for gesture animations like reloading. Good luck!

May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.
May 10 2016, 9:05 AM · Arma 3
HereisJohnny added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

I haven't used event handlers alot so far, but to my understanding, you should be able to create an event handler fireing on <i>"AnimChanged"</i> and/or <i>"AnimDone"</i> and/or <i>"AnimStateChanged"</i>.

Then you could simply check which animation has been made and if it was the reload animation (don't know the anim code right away), you execute your desired code on <i>"AnimDone"</i>.

May 10 2016, 9:05 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.
May 10 2016, 9:05 AM · Arma 3
Olli_ edited Steps To Reproduce on T78958: HUD forward vector does not work properly when looking to the side.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78958: HUD forward vector does not work properly when looking to the side: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Killzone_Kid added a comment to T78957: putWeaponPool ignores items (can be deleted - bug is not existent, sorry).

closed at request

May 10 2016, 9:05 AM · Arma 3
Undeceived added a comment to T78957: putWeaponPool ignores items (can be deleted - bug is not existent, sorry).

I'm sorry, guys... :( I noticed that I had a trigger on the mission area which removes all items from cargos...

The putWeaponPool command seems to work just fine.

SORRY!

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78957: putWeaponPool ignores items (can be deleted - bug is not existent, sorry): Arma 3.
May 10 2016, 9:05 AM · Arma 3
Undeceived edited Steps To Reproduce on T78957: putWeaponPool ignores items (can be deleted - bug is not existent, sorry).
May 10 2016, 9:05 AM · Arma 3
Subject edited Steps To Reproduce on T78956: Dedicated server will stop initialization when more than 64 mods (folders) are loaded..
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78956: Dedicated server will stop initialization when more than 64 mods (folders) are loaded..
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78956: Dedicated server will stop initialization when more than 64 mods (folders) are loaded.: Arma 3.
May 10 2016, 9:05 AM · Arma 3
pastor399 added a comment to T78955: Unable to Animate Rocket Launcher.

This can be closed, no longer a issue, works fine.

May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78954: ARMA III crashes when trying enter MP.

Hello, this should be already fixed on Steam Dev, could you please change to Steam Dev version and try it?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78955: Unable to Animate Rocket Launcher: Arma 3.
May 10 2016, 9:05 AM · Arma 3
DavidInskip added a comment to T78954: ARMA III crashes when trying enter MP.

I was just wondering if there was any update to this issue?

May 10 2016, 9:05 AM · Arma 3
pastor399 edited Steps To Reproduce on T78955: Unable to Animate Rocket Launcher.
May 10 2016, 9:05 AM · Arma 3
DavidInskip added a comment to T78954: ARMA III crashes when trying enter MP.

Added required Files

May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78954: ARMA III crashes when trying enter MP.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:05 AM · Arma 3
Fireball added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:05 AM · Arma 3
DavidInskip edited Steps To Reproduce on T78954: ARMA III crashes when trying enter MP.
May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78954: ARMA III crashes when trying enter MP: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Nokman added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Server Crashed After 572366 x Network message xxxxx is pending in 3 Minuts

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

this issue does not occur anymore since 1.30 hotfix.

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

network pending. Yes, bigtime. every 5-6 hours on avarage (depending on how busy the servers get.

https://www.dropbox.com/s/c6y24evkhwkim18/128Prof1__17_40__desynch_people_crashing.zip?dl=0

@17:40 you can see another network message pending issue, followed by 46 people being force disconnected.

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Another unknown module crash:
https://www.dropbox.com/s/xa8a7em0ji5da5u/server_4_unkown_module.zip?dl=0

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Prof2 RPT with network logging on - 10 seconds. corresponds to the last 2 ASM pictures.
includes 2 instances of Desynchs

The file is available for download here (75 MB zipped)
https://www.dropbox.com/s/tfmo54ch5vqi6cq/arma3server_prof2.zip?dl=0

May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Hello,
does it still happen to you?

May 10 2016, 9:05 AM · Arma 3
Kraye added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Server Version is latest SteamCMD (1.28.0.127008)
Client Version was latest Steamupdate (1.28.0.127008)

Intel E3-1240v3 and running windows 2012, 1 arma3-server is running nothing else

I have a few RPTs added some different errors contained
There are those errors:

20:09:27 Server: Network message 1b17c4 is pending
20:09:59 Server: Network message 1d93fa is pending
20:26:16 Server: Network message 6f3ccc is pending
20:37:57 Server: Network message c761fa is pending
20:38:35 Server: Network message cc94e6 is pending
20:47:24 Server: Network message 10602a2 is pending
20:55:39 Server: Network message 144228c is pending
20:58:43 Server: Network message 16449fb is pending

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Servers were updated as suggested to the following versions:

Server Version is latest SteamCMD (1.28.0.127008)
Client Version was latest Steamupdate (1.28.0.127008)

We did encounter another massive choke, that felt "like someone pushed a pause button".

As i was not present immediately as it happened, and the server did not crash, it seemed to have recovered after 5-7 minutes.

RpT's again show a massive amount of log spam like the examples below:

2014/09/04, 19:50:38 Server: Network message 805114c is pending
2014/09/04, 19:50:38 Server: Network message 805114c is pending
2014/09/04, 19:50:38 Server: Network message 805114c is pending

The RPT was uploaded on this feedback tracker ticket under file name
zip file icon arma3server_2014-09-04_03-00-00.zip [^] (379,994 bytes) 2014-09-04 20:28

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Same server runtime as last report.
Network message cc94e6 is pending Log-spam and outgoing network bandwidth spike. Server felt like it was trying to catch up on a hughe amount of simulation. And slowly recovered. As the Bandwith consumption dropped, so did the "movement" of players on the Ingame map resume.

The server eventually crashed:
Fault address: 114C68B0 00:114C68B0 Unknown module

Crash dump has been added as
server4_unknown_module_Crash.zip

May 10 2016, 9:05 AM · Arma 3
ECID added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Uploaded a graph of what the hardware was doing when this issue occured.

CPU usage increased by 30%, Network usage decreased by 0.6 MB/s, Disk IO increased by 6 Million IO's

Keep in mind it is a E3 1245v2. running windows 2012, and nothing but 1 Arma3-server. Times coincide with the RPT logspam of pending network messages.

The reason the server probably did not crash this time, is because i am able to handle a lot of io's, as long as the written data does not surpass 2048 MB of Data.. (Primocache server edition. 2GB Assigned Ram cache layer between SSD and Operating system.

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.

Hello,
could you please update your server to the newest hotfix and see if the crashes disappear?

May 10 2016, 9:05 AM · Arma 3
ECID edited Steps To Reproduce on T78953: Server-Crash Fault address: 139068B0 00:139068B0 Unknown module.
May 10 2016, 9:05 AM · Arma 3
hunterg added a comment to T78952: mission moral fiber automatically fails.

It worked, i was able to get past the part causing the problem and beat the mission, thank you

May 10 2016, 9:05 AM · Arma 3
amooei added a comment to T78952: mission moral fiber automatically fails.

It's not matter that you replay mission, it's random and sometimes maybe this issue doesn't happen because it's of bad AI driving, also BI didn't changed this mission or AI driving since you created this ticket.

May 10 2016, 9:05 AM · Arma 3
neokika added a comment to T78952: mission moral fiber automatically fails.

This issue should have been fixed a while ago, please re-open if you experience it again. Thank you.

May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78952: mission moral fiber automatically fails.

The problem is that it is not reproducible for us. Could you please try to create a new ingame profile and try again?
You can use a cheat to unlock the mission and then revert from the one you want.
https://community.bistudio.com/wiki/ArmA:_Cheats

May 10 2016, 9:05 AM · Arma 3
hunterg added a comment to T78952: mission moral fiber automatically fails.

okay, ill try it, i did restart the campaign once i reach the mission again ill let you know what happens

May 10 2016, 9:05 AM · Arma 3
amooei added a comment to T78952: mission moral fiber automatically fails.

new profile? I can't grasp your meaning.
problem is mostly AI driving, one of the hunters stuck in a tree or other obstacles somewhere near that complex, after that when squad move to pyrgos, he still stuck there and squad leader is inside that too, when we disembark near pyrgos mission fails because we are too far from our squad leader.

May 10 2016, 9:05 AM · Arma 3
amooei added a comment to T78952: mission moral fiber automatically fails.

me still have this issue too.

May 10 2016, 9:05 AM · Arma 3
amooei added a comment to T78952: mission moral fiber automatically fails.

Also happens for me, what is going on? after each update more bugs adds to game, we are really weird!

May 10 2016, 9:05 AM · Arma 3
hunterg added a comment to T78952: mission moral fiber automatically fails.

any news on reproduceability or confirmation of a bug, i havent heard anything from the devs

May 10 2016, 9:05 AM · Arma 3
hunterg added a comment to T78952: mission moral fiber automatically fails.

i am not running any mods in single player and i have restarted the mission a couple of times and i run into the same problems

May 10 2016, 9:05 AM · Arma 3
hunterg edited Steps To Reproduce on T78952: mission moral fiber automatically fails.
May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78952: mission moral fiber automatically fails.

Hello,
are you using any mods? Did restart of the mission help?

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78952: mission moral fiber automatically fails: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Varanon edited Steps To Reproduce on T78951: Clutter should not be drawn distance based, but based on a screen space metric.
May 10 2016, 9:05 AM · Arma 3
FrankDaTank1218 added a comment to T78950: Cannot host listen internet server with mods after today's hot "fix".

This was fixed, close the issue

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78951: Clutter should not be drawn distance based, but based on a screen space metric: Arma 3.
May 10 2016, 9:05 AM · Arma 3
FrankDaTank1218 added a comment to T78949: 5.56 and 6.5 are still too weak..

@Killzone_Kid "Regular"

Extended Armor protection is off

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78950: Cannot host listen internet server with mods after today's hot "fix": Arma 3.
May 10 2016, 9:05 AM · Arma 3
FrankDaTank1218 edited Steps To Reproduce on T78950: Cannot host listen internet server with mods after today's hot "fix".
May 10 2016, 9:05 AM · Arma 3
FrankDaTank1218 added a comment to T78949: 5.56 and 6.5 are still too weak..

@csathdfw

So you wanna tell me about how the human skulls of the CSAT, AAF, and NATO soldiers have evolved to be made out of steel?

The issue is HEADSHOTS, TO THE FACE do not consistently kill in one shot. That 5.56 and 6.5 hit the exposed pelvic areas, the face, neck, shoulder areas that the body armor pieces and helmets clearly don't cover and it is doing as little damage as if it was hitting the middle of a heavy chest plate at a shallow angle. The types of ammo HAVE ALWAYS kept up with the types of armor. Not too mention AAF are in reality a VERY tiny army with guns like the F2000 made in 2001, making it 34 years old in the game, and many decades old vehicles in all areas but their MRAP. Why would they have super armor? The NATO soldiers also are suffering budget cuts and they are getting shot by advanced 6.5mm rounds, 6.5mm rounds will do well against armors well into the forsee-able future, especially in areas where the main armor vest doesn't cover. The armor simulation is not good enough, only if you hit the main vest at a shallow angle should rounds to so little damage, anywhere else it should take NO MORE than 3 shots to neutralize a guy, more like 1-2 shots in most cases.

May 10 2016, 9:05 AM · Arma 3
Killzone_Kid added a comment to T78949: 5.56 and 6.5 are still too weak..

What difficulty settings is the game set at?

May 10 2016, 9:05 AM · Arma 3
FrankDaTank1218 edited Steps To Reproduce on T78949: 5.56 and 6.5 are still too weak..
May 10 2016, 9:05 AM · Arma 3